Are there any castlevania games or similair I can get on PC? Never played on before.
You should totally create another Crissaegrim.
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SotN's trademark weapon.Everyone grinded for it!
I'd not hold my breath for console port of any kind. No word of such, and out of the promised Mac and Linux version, the Mac version came out 10 days ago with the big content update although the game initially released Fall 2013Is this game really good? I'd like to play it on something other than PC, but if that is the only place it will ever be then I might get it there. Seems likely that it won't come to anything else, like my preferred option of Vita, since it came out a while ago with no word.
Is this game really good? I'd like to play it on something other than PC, but if that is the only place it will ever be then I might get it there. Seems likely that it won't come to anything else, like my preferred option of Vita, since it came out a while ago with no word.
Movement in Valdis can be slightly sluggish is the only thing I'd say against it. Did frustrate me a bit when s ranking bosses.
What's wrong with 2?![]()
What about 2?!
Is it me or does Gebel have cleavage 0.o?
I always grinded for Yasutsuna which I thought is better.
What a horrible night to have a duckroll.A lot.
Is it me or does Gebel have cleavage 0.o?
I hope this gets funded to the point that they'll make a Wii U version.
Shanoa does look pretty cool, but I thought it was it's seeming blend of "classicvania" with linear-ish levels, and "metroidvania" style gameplay.
Looks like we're nearing the lull in donations. Probably will drop down to ~50k a day till the last 2 or 3 days.
As sick as everyone must be to the comparisons to MN9, I wasn't aware at how well Bloodstain's first day did compared to it (even ignoring MN9 must've had a very short first day judging from the graph)
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Not hard to imagine we'll end up the north side of 3 million by the end of it.
They asked for PC games, though. Lol. Sounds like Valdis Story is pretty sweet.Start with either Super Castlevania IV (SNES). Or Symphony of the Night (PS1).
Symphony was rereleased on XBOX 360 and PS3 stores.
I'd not hold my breath for console port of any kind. No word of such, and out of the promised Mac and Linux version, the Mac version came out 10 days ago with the big content update although the game initially released Fall 2013
Now, is the game really good?
(Short answer, yes)
Cool, I'll take a look at it one day, and take some combat notes.If you like games that are more focused on combat, then Valdis Story is pretty good.
Except according to an email they sent out (and that I quoted in this threead like 2 pages ago) it is apparently built into the castle itself, might be difficult to make it emulate any classicvania. Also they say it might really be "16-bit" styled, all this and more are in my post I made earlier with the direct quotation, and my thoughts on how they could implement this feature seamlessly without necessary breaking immersion. Though I'm sure every backer can find the email in their inbox.I'm just thinking the level will be more linear like in 1 and 3 than more open like in 2.
Great, I hope we don't miss out on any cool stretch goals, if they get all the funding they want and run out of ideas, I'm all good.Not hard to imagine we'll end up the north side of 3 million by the end of it.
Nah, just manly pec cleavage, also, hopefully there is something for Wii U, but I don't see it being anything but a spin off. They probably can't make an entire an entire new development branch outside of UE4.rule63 ?
I know a couple of people IRL that would be all over this game if it came to Wii U. I might even get it if id does.
To be fair, I'm just going off of what I've heard. And it wasn't a complaint, it was a compliment, I love me some classicvania.The linear levels where just transition areas... I'll never understand this complaint about level design. I guess it comes from people who played only the first two levels.
Prefer they approach on Ecclesia. Only in the end I had some problem in choosing which glyphs I would use. But I used almost every glyph in my complete gameplay.
Looks like we're nearing the lull in donations. Probably will drop down to ~50k a day till the last 2 or 3 days.
As sick as everyone must be to the comparisons to MN9, I wasn't aware at how well Bloodstain's first day did compared to it (even ignoring MN9 must've had a very short first day judging from the graph)
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Not hard to imagine we'll end up the north side of 3 million by the end of it.
MN9 I'd a bit of a tough comparison due to the atypical campaign it had. It wasn't a short day, it just took a while for awareness to build. It had really good legs too. Regardless I think this one could make it to 4m. Its keeping pace with the biggest game kickstarters, and it will have a pretty high average pledge due to the $28 minimum. Their social media stuff will keep it going too.
That could happen if the user numbers of Kickstarter were growing stronger. If you look at the number of backers, the Double Fine one hat about 90.000. Sure the average pledge was rather low, but thats to my knowledge still the highest backer size for any video game KS.I guess I wasn't fully aware that the current record holder for video game kickstarter is Torment at almost 4.2 million, then pillars at almost 4, MN9 with 3.8, and Double Fine at 3.3.
I must've just turned my brain off at some point with the crowdfunding news and had thought the donation amounts had been reaching much higher.
The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.
OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.
SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.
When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.
That being said I personally love all the crazy and unique items and things that SotN has.
Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.
Any chances we think of this having a final pre-E3 funding push with the the publishing backer revealed? Lots of companies will do E3 "pre-hype", it doesn't have to one of the companies with conferences.
The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.
OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.
SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.
When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.
That being said I personally love all the crazy and unique items and things that SotN has.
*sigh* Unless you are talking about radio silence since this particular update I don't know what to say. They sent this update to backers via email detailing among other things some particulars about the "8-bit level" last evening at 5:23 PM PDT, only a little over 16 hours ago.Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.
I received a Kickstarter update email (apparently the second) and it had this to say about the "8-bit level".
One section of the castle will feature an area that Miriam can traverse in beautiful retro graphics. We've been referring to this section as the “8-bit Level” internally, although it may be closer to 16+ bit depending on how we mix it with the full game. While a full-blown 8-bit game doesn't fit into the game's budget, backer support will allow us to have fun with the development and create a little retro magic in our game.
"Although it may be closer to 16+ bit depending on how we mix it with the full game" is probably the most interesting tidbit. I'd prefer the visuals to resemble SOTN if the "level" is just a hidden area of the castle, but a more linear "level" in the "classic-vania" style might fit more for "8-bit" visuals (though a Rondo of Blood look would be cool). Personally I hope whatever they make is as optional as possible, as it would be distracting I think for the "level" to be a mandatory part of each playthrough.
I'd even prefer them to keep the area from being necessary for a 100% run, the best implementation (if the "level" must be incorporated directly into the game's world) honestly would be a certain item that if equipped transforms a certain area (or the whole castle with more funding) into a 16-bit style. That way, the location is only "retro" should the player find the easter egg item and choose to use it.
Speaking of updates, I pledged to the kickstarter but I never received any email updates. I wonder why
Perfect analysis. Exactly why SoTN isn't my preferred Castlevania anymore.The reason I love OoE was because there wasn't ever really an "over powered" solution to a problem. Even nitesco which was undoubtedly the strongest spell didn't work well in all situations. Particularly against that big ass mechanical horse boss.
OoE really asked you to build your 3 glyph sleeves well so you'd have a wide range of skills at your disposal, the game never really felt like you could just grind your way past some of the challenges or anything, you actually had to learn the boss mechanics and get past it using your own wits.
SotN while an incredible game almost felt like there was always some way to cheese your way through a sequence, either using bat or something to just skip entire hall ways of enemies. The best way to get challenge out of SotN was self imposed limitations like, don't use soul steal, don't get the jewel knuckles, don't farm a crissaegrim, don't get the shield rod, don't get this don't do that.
When it's just alucard with a simple yet strong sword and good shield the game feels more "correct". I say that because when I play like that I actually have to learn boss patterns, I actually care when I get hit, I actually have to do things, unlike when you've got two heavenly swords or whatever and you can just stand in the safe spot of a boss room and throw them around.
That being said I personally love all the crazy and unique items and things that SotN has.
Queen of Hearts, dude. It's insanely powerful, and I'd argue balances out against hard mode pretty well for OoE. (more frequent combination super attacks)
Here's a SOTN self imposed limitation I dont know if I could compel myself to stick to due to muscle memory: not using spells unless my bar is full and blinking. I'm just so used to using them all the time, but Igarashi called them cheat attacks....I feel so DIRTY now.
It's not really Alucard's fault he's so beautiful and strong.
Radio-silence from devs and PR firm running campaign is weirding me out. No updates or anything, just a small art.
Is it me or does Gebel have cleavage 0.o?
Queen of hearts is a reward for finishing your second run through of hard mode isn't it? It is really nuts but it's still a nice "you did it now go nuts" reward, meanwhile the crissaegrim is just right there in SotN.
Lmao, the only spell I ever found worth using was soul steal, because it truly is insanely powerful. It basically full heals you and kills most mook enemies on screen. It really is a cheat attack.
Yea.. Way to effeminate for me.. Could easily be a lady there...
Also... "Blood-Stand"?? Lol
If you connect to Castlevania Judgement from the main menu ONCE, all your future playthroughs will start you off with Queen of Hearts and like...some gauntlets and a hat, I believe. I feel it adds an interesting element to the game (at least on hard mode)
SotN...I use tons of spells. Hellfire is a nearly free teleport, tetra spirit is fantastic, and then there's the various weapon spells and shield rod combinations...Dark Metamorphosis and Summon Spirit are really just intro spells, but everything else is nuts when used right..
Oh huh I forgot connectivity to judgement did that, I never owned judgement so that's probably why I forgotQueen of hearts is really fun to use.
I think the only times I ever used hellfire were when I was trying to put in soul steal too quickly haha, never thought to use it as a full screen teleport, neat idea - I'll keep it in mind for my next play through. Dark metamorphosis I really only used it to put the red aura around alucard because I thought it looked awesome.
Death Ring is the best ring. I hope there's an equivalent in this game.
SoTN just gets horribly easy once you've beaten it once.
I'm sure Galamoth is supposed to be the hardest boss in the game but I can't hear anything over his screams as I dice him apart in a couple seconds with my double Varda Ring infused Crissaegrim.
SoTN just gets horribly easy once you've beaten it once.
I'm sure Galamoth is supposed to be the hardest boss in the game but I can't hear anything over his screams as I dice him apart in a couple seconds with my double Varda Ring infused Crissaegrim.
Does anyone think we should compile a list of suggestions in a dedicate thread, have a cut off date of a few days from now, then send the "complete" list en masse with each of our backer accounts to the devs via the "Contact me" option?
Does anyone think that would work?
SotN gets horribly easy once you get the ability to damage enemies as Mist...
I will actually start Bloodstained on Nightmare after playing a bunch of Castlevanias. I love the exploration, but to be fair, they tend to be relatively easy games (maybe not the level-based ones, but the Igavanias are).
You only get poison mist at the very end of the game thoughSotN gets horribly easy once you get the ability to damage enemies as Mist...
I will actually start Bloodstained on Nightmare after playing a bunch of Castlevanias. I love the exploration, but to be fair, they tend to be relatively easy games (maybe not the level-based ones, but the Igavanias are).
You only get poison mist at the very end of the game though
Right, but that's before you've beaten it once =P
Anyway, I don't think it's thaaat late, I remember beating quite a few bosses with it after I got it.
Standing in his electric shower with the Beryl Circlet can be amusing. He's a bit more of a challenge with Richter though.