wat
Alchemy is more effort but way more powerful than Blacksmithing. If you want to be powerful, take Alchemy first. It's basically a never ending stream of health/mana potions, -50% damage taken, unbelievable damage stacking, instant on-demand Reckonings, and consumable skill points for passing skill checks.
Numerically/statistically speaking, Alchemy offers way more bonuses than Blacksmithing does if you go through potions like crazy. Blacksmithing is just simpler to get to a comparable point.
Both are ridiculous if you go all out on using them.
The fact that you have to actively pop and create potions makes that untrue. With godly mastercrafted gear you can just plow through the game without any effort.
True, Sorcery is so broken that it's not fun at all to play so I've ignored it. Had a pure sorcery build and just "RT+X" and cleared entire mobs with Tempest or Meteor. Got boring so fast.If we're arguing about just what kills shit fast, then you can just max out Sorcery and spam meteors with no need for messing about with crafting.
No, it's vastly superior to drops if you use master and flawless components.And, really, Blacksmithing isn't that much better than drops
True, Sorcery is so broken that it's not fun at all to play so I've ignored it. Had a pure sorcery build and just "RT+X" and cleared entire mobs with Tempest or Meteor. Got boring so fast.
Also don't forget you have to find reagents or buy them and then go and craft at the alchemy bench, as well as pop them during battles. All that micromanagement is a waste of time, imo, when you can put on some badass mastercrafted gear and roll through the game with ease, while having a ton of fun and no micromanaging.
True, Sorcery is so broken that it's not fun at all to play so I've ignored it. Had a pure sorcery build and just "RT+X" and cleared entire mobs with Tempest or Meteor. Got boring so fast.
No, it's vastly superior to drops if you use master and flawless components.
And according to elsewhere, Might is broken too so ... I guess that leaves just Finesse but Finesse has Shadow Flare and Spreadshot as big guy killing shotgun shots so...
Never level up playthrough! Only way to balance things!
No, it's vastly superior to drops if you use master and flawless components.
What do the individual bonuses matter in this discussion? Any single piece of equipment I've crafted with a high quality base item + master/flawless components + a top gem is better than everything you can find drop-wise. I'm talking about the whole item, not specific bonuses.Nothing you can create is superior to drops in terms of the actual value of the bonuses. You just get to place what you want to make a piece of really good equipment without the RNG doing it for you. This is more noticeable on Uniques which have a flat-out better base damage value than their material equivalent Rares along with access to higher values on their bonuses.
Stuff you make is better than stuff you find for the most part just due to the itemization being better (i.e., nothing but +Crit% and Physical/Elemental Damage Resistance and all of them using the maximum you can do) but you don't actually get to make things with higher possible bonuses than what could be found. And then Uniques have a better pool of stuff to use on top of that.
Edit: And for reference, I've beaten the game and I've been dismantling things since about hour two of the game. I've kept nearly every Unique I've found as well for the sake of comparison and because I wanted to collect them all.
What do the individual bonuses matter in this discussion? Any single piece of equipment I've crafted with a high quality base item + master/flawless components + a top gem is better than everything you can find drop-wise. I'm talking about the whole item, not specific bonuses.
Semantics, mainly. You can tailor make equipment to be amazing. I'm just pointing out that Blacksmithing doesn't actually let you do anything above and beyond what drops have access to, you just get to piece them together to make the absolute best out of the options.
And then Uniques are better than what you can craft, assuming you can find something that boosts exactly what you want. Typically weapons but there's a few pieces of Armor I've found that you just cannot match.
I can't even remember the last time I used a health potion. In fact I was thinking to sell off all my potions to make room in my inventory, it would free up like 10 spaces.
Uniques are purples, right? All pale in comparison to crafted gear once you get blacksmithing maxed and get later in the game, but I did use them a lot before that. A few have gotten sort of close but still no dice. It may be a matter of me finding the uniques while being a much higher level than the area targets.
By the way, post a couple screenshots (link them, don't img tag), I'd love to see some sick loot.
I'm just going to avoid Blacksmithing I think. I don't want to run into a similar situation as with Skyrim's trade skills, where doing them was equivalent to turning on god mode and making everything feel really pointless.
That's kind of how I feel about it. I'm not investing any time into Blacksmithing because I feel like it takes away some of the fun of chasing after new loot. Sagecrafting is a nice middle ground for me because I can just move gems to new items if I like them better than what I have equipped and they have gem slots.I'm just going to avoid Blacksmithing I think. I don't want to run into a similar situation as with Skyrim's trade skills, where doing them was equivalent to turning on god mode and making everything feel really pointless.
Well, there is a loot level cap for areas. And despite all this, I do use mostly crafted equipment since tailoring things to my build beats out slight edges here and there on the bonuses, though there's the occasional drop that's just really good.
And I'll get some shots of stuff when I get off work.
If you don't try to break things (stack Regen, Physical/Elemental Resistance, Crit% or Damage%), it's not ... that bad. Does kind of take the fun out of a lot of the loot as it takes some really good RNG luck or a Unique to make anything comparable.
And that was the main problem with it in Skyrim. When you know with 100% certainty that you will never find anything even remotely as good as what you already have on, you lose pretty much any desire to keep exploring and looting things. That's not good in a game heavily focused on loot and exploration.
Then there's the factor of the combat just becoming pointless since you can't die. It's one of the bigger issues (but by far not the only one) that killed Skyrim for me.
All of my future characters I'm limiting myself to Blacksmithing 4 along with the whole no potions. Sagecraft use is debatable. I'll deal with the whims of the RNG gods to see me through the game :x
And that was the main problem with it in Skyrim. When you know with 100% certainty that you will never find anything even remotely as good as what you already have on, you lose pretty much any desire to keep exploring and looting things. That's not good in a game heavily focused on loot and exploration.
Then there's the factor of the combat just becoming pointless since you can't die. It's one of the bigger issues (but by far not the only one) that killed Skyrim for me.
Real men don't craft anything! (Admittedly I hate crafting in any game and this was a nice convenient excuse for me.)
I think they work best together actually.I'm finding that I'm never using my sagecraft ability, few items with sockets and the ones that have them are underwhelming...should I go blacksmithing?
I think they work best together actually.
I love breaking shit down and making new better items. One of my favorite parts of the game. Especially once you get more than 3 parts to use.
I've put a ton of points into detect hidden...I would have to sacrifice that or sagecrafting...I feel that I use the latter less frequently
Picked it up last night, but didn't get the chance to play until this morning. I played with the character creater a bit, ended up rolling a lady dokkalfar (sp?) with magical rogue aspirations. Played the tutorial for 20 minutes or so before I had to go to work, and here I am. I think I'll reroll once I get home, if only to mess with the options a bit and choose a new patron deity. All in all, it's a blast. =) The camera doesn't annoy me nearly as much as I thought it would, given the complaints. Stealth is fun - greatly enjoy the cinematic deathblows.
So far my only real complaint is that the aiming system seems a little vague/obtuse. It appears to be automatic, as far as I can see. Is there a way to change your target? Is there an easier way of aiming spells other than pointing yourself in the direction you want to fire and hoping the reticule settles on the enemy of your choosing? Do the amount of available arrows increase as you put points into finesse?
A little late to the party, but I'm looking forward to digging in.
I just wanna come in and say...
FAE BLADES ARE AWESOME
I love trying to finish off an enemy who has a sliver of health only to have another asshole come near and have my character smite him instead with lightning, only to have the first asshole then hit me. WTF.
Was talking Luminsta? (faeweaver outside Diendhill) and she was saying something about(spoilered in case it was a spoiler) and I have no clue what she is talking about.how I died and she took the cards from my hand
Real men don't craft anything! (Admittedly I hate crafting in any game and this was a nice convenient excuse for me.)
Hah, so I take that to mean there's no elegant solution to my problem? Ah well, I'll get used to it.