How much fun do you think I had playing Revolution air-hockey versus Miyamoto?
I'm buying this day one, and I can't wait to see what they put out for it. If the release schedule is as balanced as the DS' -- with mass-appeal titles like Brain Training and Nintendogs going back and forth with gamers' games like Ouendan and Castlevania -- then it'll appeal to everyone.
No new info on shells -- they didn't show any, but they talked about them. I'm not sure whether it makes sense to put the shell in the box, though, because that runs counter to their anyone-can-understand-this mentality. If the shells are cheap enough, they can just pack them in with any game that requires them.
You're not intended to use the A and B buttons for any sort of quick-response gameplay when the controller is vertical. So I doubt any developers will make you do that.
The fishing game was the only one that took me more than a second to grasp, because it uses depth perception. But after I got the hang of moving the rod around in a pseudo-3D space, it got easier.
...... please add some kind of strong rumble for contact or some kind of reverse feedback, please.
Uh, okay, I'll go ahead and put some in.
No, Samus wasn't always shooting the center of the screen. She shoots where you put the cursor. And at the same time, if you're moving the cursor to the edges of the screen, she'll turn to face them -- but at a normal pace, not zipping around wildly at the speed of your hand. That would be unplayable.
You won't hit the home button accidentally.
Though this wasn't specified, the power button almost definitely turns the console on and off. Does your TV's remote control have a button that turns off the power to the remote?
You can use the D-pad like a D-pad when it's vertical. That won't be an issue.