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Kingdom Hearts 3D Import |OT| - JEFF BRIDGES APPROVED

Bebpo

Banned
Alright, so having finished it, here is how I feel overall:

-The drop system was a bad idea. Yeah it allowed them to do a few story things in the end that would have been awkward if the games were just two separate runs, but the entire rest of the game would have been better off as just two separate runs. Disrupting the flow of the world stories, being dropped back in with 1 hit until your dead and surrounded by enemies an hour after you left that second is not good and worst of all I ran out of time and was forced to drop during the final boss fight for Sora. I had the boss (who in usual KH form has like 8 lifebars) down to 1 lifebar and I was about to finish the boss and then I ran out of time and it switched me to Riku. When I switched back it restarted the boss fight from scratch and the boss had full 8 bars again. Shouldn't the drop bar TURN OFF during boss fights? The drop points and buffing as you switched between the two was ok, but honestly the drop system is pretty worthless.

-The Monster (Pokeheart) system was ok. It was like an amateurish SMT/Pokemon system of fusing monsters from ingredients and leveling them for helpful stuff. With Sora they're actually pretty fun and useful since he has a unique combination attack with all of them. A lot of pretty cool and powerful. With Riku they tried to make his combinations like the final form modes from KH2/BBS, but they're nowhere near as useful or cool here. They are a good addition that work in this game, but I don't want to see them back in the next game. Give me real teammates from Disney movies and combinations with them.

-The Worlds were nice and big. Fun to explore and find the treasures. Free Flow Movement is a lot of fun and it's great zooming through the environment. It doesn't feel like there's a lot of worlds, but they all feel really big. Some are amazing like
Fantasia
, others freaking suck like
Tron Legacy
. I'd say more are good than bad though.

-Graphics are decent. 3D is nice looking when it works in colorful bright areas. Models and environments are about on par with BBS, maybe a little worse. Image quality is a bit jaggy/pixelated but not terribly so. Good enough looking game for their first attempt on early 3DS hardware.

-Music is fantastic. My only complaint is there is not much of it, a lot of re-used tunes throughout. But the tracks are seriously great. Some really fantastic battle themes, great mixes of places like
Traverse Town
, and the
Fantasia music
is absolutely incredible. Audio delight.

-The sub-systems are just ok. The way your monsters give you temporary buffs and permanent abilities as you level them and unlock stuff is good, even if it takes a while to get link points to unlock stuff. The monster combination attacks are good w/Sora as mentioned above and bad/Riku. There's not a whole lot of systems in this one as the system focus is really just on the monster growth. It's ok but tbh you spend too much time in the menus tinkering in this one (like 358/2 days).

-Combat is great. Feels smooth, the free flow movement is a nice addition, some of the new attacks are fun. Otoh, Lack of any sort of fusion/melding to get spells or final form modes, or really crazy attacks (maybe 3D has all the really awesome final attacks that BBS has and even better with more new ones, but I wouldn't know since without a fusion system, I'm probably missing some of the end attacks like meteor/flare/holy/etc...) makes it a notch below BBS.

-Length is good. Took me 22 hours, and there's definitely some side stuff I could do if I wanted to 100% it. It's shorter than BBS, but still a good length for an arpg.

-Story is lolololol. First of all, it's good to go in with low expectations, since the game has no plot at all until the final world. So instead of a original plot carrying the story across the various disney worlds, there's nothing and it's just a bunch of episodic disney stories. The disney stories are hit and miss. A couple of them are AWESOME and really well done
Fantasia, Mouseketeers
, but a few of them just tell snippits of the stories and not the whole tale of the Disney film
Hunchback, Pinnochio
. The OG story when it actually appears is a decent amount of story in a small amount of time. It's also looooooooooooooooooooooooooooool. I think the only reason BBS had a good story after the humongous mess that was KH2's story was that, like MGS3, it didn't have to do with any of this crazy, and could just tell a compelling story with compelling characters. The story is a big mess for sure, with a bunch of nonsense, and a generic setup for KH3 (there will be a bad guy, there will be good guys, they will fight). I'm sure they're still going to split the KH3 story into a few different games because there's just way too many characters and subplots to wrap everything up in a single storyline game. At this rate, KH3 has a very good chance to be an MGS4 >_<

Overall KH 3D is a pretty solid fun entry in the KH franchise. Because of the lack of story for 4/5ths of the game and small amount of worlds, I wouldn't really put it up with KH1/2/BBS, but the quality of the combat, the worlds, and the presentation put the game above all the spinoffs. It's much closer to the mainline games even if it's a rung on the ladder below them. Although I have a soft spot for 358/2 days just because I liked the story with Roxas/Xion/Axel and it had a strong powerful ending. But gameplay-wise 3D is 100x better.

Overall Grade: B
 
Yeah, those are pretty much my sentiments as well. I think the
Fantasia
world in particular might be one of my favorite worlds in the series. I do think the last two bosses felt kind of tacked on, though.

In regards to the plot, I kinda find it hilarious that
they shamelessly take the "Sora is all the good guys and Xehanort is all the bad guys" thing and run with it,
but it is kind of disappointing to go back to the usual KH craziness after Birth by Sleep's somewhat straightforward (Relative to the rest of the series, anyway.) plot. It was a bummer to see Hunchback's plot cut up the way it was, too.

The one aspect of the game I ended up enjoying more than I thought I would were the Dive portions before each world. They were fun, nice to look at (especially since each one was themed after the world you were entering) and they don't drag on nearly as long as the shump stages from KH1/KH2.
 

Bebpo

Banned
Yeah, the Dive mini-game was great! I liked the obstacle dodging, collecting stars stages more than the boss fight ones, but they were all fun and like you said the 3d really pops and works perfect for the diving effect. Was a good gummi ship replacement.

And yeah, I think
Fantasia
is my favorite world in KH since Steamboat Willie in KH2.
 
Yeah, I preferred collecting the stars to the boss stages as well. (The mission with the balloons in particular is my personal favorite)

Also, I like the game's choice for the usual post game optional boss. I never expected the
Runaway Brain
short to ever be referenced in this series. It makes me hopeful that future titles with have similarly inspired Disney content instead of Olympus Coliseum for the umpteenth damn time.
 
Did anyone find the combat level for the stage they were on was much higher than their current character level? I'm consistently about five or six levels under and it's proving problematic against the tougher enemies/bosses. Yet my Spirits are a higher level than me. They're only one or two under the level. I guess I'll have to do a bit of grinding - any place that's particularly good for that?
 

Bebpo

Banned
The game is more challenging than the past KH games imo on normal. You're often underleveled in the first hour of stages and the enemies can hit pretty hard. I died quite a few times whereas I can't remember dying almost at all in past KHs.

By midway through the game I was equipping 2 curega at a time and I don't think I died after that outside one of the final bosses that annoyed me.

Also Riku is harder because his link moves don't make him invincible, so you can't use it to get yourself out of a pinch like you can with Sora.
 
According to an E3 interview with Tai Yasue, the original plan for the
Fantasia
world was to have Sora go to the original and Riku to go to
Fantasia 2000
, but they decided that the original had diverse enough environments to use for both characters. It's a shame, the
Firebird Suite from 2000 would have been amazing.

Also Riku is harder because his link moves don't make him invincible, so you can't use it to get yourself out of a pinch like you can with Sora.

Riku does get a Barrier ability like Aqua's in Birth by Sleep, though, so he does get his share of defensive maneuvers too.
 

Shawn6661

Member
JeuxVideo.fr Import Review

+ button mashing paradise
+ perfect mechanics
+ a patch to correct the flaws of the original game
+ successful new worlds
+ good musics and dubbing

- the drop system that affects the rhythm of the game
- a wooly scenario
- the Disney characters are just extras
- few different worlds

6/10
 

zroid

Banned
Never played a KH game before, although I do have 1 and 2 sitting in my backlog. I have the opportunity to get this for $20 day one, should I bite? Please convince me one way or the other, KH-GAF!
 

Gospel

Parmesan et Romano
Never played a KH game before, although I do have 1 and 2 sitting in my backlog. I have the opportunity to get this for $20 day one, should I bite? Please convince me one way or the other, KH-GAF!

It's a steal a $20, man. Seriously, go for it.
 

RPGCrazied

Member
Think I'm going to splurge on an 3DS XL for this game. Now that the 3DS XL is a matte finish. Main reason I didn't get one with the first launch, I hate glossy! Plus the bigger screen is nice. :)

Does this game have a synopsis of the story so far? How long is the game? Did you get different keyblades like the other kingdom heart games?
 
Does this game have a synopsis of the story so far?
Yeah, there's a menu option called "Memoirs" and in it, you can view scenes you've already seen in the game as well as text recaps (accompanied by pictures) of the previous games in the series.

How long is the game?
Took me about 20 hours on my first playthrough. Going for 100% completion might add on a couple of more hours.

Did you get different keyblades like the other kingdom heart games?
Yeah.
 
You'll likely hit 30 or 35 hours if you take the time to get everything.

Is there collectibles or anything?

There's collecting all of the available dream eaters in the game. Aside from that, there's a pretty addictive mini game you can play with the dream eaters as well (Completing that 100% gives you some new abilities and a new Keyblade, I believe) and there's a lot of short side missions scattered throughout every world as well.
 

Ghost23

Member
How are the Disney worlds in this game? I rented KH2 years ago, and the fondest memories of the game came from interacting with Disney characters in their movies.
 
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