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King Kong DS

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Thanks to Jeux-France :)
 
psp-tots coming in with "OMG LOL!!111!"
DS-drones coming in with "Wow, that looks pretty decent"

no middle ground is acceptable. FIGHT!

For the record it doesn't look too bad. As with all things DS, it will by default look much better at the correct rez and in motion.
 
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I love texture filtering... :(.


People can keep making believe this shot would not look better with bi-linear filtering enabled on the GPU 8if it supported it), but they only get served by pixellated textures and, most importantly, lots more shimmering (texture aliasing).
 
I'll likely not pick it up for my DS --- probobly a game to stick with on the PSP, if I'm stupid enough to go in for a handheld version rather than the real-deal on 360.

But I often find it admirable what some developers manage to pull out on such minimal hardwar --- Kong fighting Rex in a 3d prehistoric environment is something I would've turned down for the DS if it ever was presented, but those colors mimic the console version and actually drive a lot home. Go Ubisizz or whoever did this
 
Looks very good when shrunk to DS sized screens....but i can't help but think what's the point?

If you're going to spend time on creating a King Kong game on the DS then try and do something radically different from the home console game, otherwise it just won't sell (if it does it will simply be at the expense of another format).

They should concentrate on making games that will sell "along with" as opposed to "instead of".

How about a point and click adventure or even a strategy game.
 
Now if that was Donkey Kong and you played a first person Mario.....

Nevermind the graphics, this doesn't look like "fun". Now where's that Fire Emblem DS announcement?
 
Panajev2001a said:
People can keep making believe this shot would not look better with bi-linear filtering enabled on the GPU 8if it supported it), but they only get served by pixellated textures and, most importantly, lots more shimmering (texture aliasing).
I know that's the first thing on my mind when I play a game.
 
Taker666 said:
If you're going to spend time on creating a King Kong game on the DS then try and do something radically different from the home console game, otherwise it just won't sell (if it does it will simply be at the expense of another format).
QFT. The only point that exists in this stupid handheld wars that has sprouted up is that generally the PSP will blow away the DS every time on the same game. Devs need to do something different with a game on the DS to make it relevant, yet they rarely ever do.
 
Taker666 said:
If you're going to spend time on creating a King Kong game on the DS then try and do something radically different from the home console game, otherwise it just won't sell (if it does it will simply be at the expense of another format).

That's what I find funny about some DS screens we often see of upcomming games --- we can usually judge the creativity put into it based on if the shots display one or both of the game's screens.
I'll be really curious about a game, then finally see a screenshot and it's just a capture from one of the DS screens --- I almost immediately right it off the list.
 
Mihail said:
I know that's the first thing on my mind when I play a game.

Great to be you, personally it is a great eye sore.

Also it destroys the illusion of some effects such as snow. In Mario 64 DS's snow levels the pixellization of the texture map used for the snow was blatant and it really wipes off the idea of that surface being snow: lack of detail in the texture is not a problem, we are "simulating" snow, but I rarely see a patch of PIXELLATED snow so it really jerks you out of the illusion and IMHO it is wrong.

Would Yoshi's Island be a worse game, gameplay-wise, if you played it on a system that would output it in 8 bits grey-scale ? No.

Would SOTN be a worse game , gameplay-wise, if you played it on a system that would output it in 8 bits grey-scale ? No.

With that said, I do not think anyone would really want to play those two games on such systems.
 
That's pitifully bad. I like the DS very much, I'm not terribly interested in the war between the two. But when you make games like this on it, it says instant shit cash in because the hardware is so ill suited to it. Yuck.
 
I wouldn't say it looks bad, if you keep in mind how it will look scaled down and actually on the DS screens. Texture filtering is far less of a concern at that scale, and frankly this looks better than I expected it to. I think some people are playing too much PSPs.

But I agree with the point that if you're going to do a handheld version of a console game, make it different or there's no point at all. I certainly wont be buying this.

Edit: Are the dinosaurs 2D or 3D? if 2D, burn this game with fire.
 
Koshiro said:
I think some people are playing too much PSPs.

I barely play the PSP at all, because in a totally different way, it almost always ignores the platform strengths with its software. The PSP is almost all software devoted to making you wish you were playing your console at home. Or homebrew. Basically, even if the DS is bit overrated here, the difference can be illustrated like this - I can imagine, even with its occasionally necessary touch screen implementation, another device like the gameboy player that allowed you to play DS games on your tv. And such a device would even be interesting because the software isn't quite matched by anything on console.

On the other hand, a device that allowed you to play PSP games on tv would be superfulous because you'd just play something like it or very likely better from a console library.

Ugly games like King Kong DS ignore the distinction of platform because instead of keeping you interested for their own sake, they make you wish you were playing a decent game of the same genre on console. That's just my opinion.

I get the whole idea that these handheld consoles are for mobile gaming and I agree and use them that way. But I hate software that makes me long more for my gaming system at home instead of offering me a unique alternative.
 
I don't like posting comments that don't contribute to a thread (at least in comedic value) but I have to give props to Musashi Wins! for consistently being one of the most objective voices in these forums.
 
Musashi Wins! said:
I get the whole idea that these handheld consoles are for mobile gaming and I agree and use them that way. But I hate software that makes me long more for my gaming system at home instead of offering me a unique alternative.
Koshiro said:
But I agree with the point that if you're going to do a handheld version of a console game, make it different or there's no point at all. I certainly wont be buying this.
No arguements from me.
 
Looks just fine at the proper resolution. I will never understand why developers think it is better to release sreenshots all blown up looking like shit.
 
It actually looks pretty good with normal sized graphics. The blown up pics look horrid. Anyway, I think I'll get Metroid for my FPS needs.
 
looks cool but sadly I didn't like the king kong demo so I wouldn't like this probably.


last pic kinda spoils the movie, could you cover that up?
 
Is this a direct port or a 3-D remake? I know certain franchises on the DS has been remade. The Sims 2 for the DS is a completely original game.
 
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