• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Kirby: First Killer App for DS?

To be serious: Did anybody really think that the two-screen concept would ever be used to its fullest by even half of the developers out there? As with any console, the full potential of the DS will be ignored by most publishers/developers for the entirety of its life-span. I do enjoy the presence of two screens, and I look forward to the games that use both, but as someone already said, the touch screen is where the real magic is.

Expecting the most out of any console is like expecting every promise any console manufacturer has ever made to come true. Was the NES any less enjoyable because none of the promised expansions released in the U.S.? No, not at all, and the console is widely considered to be a classic piece of hardware, still untopped in the eyes of many. (I'm more of a Genesis/Megadrive man, but that's besides the point.) And yeah, I know there are two screens on the system at all times, and they aren't an optional add-on, but my point remains; not every nuance of every piece of hardware is going to be taken advantage of. And hey, those map screens save you from pressing the 'start' button, don't they? I thought we lived in the age of laziness. Shouldn't the elimination of a normally required thumb motion be a monumental acheivment on Nintendo's part?

And look at all of those poor PSP users reaching for their start buttons. PSP=LOSE.
 
shinokou said:
To be serious: Did anybody really think that the two-screen concept would ever be used to its fullest by even half of the developers out there? As with any console, the full potential of the DS will be ignored by most publishers/developers for the entirety of its life-span. I do enjoy the presence of two screens, and I look forward to the games that use both, but as someone already said, the touch screen is where the real magic is.

Expecting the most out of any console is like expecting every promise any console manufacturer has ever made to come true. Was the NES any less enjoyable because none of the promised expansions released in the U.S.? No, not at all, and the console is widely considered to be a classic piece of hardware, still untopped in the eyes of many. (I'm more of a Genesis/Megadrive man, but that's besides the point.) And yeah, I know there are two screens on the system at all times, and they aren't an optional add-on, but my point remains; not every nuance of every piece of hardware is going to be taken advantage of. And hey, those map screens save you from pressing the 'start' button, don't they? I thought we lived in the age of laziness. Shouldn't the elimination of a normally required thumb motion be a monumental acheivment on Nintendo's part?

And look at all of those poor PSP users reaching for their start buttons. PSP=LOSE.

Seriously, lazy-ass devs couldn't even bother to do anything with the Xbox HD, so it's no big surprise. It's great that so many upcoming DS games take advantage of the unique features, but only when it furthers the game itself.
 
shinokou said:
To be serious: Did anybody really think that the two-screen concept would ever be used to its fullest by even half of the developers out there? As with any console, the full potential of the DS will be ignored by most publishers/developers for the entirety of its life-span. I do enjoy the presence of two screens, and I look forward to the games that use both, but as someone already said, the touch screen is where the real magic is.

Expecting the most out of any console is like expecting every promise any console manufacturer has ever made to come true. Was the NES any less enjoyable because none of the promised expansions released in the U.S.? No, not at all, and the console is widely considered to be a classic piece of hardware, still untopped in the eyes of many. (I'm more of a Genesis/Megadrive man, but that's besides the point.) And yeah, I know there are two screens on the system at all times, and they aren't an optional add-on, but my point remains; not every nuance of every piece of hardware is going to be taken advantage of. And hey, those map screens save you from pressing the 'start' button, don't they? I thought we lived in the age of laziness. Shouldn't the elimination of a normally required thumb motion be a monumental acheivment on Nintendo's part?

And look at all of those poor PSP users reaching for their start buttons. PSP=LOSE.

Hey, c'mon now. Play nice. ;)
 
Blackace said:
why are people complaing? first people say "the touch pen in pointless" then a game that really uses it comes out... now the dual screen is pointless? having these features can allow for some really different gameplay styles...not every game has to use all of the features.. It is nothing against you big Pat, and people who know me know I am far from a Nintendo fan boy.. But damn just let them make games that use these features first... I am just getting tired of the bellyaching...

"Damn the L button on the DS is useless only one game uses it!"

I'd never say the touch screen is pointless; it's a fantastic idea, and one that's been put to mostly good use in almost every decent DS release. Yeah, the lack of any decent uses for the dual screen is in large part due to developer's lack of fresh ideas, but do you suddenly think the flood gates are going to open and we're going to be swimming in great dual screen titles? Doubtful. We're half a year into the DS' release and don't even have screen shots of a DS game making good use of the second screen, outside of Advance Wars. I hope E3 proves me wrong, but right now, there's nothing to indicate it will.
 
Like Jonnyram said, the 2nd screen in Kirby is actually kinda useful when you're going for medals (and boy oh boy is going for medals fun in this game ^_^). Kirby is the realization of the potential of the DS. Developers at first seemed really confused about what to do with the system so they just created oddball stuff revolving around a feature of the system.

Kirby shows that the way to make a good DS game is to make a concept that uses the DS's features but does not revolve around them. It sounds kinda wierd, but like Kirby is not a TOUCH DRAW TOUCH game. It's an excellent platformer that uses the touch pad. In fact I think Kirby is pretty similar to DK:JB and how the merging of an excellent platformer + bongos instead of it just being a-game-that-uses-bongos...makes it top-notch.

And to add, Kirby is soooooo good. I'm at world 5 and I've been going back and getting golds on all the time trials/paint trials and unlocking things with medals and it rocks. This is the first game where time trials are fun because getting the fastest times, lowest paint used is all strategic and thinking. It's about using the physics to find create shortcuts that will get you the win.

Only thing that holds it back are the boss stages are kinda dumb. Maybe they would be cool if you only did them once, but only having 3 bosses which you do twice each is really weak compared to the excellence of the rest of the game.

Kirby is the system seller for DS and if it had launched with the system it would've been the flagship title. I would say Kirby is worth buying a DS for just as Lumines is worth buying a PSP for.
 
As was briefly said, in a slightly different way, the dual screens are gonna be useful sometimes. Take Metroid Prime Hunters. Anyone who plays this with the thumbpad really, really wouldn't want just the one screen. Using the stylus is one thing, having your thumb covering half the screen a lot of the time is quite another.

Even when games make fuck all use of the second screen, just a map or inventory or whatever, it at least makes things better. There's nothing about a map or a stats screen that you can't do going into a seperate screen on a normal system, it just takes longer and slows the game down. So while I wish developers would try to come up with more creative uses for the two screens, even if they just have a map up all the time, it's at the least better than not having that.

Of course you could argue that with just one screen Nintendo could have used money elsewhere on the DS, but I wouldn't argue with that. You'd have to weigh up the losses and possible gains to see whether you'd have preferred it.
 
eXxy said:
I'd never say the touch screen is pointless; it's a fantastic idea, and one that's been put to mostly good use in almost every decent DS release. Yeah, the lack of any decent uses for the dual screen is in large part due to developer's lack of fresh ideas, but do you suddenly think the flood gates are going to open and we're going to be swimming in great dual screen titles? Doubtful. We're half a year into the DS' release and don't even have screen shots of a DS game making good use of the second screen, outside of Advance Wars. I hope E3 proves me wrong, but right now, there's nothing to indicate it will.

I just picked your post to quote before. I am just tired of people complaining about it. Just let it happen if it happens. If no one can think of a good way to use the dual screens so be it. As long as the games are good...
 
Bebpo said:
Like Jonnyram said, the 2nd screen in Kirby is actually kinda useful when you're going for medals (and boy oh boy is going for medals fun in this game ^_^). Kirby is the realization of the potential of the DS. Developers at first seemed really confused about what to do with the system so they just created oddball stuff revolving around a feature of the system.

Kirby shows that the way to make a good DS game is to make a concept that uses the DS's features but does not revolve around them. It sounds kinda wierd, but like Kirby is not a TOUCH DRAW TOUCH game. It's an excellent platformer that uses the touch pad. In fact I think Kirby is pretty similar to DK:JB and how the merging of an excellent platformer + bongos instead of it just being a-game-that-uses-bongos...makes it top-notch.

And to add, Kirby is soooooo good. I'm at world 5 and I've been going back and getting golds on all the time trials/paint trials and unlocking things with medals and it rocks. This is the first game where time trials are fun because getting the fastest times, lowest paint used is all strategic and thinking. It's about using the physics to find create shortcuts that will get you the win.

Only thing that holds it back are the boss stages are kinda dumb. Maybe they would be cool if you only did them once, but only having 3 bosses which you do twice each is really weak compared to the excellence of the rest of the game.

Kirby is the system seller for DS and if it had launched with the system it would've been the flagship title. I would say Kirby is worth buying a DS for just as Lumines is worth buying a PSP for.

Will I like it even if I've disliked every other Kirby game? Cause I have to admit, this one has my interest. I just like the mechanic behind it, it sounds awesome.
 
Amir0x said:
Will I like it even if I've disliked every other Kirby game? Cause I have to admit, this one has my interest. I just like the mechanic behind it, it sounds awesome.
I guess that depends on why you disliked other Kirby games. If you don't like playing with pink balls, this game is not for you.
 
Jonnyram said:
I guess that depends on why you disliked other Kirby games. If you don't like playing with pink balls, this game is not for you.

exactly!
 
Jonnyram said:
I guess that depends on why you disliked other Kirby games. If you don't like playing with pink balls, this game is not for you.

Playing with pink balls really had nothing to do with my dislike for the game, although yes I'm not fond of the character either. Just never really dug the mechanics of the "main" Kirby games. Levels felt small, and when they didn't feel small they just felt underwhelming and poorly designed. Bosses were always pretty lame. The eating mechanic always felt same-ish, like they never went further with it when they should have. I always thought that it'd be neat if the more Kirby ate of, say, the sword character the more awesome sword moves he could aquire as he went on. And if he, say, mixed sword with fire then you'd get some awesome fire sword moves. And the game kept track of everything you ate and modified your move list accordingly as you went along.
 
Amir0x said:
Playing with pink balls really had nothing to do with my dislike for the game, although yes I'm not fond of the character either. Just never really dug the mechanics of the "main" Kirby games. Levels felt small, and when they didn't feel small they just felt underwhelming and poorly designed. Bosses were always pretty lame. The eating mechanic always felt same-ish, like they never went further with it when they should have. I always thought that it'd be neat if the more Kirby ate of, say, the sword character the more awesome sword moves he could aquire as he went on. And if he, say, mixed sword with fire then you'd get some awesome fire sword moves. And the game kept track of everything you ate and modified your move list accordingly as you went along.

I think Kirby 64 did what you're describing with mixing two enemies.
 
AniHawk said:
I think Kirby 64 did what you're describing with mixing two enemies.

The problem with Kirby 64 was that it was two seconds long and by the time I pressed start the credits were rolling.
 
You don't
eat your foes
in this version of Kirby!
 
This is actually my first Kirby experience (wasn't really a portable gamer until the PSP [the DS was curiousity] and I wasn't very fond of my N64).

Although the other Kirby games were normal platformers right? This one is about speed and I really really think it feels like Sonic 2/Uniracers + cool physics. Kinda like a speed/racing platformer.
 
Bebpo said:
This is actually my first Kirby experience (wasn't really a portable gamer until the PSP [the DS was curiousity] and I wasn't very fond of my N64).

Although the other Kirby games were normal platformers right? This one is about speed and I really really think it feels like Sonic 2/Uniracers + cool physics. Kinda like a speed/racing platformer.

Well, all I can say is I like the concept a lot so I'm definitely going to give this one a try. Maybe it'll get me to finally like a Kirby game. I'm certainly hoping so, the magic pen shit sounds awesome.
 
shinokou said:
It's a joke, sir. I'm desperately saving up to buy my PSP as we speak. (I'm writing reviews for TWO Tom Clancy games in a single week. TWO!!!)

I don't really know you so it's hard to tell when someone I don't know is joking around. Especially in these dark days!
 
Bebpo said:
This is actually my first Kirby experience (wasn't really a portable gamer until the PSP [the DS was curiousity] and I wasn't very fond of my N64).

Although the other Kirby games were normal platformers right? This one is about speed and I really really think it feels like Sonic 2/Uniracers + cool physics. Kinda like a speed/racing platformer.
You have to find a way to play Kirby Super Star for the SNES.
 
Amir0x said:
I don't really know you so it's hard to tell when someone I don't know is joking around. Especially in these dark days!

you sir need to take a PSP break...
 
Understandable. I'll make sure my next "I-love-the-DS-but-like-to-razz-the-damned-thing-every-once-in-awhile" joke involves using the touch screen as a contraceptive to avoid seeming nebulous. ;)
 
Bebpo said:
And to add, Kirby is soooooo good. I'm at world 5 and I've been going back and getting golds on all the time trials/paint trials and unlocking things with medals and it rocks. This is the first game where time trials are fun because getting the fastest times, lowest paint used is all strategic and thinking. It's about using the physics to find create shortcuts that will get you the win.

Hey Bebpo, I'm on world 2-3, and there are a couple medals I can't get to... they're blocked by this big red block piece with a rocket-like symbol on it... at first I thought I needed the rocket power-up but neither of the stages feature them. Any ideas?

These blocks are keeping me from getting medals in worlds 1-2, 2-2 and 2-3.
 
Blackace said:
you sir need to take a PSP break...

Nah. Don't tell anyone, but I'm all PSP-ed out for the moment. I'm not going to be traveling again for a few weeks so right now I'm takin' in some much needed console life. God of War has my attention currently.
 
chespace said:
Hey Bebpo, I'm on world 2-3, and there are a couple medals I can't get to... they're blocked by this big red block piece with a rocket-like symbol on it... at first I thought I needed the rocket power-up but neither of the stages feature them. Any ideas?
All will become clear when you find the big-fuck-off red button in world 3 (or was it 4?) :)
 
Jonnyram said:
All will become clear when you find the big-fuck-off red button in world 3 (or was it 4?) :)

awesome. say no more! (until i ask you for more help, that is)
 
chespace said:
Hey Bebpo, I'm on world 2-3, and there are a couple medals I can't get to... they're blocked by this big red block piece with a rocket-like symbol on it... at first I thought I needed the rocket power-up but neither of the stages feature them. Any ideas?

These blocks are keeping me from getting medals in worlds 1-2, 2-2 and 2-3.

For the rocket one you go to the upper left corner and a rocket will fly at you. Quickly tap it and steal it's power and then fly to the right for the medal.

There's one on 2-2 (I think that's the stage) that I can't get either. There's a huge block in the section with the vacuum tunnels (and the mini-boss room with the 4 spear guys) and it looks like you need to hit a red switch to open it but I can't find any.

Not sure about 2-3, I'll check it out when when I get home from work.

The one thing that's kinda sad about the medals in levels is how they are only worth 1. Since they can be well hidden and require precise skill (for getting certain abilities and not taking a hit until you get to the area with the blocks) it's kinda like huh?! when you just get 1 medal. I only say this because doing a 30 sec time trial/paint trial gets you 6 medals. If you want to unlock stuff it's mainly about the time trial/paint trial. The level ones are more about self-satisfaction IMO. I think if the level ones were worth 1-10 depending on how hard they are to get it would've been slightly better.
 
Jonnyram said:
All will become clear when you find the big-fuck-off red button in world 3 (or was it 4?) :)

Ah!, so you can hit those huge buttons that you see above you in certain small passages. Hmm, must go button searching next!
 
chespace said:
awesome. say no more! (until i ask you for more help, that is)
Hang on... my solution was for 1-2. Bebpo's is for the others, I think.

Bebpo said:
Ah!, so you can hit those huge buttons that you see above you in certain small passages. Hmm, must go button searching next!
You need to copy a special ability before you can press them though.
 
Jonnyram said:
Hang on... my solution was for 1-2. Bebpo's is for the others, I think.

You need to copy a special ability before you can press them though.

hang on... where/what are these buttons you guys are talking about. are they always on the same level as those blocks?
 
chespace said:
hang on... where/what are these buttons you guys are talking about. are they always on the same level as those blocks?

I saw one (maybe two?) in world 4. You'll see them when you get there, but for now you can get most of the medals just by scouring the maps for secrets. I usually look at the map screen and look for little cave-like areas.
 
chespace said:
hang on... where/what are these buttons you guys are talking about. are they always on the same level as those blocks?
No. The big-big-huge buttons appear once in the game and open all the doors that were that colour. The one for the 1-2 door appears in world 3, I think.
 
f_elz said:
Che, should every DS owner import this? I want too hehe.


the game is that good... but maybe the NA release (if that is where you are at) might have some extra goodies... NOA does that kind of crap
 
Damn, where's the Yoshi Touch and Go love? That game uses every feature of the DS. You draw on the screen to make a path, you click on the screen to shoot eggs. There are enimies and objects to collect on the top screen. It even makes use of the microphone. My friends' jaws collectively dropped when I messed up, trapped my Yoshi, and blew the clouds on the screen away with my breath. Hell, when *I* discovered I could do that I had to pause just to take it in. Plus it uses the WiFi for multiplayer, where the two screens are used even more.

Yoshi Touch and Go is like, THE reason I got a DS. And I didn't even know it till I played it the first time.
 
Please make it stop! I just bought Yoshi DS and now I gotta fork out for this too.

Sounds great and I guess I will just have to run the air-con less to save some cash. WOW the DS is putting out some great games in Japan.
 
WordAssassin said:
Damn, where's the Yoshi Touch and Go love? That game uses every feature of the DS. You draw on the screen to make a path, you click on the screen to shoot eggs. There are enimies and objects to collect on the top screen. It even makes use of the microphone. My friends' jaws collectively dropped when I messed up, trapped my Yoshi, and blew the clouds on the screen away with my breath. Hell, when *I* discovered I could do that I had to pause just to take it in. Plus it uses the WiFi for multiplayer, where the two screens are used even more.

Yoshi Touch and Go is like, THE reason I got a DS. And I didn't even know it till I played it the first time.

I LOVE the complex gameplay of Yoshi. Clouds, bubbles, yoshi jumps, egg shots, you can use each 5 different ways and you are never close to mastering any of it. I never have a chance to play it though because my girlfiend has it all the time, she even got her own DS after it came out, and she has been very motivated to beat my scores. So now I'm stuck playing Asphalt Urban GT until I pick up my PSP on Friday.

That said, Kirby sounds awesome and I hate che for gloating that he has it 3 months before all of us =(
 
Axsider said:
no no, it was the right one!
troll-or.jpg
 
Played Kirby until my arms got tired holding up the DS and stylus in bed last night. The adventure mode seems pretty long, for a Kirby game. Currently on world 3, and I see myself finishing it after another 5 hours or so...and that doesn't include any of the mini-games and collecting medals so I can buy bonuses. Buying these bonuses are sweet... I just bought this a zebra colored brush for my onscreen line drawing (the default one is rainbow).
 
I'd say more in general really. For a Neo*Geo viral marketer, you sure do a lot of Sony focused damange control/FUD.
 
For all the "DS is DOOMED" shit Che has been shouting about lately (blogs, GA posts, etc...) he sure is spending alot of time cleaning the jizzimn off the top screen of Kirby DS lately. A change of heart, or is Ridge Racer N64+ on the PSP getting a little boring??
 
sasimirobot said:
For all the "DS is DOOMED" shit Che has been shouting about lately (blogs, GA posts, etc...) he sure is spending alot of time cleaning the jizzimn off the top screen of Kirby DS lately. A change of heart, or is Ridge Racer N64+ on the PSP getting a little boring??

Hehe, masterful trolling.

One good game doesn't change my opinion that the DS library has FUCK ALL I want to play. I even said as much in the first post of this thread. I think Nintendo fucked up with the DS just like they did with GameCube, but that doesn't mean I won't give credit where credit is due (in this case, Hal Labs).

Think about it... for most non-GAF reading, non-importing mofos out there, the DS drought is pretty amazing. One or two DS games worth owning (if that?) from Jan. to June? That's a fucking punch in the junk.

Here in the U.S., it's just gonna be another N64/GC where you play PS2 and Xbox (in this case, PSP) games while waiting for the next good first-party N game. That's bullshit.
 
sasimirobot said:
For all the "DS is DOOMED" shit Che has been shouting about lately (blogs, GA posts, etc...) he sure is spending alot of time cleaning the jizzimn off the top screen of Kirby DS lately. A change of heart, or is Ridge Racer N64+ on the PSP getting a little boring??

That wasn't really necessary, though I suppose we can't have a thread be too positive for any significant amount of time.
 
chespace said:
Hehe, masterful trolling.

1 post pointing out how much you have "bashed" (sorry not "trolling" since your opinion means more than mine of course) the DS and I am a masterful troll?

One good game doesn't change my opinion that the DS library has FUCK ALL I want to play.

Meteos, Yoshi, Wario, Mr. Driller, Metroid= Che's Shit list??


Think about it... for most non-GAF reading, non-importing mofos out there, the DS drought is pretty amazing. One or two DS games worth owning (if that?) from Jan. to June? That's a fucking punch in the junk.

I 100% Agree

Lets give this handheld race a few more months until we start with the (oh yeah bannable if you dont get paid to be an Xbox fan) Nitnendo DS is doomed-chespace quotes. Thanks
 
Top Bottom