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Kobun Heat's "Ask Me Stuff About The Revolution" Thread

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poor kobun, he was excited to share with us his life's greatest experience, but you all ruined his mood by asking him the same goddamn questions over and over.
 
Gahiggidy said:
What happened when you pointed away form the TV?
The cursor left the screen. In most demos, a little arrow on the side of the screen showed you where you were pointing so you could bring it back.

I didn't go waving the controller around the room because I'm not a jackass.
 
beermonkey@tehbias said:
I've said it before, and I'll say it again.

Rez.

Panzer Dragoon.

they cry for this.

Nope. Sega's not allowed to have good ideas anymore.

We'll probably see those on PS3 and Shenmue III on Rev. *Shakes first at how cruel a world we live in*
 
Didn't Magic Box mention something about Treasure doing Sin & Punishment 2 right before Iwata's TGS speech?

Now that the controller's been revealed, it's clear that this system would be perfect for S&P.
 
Kobun Heat said:
I forget who won. I very well may have, but it was a pretty even contest.
You played virtual air hockey with Shigeru Miyamoto and you can't remember who won? surrrrrre...

When I first saw it, they hadn't yet explained what it DID. So I was like "what the jesus is that." Then Miyamoto was like, check this out, and he starts waving it around and shooting boxes and my stomach felt like it had done a flip-flop.
:lol I can picture a lot of people in that room thinking the exact same thing :lol
 
Juice said:
Nope. Sega's not allowed to have good ideas anymore.

We'll probably see those on PS3 and Shenmue III on Rev. *Shakes first at how cruel a world we live in*

What's wrong with Full Reactive Eyes Entertainment? =)
 
You know, I just played a little bit of Battlefield 2 and was thinking that after all these impressions that revolution's controller can't be more tiring to use then a mouse which isn't a big deal. I could play BF2 for hours - all the time lightly moving my right wrist.

I never thought about it that way because even though I read the impressions I was still shocked and that promo video was just crazy, people swinging the controller up and down and using it as a sword or whatever. :lol


+1 revolution hype.
 
Scrow said:
that poor hamster :(

do you think Nintendo can train enough hamsters in time for the Revolution's launch?


According to hamster today, the business journal for hamster production, there may be a real shortage of hamsters in 06 and this could hurt the revolution.
 
Deku said:
According to hamster today, the business journal for hamster production, there may be a real shortage of hamsters in 06 and this could hurt the revolution.

Yes, Nintendo might be required to tap into the less attractive and more rat-like Gerbil market instead. Though perhaps Gerbils could be considered "teh mature", since they are not as cute as hamsters. Still, the lack of hamster power could really throw a wrench in the works at Nintendo if the shortage is truly confirmed.
 
Kobun Heat said:
The cursor left the screen. In most demos, a little arrow on the side of the screen showed you where you were pointing so you could bring it back.

I didn't go waving the controller around the room because I'm not a jackass.

Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.

Seriously, do you supposed game "journalist" even bother at all with any critical thinking anymore? Really, I wanna know. :P
 
Other people have tried blocking the window on the remote and yes, it blocks the signal apparently, suggesting it uses IR at least in some form.

Thanks kobun, my fears have been repressed - I was worried that these demos were not functioning like laser pointers but thankfully they are. I assume all thats needed is some simple calibration. Now all people have to do to simulate using this is hold a torch at their screen.

Can you remember how strong force feedback was? The thing is so small and sleek it doesnt look like theres any room for rumble! Also did the nunchuk attachment have rumble as well?
 
Shogmaster said:
Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.

Seriously, do you supposed game "journalist" even bother at all with any critical thinking anymore? Really, I wanna know. :P

Why are you guys so friggin' fascinated as to how it works?

We had Duck Hunt and the Power Glove 20 years ago ... why's it so friggin' shocking to have something today that's a "virtual mouse"?

Who gives a shit if its IR, Blue Tooth, Paris Hilton's pubic hair or a combination of all three of them ...
 
"I didn't go waving the controller around the room because I'm not a jackass."

"Ha ha - here you are Mr Kobun, your chance to play Revolution - i don't have to remind you that you are one of the first peopl.... what are you doing?? why are you facing away from the screen???"

Re: how it works - well, actually, this was one of my big concerns - i play almost all my games on a projector - if the tech used was akin to current light gun tech, then it wouldn't work. But it doesn't... so it does work... :)

Kobun, i assume that the demo was running off a dev kit of sorts? Any descriptions of that?
Any discussion on media?
Any talk about retro programming inputs from the controlller to match the inputs to the virtual machine (ie: potentially mapping your own revolution inputs to match legacy games?)
 
Shogmaster said:
Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.

Seriously, do you supposed game "journalist" even bother at all with any critical thinking anymore? Really, I wanna know. :P

This was, as stated, a proof-of-concept demonstration with prototype hardware, not a nuts-and-bolts analysis. He COULD I suppose go off on some half-cocked hypothesizing on what makes the controller tick - as I am quite sure you (or at least those around you) are aware, some people thrive on talking loudly about things that they know only a small bit about. The fact that he didn't, and that he continues to only report on what he was shown in a very specific pre-production context is not an indictment of his journalistic credentials. PEACE.
 
INTERNET said:
This was, as stated, a proof-of-concept demonstration with prototype hardware, not a nuts-and-bolts analysis. He COULD I suppose go off on some half-cocked hypothesizing on what makes the controller tick - as I am quite sure you (or at least those around you) are aware, some people thrive on talking loudly about things that they know only a small bit about. The fact that he didn't, and that he continues to only report on what he was shown in a very specific pre-production context is not an indictment of his journalistic credentials. PEACE.


Oh god no. Not another "PEACE" guy.....
 
I never got the "PEACE." thing

"You are all f*cking arseholes, i hate the lot of you. You pigs should die , you are the rotten vile scum of the universe and you all suck..... PEACE."
 
Kobun Heat said:
After Metroid Prime 2, I really loved the airplane demo. It was as if you were holding a toy plane in your hand, and everything you did with it in real life was reflected on the (very nice*) tv screen.

What I think would be rather neat is if they indeed made a toy-plane-shaped shell, perhaps one you could even customize and paint. Making plane noises while playing is totally optional of course. Though it would be even more amusing if you had to make "dakka-dakka-dakka" noises to make the plane shoot. Harkens back to the childhood days of playing with toy planes :P

405546_4870385b71.jpg
 
Some third party might do it.

I can also see fairly cheap cross hair type contraptions that is attachable and used to simulate sniper rifles. Rather than using an on-screen crosshair, players use the controller to aim.
 
Deku said:
Some third party might do it.

I can also see fairly cheap cross hair type contraptions that is attachable and used to simulate sniper rifles. Rather than using an on-screen crosshair, players use the controller to aim.

That's pretty good, I wonder if the pointing is accurate enough for that? If not, maybe have a backsight on the controller that you line up with an onscreen frontsight - adds both immersion and a new mechanic to tie to the controller.
 
soundwave05 said:
Why are you guys so friggin' fascinated as to how it works?

We had Duck Hunt and the Power Glove 20 years ago ... why's it so friggin' shocking to have something today that's a "virtual mouse"?

Who gives a shit if its IR, Blue Tooth, Paris Hilton's pubic hair or a combination of all three of them ...

Simply because knowing what type of tracking system the device is using can tell us a lot about how well it functions, what happens when the signal is occluded, and what environmental conditions could effect how well it plays. It really is important to understand what we will eventually be able to do, as a lot of people are getting the wrong ideas.

We really didn't receive any info about how it works, Nintendo and all of the publications just kind of left that up to our imaginations. Information like "you have to have a line of sight connection between your console and the remote" is important to how well the games play.
Sure it is great being able to believe what you want about the controller, but some people still don't understand that it is not a light gun, while others believe it can do just about anything.

Also, understanding how the controller works can help us guess how much it will cost. Lots of different methods for tracking positions exist simply because none of them stand out as being better than the others. Each has strengths and downfalls. It is nice to know where this controller will perform strongly, and where it will fall short.

I'm very excited about this because I'm hoping consumer presence of point tracking devices will help get industries interested in the technology and funding technological advances in the area, much like how gaming helped the movement towards powerful graphics processors. I'm really hoping Nintendo puts the best effort they can into making this console, because the technology behind it stands to gain a lot from the exposure.
 
INTERNET said:
That's pretty good, I wonder if the pointing is accurate enough for that? If not, maybe have a backsight on the controller that you line up with an onscreen frontsight - adds both immersion and a new mechanic to tie to the controller.

I think it would be a simple task of calibrating the controller with the physical aiming mechanism to be sure that what the user sees on the crosshair is what they actually hit.
 
Tempy said:
What I think would be rather neat is if they indeed made a toy-plane-shaped shell, perhaps one you could even customize and paint. Making plane noises while playing is totally optional of course. Though it would be even more amusing if you had to make "dakka-dakka-dakka" noises to make the plane shoot. Harkens back to the childhood days of playing with toy planes :P

405546_4870385b71.jpg

Damn, I had the coolest toy Space Shuttle when I was a kid. Then I went and lost it and never found it again.

*tears up*
 
Kobun: Can you confirm whether the remote's signal is cut when someone walks across the remote? Did you experience wonky controls when someone/thing blocked the line of sight from the remote to the tv?
 
Kobun Heat said:
Shine a laser pointer on your TV screen, then move it around. That's exactly what it's like.

So the metroid prime croshair shook all over the place? Because i dont know about you but thats what happens when i try point a laser pointer in the same spot.
 
Mr Gump said:
So the metroid prime croshair shook all over the place? Because i dont know about you but thats what happens when i try point a laser pointer in the same spot.

I'm not saying Kobun's a liar, in fact, I'm very grateful for what he's doing, but there is the possibility that it didn't really fire where he was pointing at all, but it felt so incredibly natural that that's what it seemed like. You know, like a mouse pointer....that feels pretty natural to teh point you don't know it exists.
 
DCharlie said:
I never got the "PEACE." thing

"You are all f*cking arseholes, i hate the lot of you. You pigs should die , you are the rotten vile scum of the universe and you all suck..... PEACE."

Post of Forever. PoF


Another question for Kobun if he had the time. Do you think the buttons will be enough to use it for more complex games, well...Zelda and stuff.
 
Mr Gump said:
So the metroid prime croshair shook all over the place? Because i dont know about you but thats what happens when i try point a laser pointer in the same spot.
Well, I'm sure it would be a very easy thing to program a game such that the little shakes of your hand don't move the cursor around.

I'm trying to illustrate what happens when you tilt your hand around at the wrist. You can touch any point on screen with minimal movement.

The Super Scope was accurate down to the pixel, but there were no games that were like "okay, hit that pixel."

Also, I'm sure there will be enough buttons to play whatever game you're playing. At no point will you be playing a game and say, "whoops, I've run out of buttons."
 
Kobun Heat said:
Also, I'm sure there will be enough buttons to play whatever game you're playing. At no point will you be playing a game and say, "whoops, I've run out of buttons."


good, I am looking forward to 2006
 
Thanks for the detailed explanations Kobun Heat. I was sceptical at first but it really sounds awesome!

It sounds like it's very sensitive though. Too sensitive maybe? Did anyone say that it would be possible to change the sensitivity if needed? Or did you notice any difference in sensitivity between the tech demos?

Also, one question about the shooting blocks demo. Do you belive that we could see a new type of shooter genre appear that combines shooting enemies with the remote while moving around with some space ship with the analog controller evading bullets etc?
 
Thanks, Kobun. You already answered most questions I needed to know the answers to. I got a question too though. What color controller was it? Aaaand how sexy was it. Like, does it realy look like an iPod. I mean how good did it look. Of all controllers, do you think this concept was the best looking of them all?

Thanks.
 
Brandon said:
Do you belive that we could see a new type of shooter genre appear that combines shooting enemies with the remote while moving around with some space ship with the analog controller evading bullets etc?
I think we should call this new genre Starfoxian games, just because it sounds good.
 
Mr Gump said:
So the metroid prime croshair shook all over the place? Because i dont know about you but thats what happens when i try point a laser pointer in the same spot.

So what if the cursor shakes all over the place? Surely it doesn't shake THAT much, but a real gun or flashlight isn't going to stay still is it? Also don't forget that its not going to be moving the camera, so while your little red cursor is moving around abit, the camera is pretty much stationary.

It would be even worse if it functioned more like a 3D mouse, because then you're trying to navigate in terms of your hand position in 3D space versus where you're aiming on the screen. There is a massive difference between what a 3D mouse can do versus this new interface.

Of course the Rev can do both, but I'm glad this laser pointing is confirmed.

Again how strong is the rumble? Did it kind of feel like you were shooting stuff or mimick fish pulling on a hook is it just a standard rumble for everything? When playing these kind of games feedback can often be essential.
 
I wouldn't mind if the crosshairs shook a little in a FPS Rev game.

Makes it more life-like. C'mon, nobody has perfectly steady aim!! ha

It's better than devs adding that fake shake they do sometimes.
 
John Harker said:
I wouldn't mind if the crosshairs shook a little in a FPS Rev game.

Makes it more life-like. C'mon, nobody has perfectly steady aim!! ha

It's better than devs adding that fake shake they do sometimes.

Thats a good point. Honestly, I don't see much use in trying to figure out how the prototype works and come up with the limitations from there. For all we know, Nintendo has taken an existing technology and their engineers have improved it to the point where reliability and functionality are no longer an issue that would affect gameplay with a device of that type.

Of course its fun trying to figure out what makes a new device tick, but I think it would be more interesting when someone gets their hands on final hardware and can dismantle the thing.
:)

Thanks again for answering the questions, Kobun.
 
Shogmaster said:
Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.

Seriously, do you supposed game "journalist" even bother at all with any critical thinking anymore? Really, I wanna know. :P
Christ, since when does one lack "half a sense" just because they didn't think to perform a bunch of experiments right when they're introduced to new, mind-blowingingly different controller wackiness? I want to know how it works too, but if you're being introduced to this new thing and you have a limited amount of time to try out these demos, it seems to me that actually experiencing the demos would take priority over figuring out the nuts and bolts of how it works.
 
Shogmaster said:
Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.

Seriously, do you supposed game "journalist" even bother at all with any critical thinking anymore? Really, I wanna know. :P

Yah, 'cos I know that if I had just seen this incredibly anticipated, totally refreshed way of playing games, my first thought would be to stick my hand over the front to see how it communicated with the sensors I hadn't noticed yet.
 
Shogmaster said:
Well if you had half a sense, you might have tried waving the controller with the front IR port looking jobby covered with your hands. That could have answered alot of Qs.
Be patient. Kobun will do that for us next time.
 
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