Fixed that for accuracy.
What's the other one?
Fixed that for accuracy.
What's the other one?
Perfect Dark Zero, IIRC
what was the first?
btw I want more recoil.
Game looks like the next Halo CE. Yup..I said it.
looks incredible. Perfect gunplay, awesome level design and maps. 60fps etc etc..
this is a wet dream come true for any fps lover imo.
Perfect Dark Zero, IIRC
Why is it that every KZ:SF thread has a few people who shit on other FPS? Then when someone comes in and defends those FPS, an argument begins. Can't we just enjoy KZ:SF for the videos we see and wait till we actually play the game before passing judgement? That seems fair to me.
Getting this as a bundle for my PS4. Can't wait to play it.
i like where the guy on the ladder holds on for a split second before he falls, nice touch
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Whoa, that is impressive. How does that look and feel for the player falling over?
Whoa, that is impressive. How does that look and feel for the player falling over?
lol this is a real post. like this ACTUALLY happened.
This is a stunning game, graphics wise, but it's not even CLOSE to being what Halo CE was/is.
Could you expand upon that, if you don't mind? What areas does this game fall short, would you say?
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.
I wish..
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Guerilla pls!
KZ SF would be more satisfying to play with PS Move, Im sure of it. Its a shame GG aint adding it at a launch. Im sure they'll patch it in...one day.
Console aiming is so bad.
Sure.
Halo CE was a game that proved that FPS games could work on a console using a controller, and be fun while doing so. The AI was awesome, level design was kick-ass, and it was overall a great game. We had games like Perfect Dark and Goldeneye which "worked" but were incredibly clunky and feel pretty outdated if you were to go back and play them today. Halo CE on the other hand still feels great. In my opinion, it's the only reason console FPS games are as big as they are.
CE also had a huge competitive following because of the large skill gap in multiplayer. The game was incredibly easy to pick up and have fun, but also very difficult to master, something most (if not all) console FPS games lack in today's market. The amount of depth the multiplayer offered is insane.
Killzone looks beautiful. It's probably the best looking launch title for next gen. But it doesn't look to do anything innovative, and that's probably because it's part of a franchise. People can have their opinions, but I'm not really sure how you can compare a game has the mechanics of almost any other FPS in 2013 and say it will be the next Halo Combat Evolved.
i like where the guy on the ladder holds on for a split second before he falls, nice touch
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Whoa, that is impressive. How does that look and feel for the player falling over?
Wait what? I thought you could! Not sure if I'll be getting it now. I'll test it out at someone's place before I buy it.
The sharpshooter and 3D were hindering you. But even without them, it still takes about 4 hours of actual gameplay to get past the awkwardness. A couple hours later you'll be getting a positive KI had the move, the rifle add on with nav stick, along with 3D going for KZ3. It was a disaster and I quit after 30 minutes at most.
Could you expand upon that, if you don't mind? What areas does this game fall short, would you say?
Game looks like the next Halo CE. Yup..I said it.
looks incredible. Perfect gunplay, awesome level design and maps. 60fps etc etc..
this is a wet dream come true for any fps lover imo.
Halo revolves around gunplay and vehicular combat.
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.
Yeah, I remember not being able to aim for shit in that game.
No aim assist absolutely murders me in console FPS games since I do 99% of my FPS gaming on PC.
I remember jokingly trying to kill my co-op partner in Halo and I could not hit him if my life depended on it.
I don't think gunplay was the strength of the Halo series. Maybe it was with Halo: CE, but many other games surpassed any game in the Halo series including but no limited to F.E.A.R., Counter-Strike: Source, and Killzone 2/3
Um. Blood Gulch. Zanzibar. Valhalla. 3 huge maps. All veichle warfare.Halo's most popular maps were the ones without vehicles. I'd say the gunplay was pretty important. Killzone has never surpassed Halo. At least not Bungie's Halo.
I'm amazing at FPSs when I'm playing with a controller, but I blow when I try to play BF3 with a mouse/KB. Gonna be glad when i can get my 64 player fix on consoles.
Damn... never thought of it like that. This kind of is similar. Super customizable game types in a futuristic setting.It's more like the next Perfect Dark. Customization of all the things, but same old controls. Halo CE revolutionized everything.
Whatever happened to that direct uncompressed video we were suppose to get like 2 days ago?
Don't expect too much recoil. This game has NO auto aim at all. A first for a console shooter. To balance that I'd imagine there can't be as much recoil.
I think one of the reasons why i'm hoping to main this game as my #1 FPS is because of the lack of so-called "battlefield moments".
Sure i love Battlefield for its vehicular mayhem, but it also adds a lot of random garbage that I sometimes really don't need in my multiplayer FPS. I don't always want three choppers and jets dogfighting just above me while tanks burst through the walls at every corner and snipers lay out in the field miles away. I prefer tight maps that I know like the back of my hand, small teams, and reliable fast gameplay without constantly dying to something that's possibly miles away or a person who is in a massively advantageous position because it's driving a vehicle and blasting everything around me.
The last game that really clicked that way for me was COD4. I'm hoping Killzone:SF will give me that same vibe.