Kataploom
Gold Member
So, not that we haven't already seen it already with the games out in the wild, but it's a good thing to see actual devs re-confirming it. Here are the Q/A related to technical capabilities and challenges:
So basically Xbox Series S minus or PS4 Pro plus... It's a shame they can't code an actually optimized game lol.
Source: https://wccftech.com/wild-hearts-s-qa-switch-2-is-closer-to-the-series-s-than-ps4/amp/
In terms of raw computing power, is it closer to the PlayStation 4 or the Xbox Series S?
There are a lot of characteristics when it comes to raw computing power so it's difficult to generalize, but I think it can be thought as closer to the Series S.
Are you using NVIDIA DLSS Super Resolution for your game? Is it essentially the same as DLSS SR on PC?
We're not using it for this game.
What resolution and frame rate options are you offering for the Switch 2 version?
Since it's before the game's launch, right now we're refraining from talking about the resolution and frame rate.
Wild Hearts was originally only available for the new consoles. What were the challenges you faced when porting this game to the Nintendo Switch 2 hardware?
We were able to handle the graphics quality and performance adjustments within the scope we had imagined. Especially in portable mode, the high quality LCD makes the graphics look smoother and more precise than the actual specs, which helped a lot.
However, even though this isn't particular to the Switch 2's processing power, we struggled with the processing in increasing multiplayer from 3 to 4 players. For the WILD HEARTS characters, we were very particular with the character creation feature and it is very robust, so adding an additional character was a huge challenge.
So basically Xbox Series S minus or PS4 Pro plus... It's a shame they can't code an actually optimized game lol.
Source: https://wccftech.com/wild-hearts-s-qa-switch-2-is-closer-to-the-series-s-than-ps4/amp/