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Koji Kondo comments on TP

OoT had some fantastic music, i remember playing it again straight after WW and thinking, for midi tunes, this sounds awesome. Windwaker was weak in comparison.

And its good to hear Nintendo have finally discovered orchestrated music, id love most of their epics to use huge musical scores. Im looking foward to listening to it, might even buy it this year..
 
I'm not including the little "jingles" and whatnot. There is plenty of music throughout the game, and I hate every single tune outside of the one I mentioned.

I had a similarly disappointing feeling with the Twin Snakes soundtrack. Sure theres 70+ tracks there, but the same track will be on there three times for each added level of "alert" -- and they're not really proper tunes, they're more like loops. Compared to the fantastic MGS3 soundtrack... I mean right there you can see where Hibino / Gregson-Williams' priorities were.

Twin Snakes has no soundtrack. What you likely have is the game rip that was made. It includes only the in game music (no cutscene music) and is poorly mixed (all loops are their own track). An actual soundtrack would be much better. The music in TTS is actually pretty good (though not as good as the original).
 
I really enjoyed the Wind Waker music. I don't know, but the overworld music was a refreshing change of pace I thought for the Zelda franchise, with it's subtle variation of the classic overworld theme. Hot damn was the Wind Waker an underrated game. WTF is up with that anyways? First you have perhaps the most underrated and underappreciated game EVER in Majora's Mask, and now even its sequel doesn't get the credit it deserves. Fuckin' wack majority and their distaste for the beautiful cel graphics.
 
For those who've forgotten or don't know, Super Smash Bros. Melee had fully orchestrated music throughout the entire game. So I wouldn't take too much heart for the future of it in Nintendo games from this one title having it (to whatever degree), it will have been 4 years since Melee was released when TP comes out and, as far as I know, no other Nintendo game has used it in that time.

It bodes well for future Zelda releases though. It'd be beyond strange for Nintendo to go back from orchestrated to non-orchestrated from one release to the next, especially when moving to a more powerful system with larger disc space.
 
Mama Smurf said:
For those who've forgotten or don't know, Super Smash Bros. Melee had fully orchestrated music throughout the entire game.

Wrong. Only about 6 tracks are orchestrated, the rest is all syntehsized...just like Xenosaga. :P
 
Really? Damn you ears! I really can't hear the difference, not on any speakers I've used anyway.

Hang on, that's a good thing.
 
The only problem with orchestrated music is that it doesn't lend itself well to interactive music and malleability.

Then again, few game designers using chip music bother working with that anymore, so it's not a major loss.
 
DavidDayton said:
The only problem with orchestrated music is that it doesn't lend itself well to interactive music and malleability.

Then again, few game designers using chip music bother working with that anymore, so it's not a major loss.

It can be done, two pre-recorded music tracks can be blended together seamlessly. MGS3 does this when changing from "caution" into "alert" mode. Depends on the developer, I guess. :P
 
jett said:
It can be done, two pre-recorded music tracks can be blended together seamlessly. MGS3 does this when changing from "caution" into "alert" mode. Depends on the developer, I guess. :P

yeah, but that's more work than you need to do the same with midi.
 
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