Killzone: Shadow Fall "SNIPER" Multiplayer Gameplay

Game looks like the next Halo CE. Yup..I said it.

looks incredible. Perfect gunplay, awesome level design and maps. 60fps etc etc..

this is a wet dream come true for any fps lover imo.

lol this is a real post. like this ACTUALLY happened.

This is a stunning game, graphics wise, but it's not even CLOSE to being what Halo CE was/is.
 
I like the level design so far. In the map shown in this video it looks like you don't have to worry too much about people spawning behind you.

I already have this pre-ordered and paid for, but this just makes me feel better about my purchase.
 
Amazing! The fact that my copy is just sitting here with no PS4 yet is just downright heartbreaking...

...13 more days.
 
Playstation Move and KZ3 were an incredible combination. KZ3 had its share of problems, but Move alone makes it worth playing and far more satisfying than other console shooters. KZ:SF is a step backwards without Move support. I am serious. It may be an overall better game, but its controls are inferior if it doesn't have Move.
 
Still looks so damned bland. I still can't put my finger on why, but it does. Lack of ambient sound effects maybe? Lack of players together? I dunno.

Still getting it day one, but I think I'll stick to bf4 for my multiplayer.
 
Why is it that every KZ:SF thread has a few people who shit on other FPS? Then when someone comes in and defends those FPS, an argument begins. Can't we just enjoy KZ:SF for the videos we see and wait till we actually play the game before passing judgement? That seems fair to me.

Getting this as a bundle for my PS4. Can't wait to play it.

I hate to be "that guy", but this video really didn't impress me visually. Of course the quality of the video sucks, compared to direct feed especially, but I watched the DF PS4 mp footage (direct feed) just before watching this.

I have seen way more impressive footage of KZSF, but this one did nothing for me.
 
i like where the guy on the ladder holds on for a split second before he falls, nice touch

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It's more like the next Perfect Dark. Customization of all the things, but same old controls. Halo CE revolutionized everything.
 
Could you expand upon that, if you don't mind? What areas does this game fall short, would you say?

Sure.

Halo CE was a game that proved that FPS games could work on a console using a controller, and be fun while doing so. The AI was awesome, level design was kick-ass, and it was overall a great game. We had games like Perfect Dark and Goldeneye which "worked" but were incredibly clunky and feel pretty outdated if you were to go back and play them today. Halo CE on the other hand still feels great. In my opinion, it's the only reason console FPS games are as big as they are.

CE also had a huge competitive following because of the large skill gap in multiplayer. The game was incredibly easy to pick up and have fun, but also very difficult to master, something most (if not all) console FPS games lack in today's market. The amount of depth the multiplayer offered is insane.

Killzone looks beautiful. It's probably the best looking launch title for next gen. But it doesn't look to do anything innovative, and that's probably because it's part of a franchise. People can have their opinions, but I'm not really sure how you can compare a game has the mechanics of almost any other FPS in 2013 and say it will be the next Halo Combat Evolved.
 
Sure.

Halo CE was a game that proved that FPS games could work on a console using a controller, and be fun while doing so. The AI was awesome, level design was kick-ass, and it was overall a great game. We had games like Perfect Dark and Goldeneye which "worked" but were incredibly clunky and feel pretty outdated if you were to go back and play them today. Halo CE on the other hand still feels great. In my opinion, it's the only reason console FPS games are as big as they are.

CE also had a huge competitive following because of the large skill gap in multiplayer. The game was incredibly easy to pick up and have fun, but also very difficult to master, something most (if not all) console FPS games lack in today's market. The amount of depth the multiplayer offered is insane.

Killzone looks beautiful. It's probably the best looking launch title for next gen. But it doesn't look to do anything innovative, and that's probably because it's part of a franchise. People can have their opinions, but I'm not really sure how you can compare a game has the mechanics of almost any other FPS in 2013 and say it will be the next Halo Combat Evolved.

Okay, so you're comparing it to the IMPACT Halo had on FPS games. I can agree that Killzone, or any other FPS, is unlikely to have the impact Halo had. I took it as having an amazing FPS right at launch to show off the platform well. It also just looks a little like Halo with its color pallet.
 
In regards to Move i'd rather a new FPS franchise be built from the ground up and around move rather than putting it into an existing franchise. So that the fanbase of new franchise builds accepts the inclusion of move from the very beginning.
 
I had the move, the rifle add on with nav stick, along with 3D going for KZ3. It was a disaster and I quit after 30 minutes at most.
 
Looks fantastic. That said...


... I'm annoyed with the position of the weapons, especially in this .gif. It downright looks bad, especially when he aims down the sights. In the previous games, the guns sat a little higher and a little closer to the middle of the screen and I much, much preferred that as it looked like a more natural position. Now, they are closer to the side and kind of at an awkward angle, which makes some of the guns look terrible. I guess I'm just being a bit nit picky, but the position of the guns and field of view in Killzone 2 and 3 were perfect for me and the change is so unnecessary.

Oh well.
 
Wait what? I thought you could! Not sure if I'll be getting it now. I'll test it out at someone's place before I buy it.

As far as I know, there was a Killzone SF blog saying PS Move support wont be available. Unless I missed an article, there wont be ps move support for SF :C Despite that, Im still getting the game. PS Move was just a bonus to hopefully the best KZ thus far.
 
I had the move, the rifle add on with nav stick, along with 3D going for KZ3. It was a disaster and I quit after 30 minutes at most.
The sharpshooter and 3D were hindering you. But even without them, it still takes about 4 hours of actual gameplay to get past the awkwardness. A couple hours later you'll be getting a positive K:D ratio, and pretty soon after you may not want to touch a Dualshock ever again for FPS's.
 
Game looks like the next Halo CE. Yup..I said it.

looks incredible. Perfect gunplay, awesome level design and maps. 60fps etc etc..

this is a wet dream come true for any fps lover imo.

Halo has always had that vertical dynamic though. That, I think, is certainly part of what made it special.
 
Halo revolves around gunplay and vehicular combat.

I don't think gunplay was the strength of the Halo series. Maybe it was with Halo: CE, but many other games surpassed any game in the Halo series including but no limited to F.E.A.R., Counter-Strike: Source, and Killzone 2/3
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.

As a guy who plays a lot of shooters on console, both with and without autoaim, that guy can't aim worth a crackerjack prize. Playing a shooter with a controller takes time to adjust to if you're primarily a M&KB player, but time and skill lessens the gap between them considerably.

Yeah, I remember not being able to aim for shit in that game.

No aim assist absolutely murders me in console FPS games since I do 99% of my FPS gaming on PC.

I remember jokingly trying to kill my co-op partner in Halo and I could not hit him if my life depended on it.

It takes time. A long time ago, I only ever played FPSs on the PC with a mouse and keyboard. Then slowly, through many first and third person shooters, using single and multiplayer alike, I adapted. Since then, I can hold my own with both.


Let me see your war face!
 
I don't think gunplay was the strength of the Halo series. Maybe it was with Halo: CE, but many other games surpassed any game in the Halo series including but no limited to F.E.A.R., Counter-Strike: Source, and Killzone 2/3

Halo's most popular maps were the ones without vehicles. I'd say the gunplay was pretty important. Killzone has never surpassed Halo. At least not Bungie's Halo.
 
Halo's most popular maps were the ones without vehicles. I'd say the gunplay was pretty important. Killzone has never surpassed Halo. At least not Bungie's Halo.
Um. Blood Gulch. Zanzibar. Valhalla. 3 huge maps. All veichle warfare.
 
I'm amazing at FPSs when I'm playing with a controller, but I blow when I try to play BF3 with a mouse/KB. Gonna be glad when i can get my 64 player fix on consoles.
 
I'm amazing at FPSs when I'm playing with a controller, but I blow when I try to play BF3 with a mouse/KB. Gonna be glad when i can get my 64 player fix on consoles.

I'm in the same boat! It's weird, because you'd assume increased input accuracy would automatically make you better, but all those hours spent playing Halo Reach in the dorms made it abundantly clear that I'm much better with a pair of analog sticks than a mouse and keyboard.

Not sure if I'll be getting Killzone: Shadow Fall before next year (I've kept my New Year's pledge of not spending more than $40 for a single game thus far), but I'm looking forward to giving it a shot at some point. As much as I tend to prefer indie games these days, I always have room for a good FPS.
 
It's more like the next Perfect Dark. Customization of all the things, but same old controls. Halo CE revolutionized everything.
Damn... never thought of it like that. This kind of is similar. Super customizable game types in a futuristic setting.
 
Don't expect too much recoil. This game has NO auto aim at all. A first for a console shooter. To balance that I'd imagine there can't be as much recoil.

No,MAG was aim assist free.
And was awesome, skill based with brain on required, a little too much for the average player.

My biggest fear for K:SF multy is the tuning needed to achive a balance between all these classes, classes with unique abilities too.
To bo honest i think that will be almost impossible, do not doubt the game will be fun to play, but i fear it will lack the "magic dust" that would make me play it again and again.
 
I think one of the reasons why i'm hoping to main this game as my #1 FPS is because of the lack of so-called "battlefield moments".

Sure i love Battlefield for its vehicular mayhem, but it also adds a lot of random garbage that I sometimes really don't need in my multiplayer FPS. I don't always want three choppers and jets dogfighting just above me while tanks burst through the walls at every corner and snipers lay out in the field miles away. I prefer tight maps that I know like the back of my hand, small teams, and reliable fast gameplay without constantly dying to something that's possibly miles away or a person who is in a massively advantageous position because it's driving a vehicle and blasting everything around me.

The last game that really clicked that way for me was COD4. I'm hoping Killzone:SF will give me that same vibe.

Damn dude, couldn't have said it better myself.
 
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