Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

You should totally create another Crissaegrim.

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SotN's trademark weapon. :P Everyone grinded for it!


LoL, yup took me bloody ages it seemed like. Ohh but it was so worth it.
 
Is this game really good? I'd like to play it on something other than PC, but if that is the only place it will ever be then I might get it there. Seems likely that it won't come to anything else, like my preferred option of Vita, since it came out a while ago with no word.
I'd not hold my breath for console port of any kind. No word of such, and out of the promised Mac and Linux version, the Mac version came out 10 days ago with the big content update although the game initially released Fall 2013

Now, is the game really good?

Let me tell you that it's pretty tough to make me replay games. And a slow, deliberate playthrough of Valdis Story takes 8-15 hours with the boss retries for higher grades included.

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It's pretty damn good. And I'm not even one of those people that practice the difficult hi-score/speedrun mode of this game, "Goibniu Mode", those people's playtimes are in the triple-digits

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Is this game really good? I'd like to play it on something other than PC, but if that is the only place it will ever be then I might get it there. Seems likely that it won't come to anything else, like my preferred option of Vita, since it came out a while ago with no word.

If you like games that are more focused on combat, then Valdis Story is pretty good. I haven't finished it myself, but what I played of it was pretty decent. It's a bit different from Igavanias though, as they are more casual and focused on exploring in nature, maybe with the exception of OoE. Doesn't hurt that Valdis Story is pretty, either. It might not be everyone's cup of tea though, but worth a try if you get a chance.
 
Movement in Valdis can be slightly sluggish is the only thing I'd say against it. Did frustrate me a bit when s ranking bosses.

See, that's almost always the problem with western games in the action genre. As much as I did like Valdis Story, the controls had too much delay while waiting for animations to finish. Playing Portrait of Ruin right after it made it clear as day and night.
 
Looks like we're nearing the lull in donations. Probably will drop down to ~50k a day till the last 2 or 3 days.

As sick as everyone must be to the comparisons to MN9, I wasn't aware at how well Bloodstain's first day did compared to it (even ignoring MN9 must've had a very short first day judging from the graph)

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Not hard to imagine we'll end up the north side of 3 million by the end of it.
 
Finally watched the video, loved it! So cheesy, but also really informative and reassuring. Dude's definitely got the credentials, while the Castlevania games I've played by him (SotN, AoS, DoS, PoR, OoE) definitely vary in quality, they're all some of my favorite games.

Also, can Dracula show up please? There's no way he's owned by Konami right?
 
Shanoa does look pretty cool, but I thought it was it's seeming blend of "classicvania" with linear-ish levels, and "metroidvania" style gameplay.

The linear levels where just transition areas... I'll never understand this complaint about level design. I guess it comes from people who played only the first two levels.
 
Looks like we're nearing the lull in donations. Probably will drop down to ~50k a day till the last 2 or 3 days.

As sick as everyone must be to the comparisons to MN9, I wasn't aware at how well Bloodstain's first day did compared to it (even ignoring MN9 must've had a very short first day judging from the graph)

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Not hard to imagine we'll end up the north side of 3 million by the end of it.

Cool comparison, thanks for posting it!
 
Start with either Super Castlevania IV (SNES). Or Symphony of the Night (PS1).

Symphony was rereleased on XBOX 360 and PS3 stores.
They asked for PC games, though. Lol. Sounds like Valdis Story is pretty sweet.
I'd not hold my breath for console port of any kind. No word of such, and out of the promised Mac and Linux version, the Mac version came out 10 days ago with the big content update although the game initially released Fall 2013

Now, is the game really good?

(Short answer, yes)
If you like games that are more focused on combat, then Valdis Story is pretty good.
Cool, I'll take a look at it one day, and take some combat notes.
I'm just thinking the level will be more linear like in 1 and 3 than more open like in 2.
Except according to an email they sent out (and that I quoted in this threead like 2 pages ago) it is apparently built into the castle itself, might be difficult to make it emulate any classicvania. Also they say it might really be "16-bit" styled, all this and more are in my post I made earlier with the direct quotation, and my thoughts on how they could implement this feature seamlessly without necessary breaking immersion. Though I'm sure every backer can find the email in their inbox.
Not hard to imagine we'll end up the north side of 3 million by the end of it.
Great, I hope we don't miss out on any cool stretch goals, if they get all the funding they want and run out of ideas, I'm all good.
rule63 ?

I know a couple of people IRL that would be all over this game if it came to Wii U. I might even get it if id does.
Nah, just manly pec cleavage, also, hopefully there is something for Wii U, but I don't see it being anything but a spin off. They probably can't make an entire an entire new development branch outside of UE4.
The linear levels where just transition areas... I'll never understand this complaint about level design. I guess it comes from people who played only the first two levels.
To be fair, I'm just going off of what I've heard. And it wasn't a complaint, it was a compliment, I love me some classicvania.
 
Prefer they approach on Ecclesia. Only in the end I had some problem in choosing which glyphs I would use. But I used almost every glyph in my complete gameplay.

The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.

OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.

SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.

When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.

That being said I personally love all the crazy and unique items and things that SotN has.
 
Looks like we're nearing the lull in donations. Probably will drop down to ~50k a day till the last 2 or 3 days.

As sick as everyone must be to the comparisons to MN9, I wasn't aware at how well Bloodstain's first day did compared to it (even ignoring MN9 must've had a very short first day judging from the graph)

dailypledges.png


dailypledges.png


Not hard to imagine we'll end up the north side of 3 million by the end of it.

MN9 I'd a bit of a tough comparison due to the atypical campaign it had. It wasn't a short day, it just took a while for awareness to build. It had really good legs too. Regardless I think this one could make it to 4m. Its keeping pace with the biggest game kickstarters, and it will have a pretty high average pledge due to the $28 minimum. Their social media stuff will keep it going too.
 
MN9 I'd a bit of a tough comparison due to the atypical campaign it had. It wasn't a short day, it just took a while for awareness to build. It had really good legs too. Regardless I think this one could make it to 4m. Its keeping pace with the biggest game kickstarters, and it will have a pretty high average pledge due to the $28 minimum. Their social media stuff will keep it going too.

I guess I wasn't fully aware that the current record holder for video game kickstarter is Torment at almost 4.2 million, then pillars at almost 4, MN9 with 3.8, and Double Fine at 3.3.

I must've just turned my brain off at some point with the crowdfunding news and had thought the donation amounts had been reaching much higher.
 
I guess I wasn't fully aware that the current record holder for video game kickstarter is Torment at almost 4.2 million, then pillars at almost 4, MN9 with 3.8, and Double Fine at 3.3.

I must've just turned my brain off at some point with the crowdfunding news and had thought the donation amounts had been reaching much higher.
That could happen if the user numbers of Kickstarter were growing stronger. If you look at the number of backers, the Double Fine one hat about 90.000. Sure the average pledge was rather low, but thats to my knowledge still the highest backer size for any video game KS.

And the average number of backers for big projects simply hasn't grown. If it were to, say, double in the next few years, it'd be quite easy to imagine a popular KS reaching 7 to 8 million.
 
The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.

OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.

SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.

When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.

That being said I personally love all the crazy and unique items and things that SotN has.

It's not really Alucard's fault he's so beautiful and strong.

Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.
 
Any chances we think of this having a final pre-E3 funding push with the the publishing backer revealed? Lots of companies will do E3 "pre-hype", it doesn't have to one of the companies with conferences. Basically, who thinks that the game will have a big funding push at the end? The kickstarter ends June 12th, at 8:00 PM PDT, just a few days before E3 begins, so it is in the best interests of both the developer and the publisher to make some kind of showing, or at least a tease before it ends, which would line up well with E3. The only problem is they probably really do not have enough time to have built any kind of substantial gameplay showing. As much as CG trailers are ragged on, a simple short teaser with early prototypes of the game's 2.5D visual style would get a lot of people excited, even if it wasn't a "real" showing running in UE4. Though maybe they want to avoid any possibility of "overpromising".
 
Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.

I think it's being run from PST, so it's not even 10 AM yet.

You have no idea how exhausting running a successful crowdfunding campaign is, BTW.

I mean, yeah, it can obviously be worth it to not move or sleep well for a month in order to enable two years of work, but I wouldn't wish it on anyone.


Any chances we think of this having a final pre-E3 funding push with the the publishing backer revealed? Lots of companies will do E3 "pre-hype", it doesn't have to one of the companies with conferences.

Unless you're a really big AAA game, E3 targets releases for this year or next. This isn't that.

And the hype from this KS is far, far greater than any sort of announcement at E3 would get.
 
The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.

OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.

SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.

When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.

That being said I personally love all the crazy and unique items and things that SotN has.

Queen of Hearts, dude. It's insanely powerful, and I'd argue balances out against hard mode pretty well for OoE. (more frequent combination super attacks)

Here's a SOTN self imposed limitation I dont know if I could compel myself to stick to due to muscle memory: not using spells unless my bar is full and blinking. I'm just so used to using them all the time, but Igarashi called them cheat attacks....I feel so DIRTY now.
 
Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.
*sigh* Unless you are talking about radio silence since this particular update I don't know what to say. They sent this update to backers via email detailing among other things some particulars about the "8-bit level" last evening at 5:23 PM PDT, only a little over 16 hours ago.

Edit:
Here is my post about it like 20 minutes after it got sent out:

I received a Kickstarter update email (apparently the second) and it had this to say about the "8-bit level".

One section of the castle will feature a­n area that Miriam can traverse in beaut­iful retro graphics. We've been referrin­g to this section as the “8-bit Level” i­nternally, although it may be closer to ­16+ bit depending on how we mix it with ­the full game. While a full-blown 8-bit ­game doesn't fit into the game's budget,­ backer support will allow us to have fu­n with the development and create a litt­le retro magic in our game.

"Although it may be closer to ­16+ bit depending on how we mix it with ­the full game" is probably the most interesting tidbit. I'd prefer the visuals to resemble SOTN if the "level" is just a hidden area of the castle, but a more linear "level" in the "classic-vania" style might fit more for "8-bit" visuals (though a Rondo of Blood look would be cool). Personally I hope whatever they make is as optional as possible, as it would be distracting I think for the "level" to be a mandatory part of each playthrough.
I'd even prefer them to keep the area from being necessary for a 100% run, the best implementation (if the "level" must be incorporated directly into the game's world) honestly would be a certain item that if equipped transforms a certain area (or the whole castle with more funding) into a 16-bit style. That way, the location is only "retro" should the player find the easter egg item and choose to use it.
 
The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.

OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.

SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.

When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.

That being said I personally love all the crazy and unique items and things that SotN has.
Perfect analysis. Exactly why SoTN isn't my preferred Castlevania anymore.
 
Queen of Hearts, dude. It's insanely powerful, and I'd argue balances out against hard mode pretty well for OoE. (more frequent combination super attacks)

Here's a SOTN self imposed limitation I dont know if I could compel myself to stick to due to muscle memory: not using spells unless my bar is full and blinking. I'm just so used to using them all the time, but Igarashi called them cheat attacks....I feel so DIRTY now.

Queen of hearts is a reward for finishing your second run through of hard mode isn't it? It is really nuts but it's still a nice "you did it now go nuts" reward, meanwhile the crissaegrim is just right there in SotN.

Lmao, the only spell I ever found worth using was soul steal, because it truly is insanely powerful. It basically full heals you and kills most mook enemies on screen. It really is a cheat attack.

It's not really Alucard's fault he's so beautiful and strong.

Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.

Alucard is my husbando for serious.

And yeah I would like to see some more random concept art or maybe test tracks, I guess they really don't have much done.
 
SoTN just gets horribly easy once you've beaten it once.

I'm sure Galamoth is supposed to be the hardest boss in the game but I can't hear anything over his screams as I dice him apart in a couple seconds with my double Varda Ring infused Crissaegrim.
 
Queen of hearts is a reward for finishing your second run through of hard mode isn't it? It is really nuts but it's still a nice "you did it now go nuts" reward, meanwhile the crissaegrim is just right there in SotN.

Lmao, the only spell I ever found worth using was soul steal, because it truly is insanely powerful. It basically full heals you and kills most mook enemies on screen. It really is a cheat attack.

If you connect to Castlevania Judgement from the main menu ONCE, all your future playthroughs will start you off with Queen of Hearts and like...some gauntlets and a hat, I believe. I feel it adds an interesting element to the game (at least on hard mode)

SotN...I use tons of spells. Hellfire is a nearly free teleport, tetra spirit is fantastic, and then there's the various weapon spells and shield rod combinations...Dark Metamorphosis and Summon Spirit are really just intro spells, but everything else is nuts when used right. :)

Yea.. Way to effeminate for me.. Could easily be a lady there...

Also... "Blood-Stand"?? Lol

Nothin' wrong with sexy male characters in games.
 
If you connect to Castlevania Judgement from the main menu ONCE, all your future playthroughs will start you off with Queen of Hearts and like...some gauntlets and a hat, I believe. I feel it adds an interesting element to the game (at least on hard mode)

SotN...I use tons of spells. Hellfire is a nearly free teleport, tetra spirit is fantastic, and then there's the various weapon spells and shield rod combinations...Dark Metamorphosis and Summon Spirit are really just intro spells, but everything else is nuts when used right. :).

Oh huh I forgot connectivity to judgement did that, I never owned judgement so that's probably why I forgot :P Queen of hearts is really fun to use.

I think the only times I ever used hellfire were when I was trying to put in soul steal too quickly haha, never thought to use it as a full screen teleport, neat idea - I'll keep it in mind for my next play through. Dark metamorphosis I really only used it to put the red aura around alucard because I thought it looked awesome.
 
Oh huh I forgot connectivity to judgement did that, I never owned judgement so that's probably why I forgot :P Queen of hearts is really fun to use.

I think the only times I ever used hellfire were when I was trying to put in soul steal too quickly haha, never thought to use it as a full screen teleport, neat idea - I'll keep it in mind for my next play through. Dark metamorphosis I really only used it to put the red aura around alucard because I thought it looked awesome.

Yeah, if you hold down you come out of the teleport without doing the attack. Real useful on large bosses to get behind them. (Half of the weapon skills are super broken, too.)
 
I feel like one or two of the weapons (maybe a fan weapon) should be basically a "spellbook" which has a fairly wide range of button combo activated spells. Like making a simple magic only fighting system that could be used to beat the game if one chose. That would provide a lot of variety, although I'd expect they might want to just make a weapon type rather than one or two weapons that are viable for the whole game. I guess you could make them share button combos, but produce different moves, adding simple variety by putting different elemental effects depending on the specific "book".

Does anyone think we should compile a list of suggestions in a dedicate thread, have a cut off date of a few days from now, then send the "complete" list en masse with each of our backer accounts to the devs via the "Contact me" option? I think that might get more than a few voices heard if there was a monolithic effort for at least most backers from GAF to send a big identical list to the IGA and Inti Creates. I've already got a few ideas, but I don't want to clog this post, it should be its own thread.

Does anyone think that would work?
 
SoTN just gets horribly easy once you've beaten it once.

I'm sure Galamoth is supposed to be the hardest boss in the game but I can't hear anything over his screams as I dice him apart in a couple seconds with my double Varda Ring infused Crissaegrim.

Standing in his electric shower with the Beryl Circlet can be amusing. He's a bit more of a challenge with Richter though.
 
SoTN just gets horribly easy once you've beaten it once.

I'm sure Galamoth is supposed to be the hardest boss in the game but I can't hear anything over his screams as I dice him apart in a couple seconds with my double Varda Ring infused Crissaegrim.

SotN gets horribly easy once you get the ability to damage enemies as Mist...

I will actually start Bloodstained on Nightmare after playing a bunch of Castlevanias. I love the exploration, but to be fair, they tend to be relatively easy games (maybe not the level-based ones, but the Igavanias are).
 
Does anyone think we should compile a list of suggestions in a dedicate thread, have a cut off date of a few days from now, then send the "complete" list en masse with each of our backer accounts to the devs via the "Contact me" option?

Does anyone think that would work?

To be honest, they probably have enough of their own ideas. They only set up a few "give us your input" tiers, after all. It'd be fun, but I doubt they'd want it. (Usually non-contract input is unwanted, as it could lead to legal issues)
 
SotN gets horribly easy once you get the ability to damage enemies as Mist...

I will actually start Bloodstained on Nightmare after playing a bunch of Castlevanias. I love the exploration, but to be fair, they tend to be relatively easy games (maybe not the level-based ones, but the Igavanias are).

If it's available from the start I think I'll do this as well.
 
SotN gets horribly easy once you get the ability to damage enemies as Mist...

I will actually start Bloodstained on Nightmare after playing a bunch of Castlevanias. I love the exploration, but to be fair, they tend to be relatively easy games (maybe not the level-based ones, but the Igavanias are).
You only get poison mist at the very end of the game though
 
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