Thirty7ven
Banned
Did you play the game? Cause this is BS.
I have not, only played BOTW.
Did you play the game? Cause this is BS.
So play the game, or youtube what happens from start to finish.I have not, only played BOTW.
Not necessarely. In a puzzle game like Portal for example, there are basically 0 risks. The excitement comes from figuring out a solution for a problem after sitting on it for a while. Then for story driven games, people mostly get excited about a certain development in the plot."What's the formula for excitement?" Isn't it risk + reward = excitement?
honestly I find that every long game becomes a chore at some point and that point tends to be around 40 hours or so. TotK was a bit longer, but still when you are spending more than a work week playing the same game that is enough. I am afraid of Baldur's Gate 3. How the fuck am I supposed to stay engaged for 2 work weeks? Even with the shift in release, I am going to wait on that one until winter because no way I will finish by Starfield, no way I will wait on Starfield until I am finished BG3 and no way I would be able to get back into such a long game after dropping it for a month or so.I was really enjoying it for about 50 hours but its sorta become a slog now. I ruined myself by playing FFXVI before finishing TOTK so now I really don't care for its story anymore lol. I'll still go back and finish it but ill probably just rush whatever I have left of the main story quest.
I have my own criticisms of the game, but I disagree with your take here. In pretty much all modern games (at least AAA ones) you can die an infinite amount of times. Hell even in older games.There's no excitement to be had there. There's no stakes. No consequences. Link can die an infinite number of times and the player only has to respawn about 20 seconds back with his/her full loadout. The game gives you a ton of things to do and the order in which you do them means nothing. It kind of reminds me of that scene in The Matrix where Agent Smith tells Neo the first iteration of The Matrix was a utopia but the humans revolted. There are no high points. There are no low points. Nothing is challenging because 8 year old kids need to get through it. There's no tension, no release. The game world holds your hand and removes all the pain points so you can frolic around at your leisure. It's Avatar: The Way of the Water in a world where Whiplash exists. It's Yacht Rock when Punk Rock exists.
Good point. I fucked up. Maybe I am just getting jaded due to all the console war threads since the bullshit with Microsoft and the FTC hearings. Discuss away and don't mind me.I'm yet to play TOTK, but I had this problem with BotW. The critical consensus was that it had the best discovery of any game ever, but what I kept discovering was more of the same: more Korok seeds, more Shrines, and more disposable weapons.
It's an interesting game, but one of the most nakedly superficial I can remember. When you break it down, there are two major factors of variance: temperature and set dressing. You could argue that enemies are a third, but honestly, the variety is limited and the strategies don't really vary (presumably to service the open-ended design). You'll soon gather the equipment to mitigate temperature changes and any enemy can be tackled effectively with any weapon. After that, it's really just a case of collectibles and puzzles. Beat Shrines until you're bored; collect Korok seeds until you're bored; fight Ganon when you're fed up of everything else. It's a game of 95% optional side content to be tackled in any order and though it brims with the promise of discovery at the outset, it is ultimately as wide as an ocean and as deep as a puddle.
It's perfectly a legitimate position to take, but on a gaming forum, people might want to discuss what makes a game work or not work for them. If you're not into that then... I dunno what to tell you.
Nobody could blame you, it's getting very intense just lately. Yours is probably the healthiest mindset overall, in fairnessGood point. I fucked up. Maybe I am just getting jaded due to all the console war threads since the bullshit with Microsoft and the FTC hearings. Discuss away and don't mind me.
It’s a good game but too easy and too similar to BotW. Liked the early game the best when resources and hearts/stamina were the most limited, especially when exploring the depths early on. Later on was basically on autopilot. I like BotW better in a lot of ways, had to engage with the core systems properly as you explore the world, nice power curve, more sense of discovery. Totk breaks everything early on with the new systems and reuses too much from the old systems.
I hit 70 hours and I feel like I'm just going to skip the last two temples and go for Ganon.
I concur.ToTK is not the game to play if you want a constantly moving story, huge spectacle, or moment to moment pulse pounding gameplay. It's not designed to be that.
It's designed to be a world you can explore and get lost in freely. If your jam isn't simply wanting to see what's over the next hill, or you don't like the idea of just existing in a beautiful and interesting world, then these games aren't for you.
Personally I've found it a tremendously relaxing and rewarding experience. I've actively avoided the main story quests for hours, just because exploring every corner has been more interesting to me. Similar feel in that way to Elden Ring, which makes sense as that was inspired by BoTW.
You can settle comfortably into these games, and enjoy yourself for hours, just fucking about. It's wonderful.
But the story is also pretty damned good. Better than BoTW, if quite repetitive (but then that's every Zelda plot).
Exactly this.I like the game but I have the same feeling: it is an incredible sandbox, but I get tired really quickly of messing around if there is no story or some insane biomes to discover. And everything still feels so barebone: I stopped exploring like a mad man because the rewards are almost always bad, and there is not many compeling things to do in the OW.
Also the combat is still absolutely terrible, that doesnt help.
But Zelda games were exactly what you say BotW/TotK isn't, which is why many people dislike the minecraft mod.ToTK is not the game to play if you want a constantly moving story, huge spectacle, or moment to moment pulse pounding gameplay. It's not designed to be that.
It's designed to be a world you can explore and get lost in freely. If your jam isn't simply wanting to see what's over the next hill, or you don't like the idea of just existing in a beautiful and interesting world, then these games aren't for you.
Personally I've found it a tremendously relaxing and rewarding experience. I've actively avoided the main story quests for hours, just because exploring every corner has been more interesting to me. Similar feel in that way to Elden Ring, which makes sense as that was inspired by BoTW.
You can settle comfortably into these games, and enjoy yourself for hours, just fucking about. It's wonderful.
But the story is also pretty damned good. Better than BoTW, if quite repetitive (but then that's every Zelda plot).
Sorta the same I've been noticing. It's a great game for some of the points you highlighted. However, I feel the Legend of Zelda franchise has always distinguished itself by not becoming a series either. This is the first I can remember where you're playing a sequel to a previous game. That alone made me wonder what really took 6-years to do with the results being something with too my similarity to BoTW. They used to score each Zelda game differently and I'm only noticing minor changes to soundtrack but otherwise...it's BoTW +.It’s a good game but too easy and too similar to BotW. Liked the early game the best when resources and hearts/stamina were the most limited, especially when exploring the depths early on. Later on was basically on autopilot. I like BotW better in a lot of ways, had to engage with the core systems properly as you explore the world, nice power curve, more sense of discovery. Totk breaks everything early on with the new systems and reuses too much from the old systems.
The writing is godawful, facile and repetitive, you really want all that text to be fully voiced? I’d prefer an option to turn off interactions with NPCs entirely instead of having to skip each bit of text thousands of times.When will they finally add full voice acting to these games? The grunt noises all the NPCs make while spewing out walls of text is very three generations ago. Other than that I'm still loving this game hundreds of hours in.
Exactly. Basically how I felt about it. Though I'll admit I was impressed with how good/decent the story was at all. But you know Nintendo, especially Zelda games, it's a pretty basic story with beats placed around it. TotK's story felt like it had a BIT more focus than other Zelda games, but by not much.It's a huge sandbox game with great gameplay, i don't need 10 hours of drama, trivial talking and 20 plot twists.
So unique that it looks exactly like BotW...This is what happens when rating popular game with a score system, it might not be for everyone but somehow it sets a high expectation for that everyone, I believe for people who like physic based sandbox style video game, ToTK probably is the best game ever made. Its a very unique game, when think about it the only game I can think of that are close in terms of this genre might be Human Fall Flat (which in a sense is also a physic based sandbox game), but ToTK definitely had better quality compare to that game. The reason I don't compare ToTK to games such as AC, Far Cry or The Witcher is because they might share the name "open world" but their aesthetic is vastly different its orange to apple
You don't like the same lines of dialogue every time you want to get your horse from stable?The writing is godawful, facile. and repetitive, you really want all that text to be fully voiced? I’d prefer an option to turn off interactions with NPCs entirely instead of having to skip each bit of text thousands of times.
I walk around art museums looking at the pictures hanging on walls thinking "Does this actually move people on an emotional level? Or is it just weird people faking it so their friends think they're deep?"
My timeline with Zelda: Tears of the Kingdom...
Hours 1 - 10: Engaged, moderately interested.
Hours 11 - 15: Is this it?
Hour 16: I'm done. Starting to feel like a chore to play.
On the one hand, the game is impressive. The art is pretty to look at. The sounds are nice. It has a level of polish and refinement you don't get from too many other developers. And yet, the longer I played it the more I felt I was in an art museum looking at a picture of a tree in a field with a lone apple on its branches. Like...who gives a #$%*?
There's no excitement to be had there. There's no stakes. No consequences. Link can die an infinite number of times and the player only has to respawn about 20 seconds back with his/her full loadout. The game gives you a ton of things to do and the order in which you do them means nothing. It kind of reminds me of that scene in The Matrix where Agent Smith tells Neo the first iteration of The Matrix was a utopia but the humans revolted. There are no high points. There are no low points. Nothing is challenging because 8 year old kids need to get through it. There's no tension, no release. The game world holds your hand and removes all the pain points so you can frolic around at your leisure. It's Avatar: The Way of the Water in a world where Whiplash exists. It's Yacht Rock when Punk Rock exists.
I've watched a number of glowing reviews about Tears of the Kingdom and they're all accurate in terms of specifics but they ignore the fundamental emotion that videogames can illicit. Do I have this wrong? Did Zelda TotK have exciting high moments for you? Was there anything about this game that got your heart rate going?
Semi-agree. I’m having a blast with this game—the fetching it actually okay for me—but I got down to 3 hearts in the depths fighting one Lynel in a colisseum. Then I used the stairs (environment) to defeat THREE Lynels on the three hearts (bow focus while jumping). I had to de-gloom for the fourth Lynel, but … it shouldn’t have been that easy — by a longshot.it’s all too familiar from BotW. Gameplay systems, world, combat, enemies. There are new enemies and ways to engage them but the fundamentals are very much solved from the start if you’ve played through BotW, and the new gimmicks are not super interesting in terms of combat. Lot of standing around fusing weapons, switching back and forth to rock sledges.
Depths were the coolest part to explore since they were something new, but needed some actual risk v reward in there, gloom penalties are trivial to deal with. Did have plenty of fun with it still though. Just not a slam dunk for me.
Feeling rage at finding out someone in your CS match is dating your mom.Am I the only one who doesn't play video games for "emotion"? I'm not even sure exactly what OP means. Can someone give examples?
I agree with this very much. As much as I enjoyed TOTK, I stopped playing it after a while. Something about it was too chorey. Felt like work more than fun for me.It’s a good game but too easy and too similar to BotW. Liked the early game the best when resources and hearts/stamina were the most limited, especially when exploring the depths early on. Later on was basically on autopilot. I like BotW better in a lot of ways, had to engage with the core systems properly as you explore the world, nice power curve, more sense of discovery. Totk breaks everything early on with the new systems and reuses too much from the old systems.