There is no such thing as "PC port". The game was developed on PC primarily for PC. Console versions are ports.Given how terrible PC port is in terms of multi-core/thread CPU utilization and the fact that game pretty much uses 1 core and a couple of threads at best (which is why I'll never play this game).... I can't even imagine how shit this Switch port will be.
Hasnt it been like almost 6 years since this came to PC ?? are these people working on anything else, or they gonna milk their only game till eternity ?
Never noticed any of this on Xbox. Loved the game. Could be I haven't noticed because I wasn't aware of it and was to busy just enjoying the game. I'm sure if I had read about the 31fps before playing it I would have found the game to be unplayable of course.This game still runs at 31fps on console. They had forever to patch that and refused to do it.
I assume it will run at 15.5fps on Switch, just to maintain the game's hardcore erratic frame-pacing cred.
The two are not mutually exclusive. Warhorse are working on Kingdom Come II. Switch version is being done by Saber.its just a total waste of money and time, instead of porting games to the Switch, Warhorse studios could be making the sequel.
This game still runs at 31fps on console. They had forever to patch that and refused to do it.
I assume it will run at 15.5fps on Switch, just to maintain the game's hardcore erratic frame-pacing cred.
Yep the support this game got on consoles was garbage.This game still runs at 31fps on console. They had forever to patch that and refused to do it.
I assume it will run at 15.5fps on Switch, just to maintain the game's hardcore erratic frame-pacing cred.
They don't even have to go that far.There's no excuse for games like this, RDR2, Mafia Remake to not have been patched for 60 fps
Thing is Rivatuner always shows your cpu threads being used, even on a game that is known to use like 4 cores/threads. You almost have to add up all the thread usage to work out how many cores/threads are actually being used.There is no such thing as "PC port". The game was developed on PC primarily for PC. Console versions are ports.
It ran on DX11 which inherently limits the CPU utilization that can be done, but the game was nowhere near as bad as you claim at it. All threads of my 5800X3D are used, more or less.
That said, Rattay was pretty hard to run at 60fps on older ryzens. But KCD is also the most demanding/ambitious game ever made with Cryengine (putting aside Star Citizen).
KCII is being developed.
Thing is Rivatuner always shows your cpu threads being used, even on a game that is known to use like 4 cores/threads. You almost have to add up all the thread usage to work out how many cores/threads are actually being used.
You havent got it on your display but there is an option on Rivatuner for 'overall cpu' usage that shows your cpu usage as a whole. When you do that you can see overall usage hitting 25% then your gpu usage starts falling, and you know that game uses 4 cores/threads (on a 16 thread cpu obviously). Same if the cpu hits around 50% usage then your gpu usage starts falling, you then know that game uses 8 cores/threads, and so on.
You can see that on your display with your gpu usage only at 65% yet your cpu threads are nowhere near 100% usage.
The game def only uses a small amount of cores/threads as i remember my framerate dropping into the 50's even though cpu usage was only at 15-20% on my 3700x, and gpu usage wasnt close to 100% at those times.
That would suggest the game is only using 2-3 cores/threads.
After I got my Switch, I thought a bit about what games already released on other platforms that would be fun to get ported to my Switch. Red Dead Revolver, Witcher 3 and Kingdom Come were my top three.
Witcher 3 was fantastic. It is up there as one of my favorite games on the system, together with the Xenoblade games and the 3D Zeldas. Red Dead Revolver finally has arrived and is on my short list of games to play after I finish TOTK. And soon I will have Kingdom Come. My Switch is the system that keeps on giving.
Jesus Christ be praised!
Not too shabby.
March 15
Digital and and physical release.
Jesus Christ be praised!
Not too shabby.
March 15
Digital and and physical release.
It took a long ass time to get the orignal console ports working. For a while there was a glitch where at night time the in-world guards would spawn spears. Come dawn they would drop the spears since spears couldn’t be stored in their inventory. As in-game days passed the spears would pile up in world and would grind it to a halt.I will laugh if this version ends up being the most optimized due to the team that’s porting it.
Somehow, it actually looks like a good port.
Somehow, it actually looks like a good port.