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Konami + DS = ??

Lost in Blue

lost_in_blue_20050130.jpg
 
gamergirly said:
I cant take it anymore, I gotta get me a DS


Ugh. I'm in the opposite position. Mine was stolen on Monday. Just about the same time all the good releases are going to start to trickle in (Kirby, Meteos).
 
Winning Eleven/PES is the game I'm waiting for from Konami. Its been announced, but has no release date yet.
 
DenisDuckFat said:
Metal Gear is the worst series ever.

Kojima's father should have been castrated as a boy.

Stealth is for losers.

He so cute!

Anyway, Lost in Blue was neat. Konami actually had to get permission from Nintendo to allow you to close the lid as a gameplay mechanic for the cooking mini-game.
 
Donnie said:
Winning Eleven/PES is the game I'm waiting for from Konami. Its been announced, but has no release date yet.
I'm a huge WE/PES fan, but I don't see the DS version being very good.
 
Sapienshomo said:
Ugh. I'm in the opposite position. Mine was stolen on Monday. Just about the same time all the good releases are going to start to trickle in (Kirby, Meteos).

Wouldn't the opposite position be "Man, I've gotta not get a DS!" Your situation, "shit, now I got to get another DS."

So it's kinda the same situation, right?

In any case, I'm really sorry you got robbed. That's horrible.
 
Konami has confirmed 13 titles for Nintendo DS:

- Boktai
- Castlevania Dawn of Sorrow
- Dragon Booster
- Frogger: Helmet Havoc
- Ganbare! Goemon
- Lost in Blue
- Powerful Pro Baseball Series
- Prince of Tennis 2005: Crystal Drive
- Pro Evolution Soccer Series
- Teenage Mutant Ninja Turtles 3: Mutant Nightmare
- Vandal Hearts
- WINX
- Yu-Gi-Oh: Nightmare Troubadour
 
Agent Dormer said:
He so cute!

Anyway, Lost in Blue was neat. Konami actually had to get permission from Nintendo to allow you to close the lid as a gameplay mechanic for the cooking mini-game.

That's awesome! Where did you hear this?
 
typhonsentra said:
That's awesome! Where did you hear this?

I was playing it at E3, heh. The first time I did it I opened up the DS too late and I overcooked my food. It took me a couple tries (you can mix a wide variety of ingredients, then you also have spices too) before I got something that my on-screen avatar found to be worth eating.
 
Agent Dormer said:
I was playing it at E3, heh. The first time I did it I opened up the DS too late and I overcooked my food. It took me a couple tries (you can mix a wide variety of ingredients, then you also have spices too) before I got something that my on-screen avatar found to be worth eating.

That's pretty awesome. :lol
 
Agent Dormer said:
He so cute!

Anyway, Lost in Blue was neat. Konami actually had to get permission from Nintendo to allow you to close the lid as a gameplay mechanic for the cooking mini-game.

Just out of curiosity, why would they need Ninty's permission for this? I have Survival Kids. Love it. Pity the sequel never came out here.
 
that "lost in blue" game sounds really interesting... great premise for a game and it looks like it really takes advantage of the DS... all these games are starting to make me consider buying a ds, and i don't really play portables.
 
Lost in Blue looks incredible. Great graphics, and it looks like it will actually take advantage of all the DS's features.

I love the title too - it's so beautiful.
 
I'm a huge WE/PES fan, but I don't see the DS version being very good.

Why would it be anything but an excellent handheld Football game? After all KCET don't make bad Football games. Even a basic port with PS1+ graphics, PES4 controls and WiFi would already be brilliant to play on the go.

Then they could add touch screen features. Like for instance on the fly formation changes. Just pause and use the stylus to completely change your formation in seconds using the map on the bottom screen. Or in game player direction, tell players to make runs or to move into gaps in the defence by drawing lines on the map (unpause and they do as you directed). Again something you could do trivially in seconds on DS (so you wouldn't lose the flow of the game). Or what about completely customisable strips and flags, just draw your strip patterns and flag graphics with the stylus. Sounds great to me.

Or even more ambitious, voice control. Give each player on your team a nickname and then give them simple commands. Like telling them to drop short, or to make a diagonal run ect.
 
Just watched the Lost in Blue trailer, what can I say.. wow. I wasn't interested in this game at all, but now I'm going to import it as soon as its released.
 
God, Lost in Blue sounds so fucking cool. Who would have thought that closing the DS could be a gameplay feature? Konami is just pissing on the Cube, but lavashing pure liquid sex upon the DS.
 
Just out of curiosity, why would they need Ninty's permission for this?
Nintendo has some sort of manditory thing with the DS, saying that if you close the DS it has to engage a "sleep mode".

Sleep modes are nothing new. A bunch of GBA games had them. But it was completely voluntary and unorganized.

Nintendo stepped up and said "shut system = obviously not playing right now = sleep mode". But, it seems that if you have an idea that's even better than a sleep mode, Nintendo's apparently flexible and willing to listen.
 
ruby_onix said:
Nintendo has some sort of manditory thing with the DS, saying that if you close the DS it has to engage a "sleep mode".

Sleep modes are nothing new. A bunch of GBA games had them. But it was completely voluntary and unorganized.

Nintendo stepped up and said "shut system = obviously not playing right now = sleep mode". But, it seems that if you have an idea that's even better than a sleep mode, Nintendo's apparently flexible and willing to listen.

Interesting. Which essentially confirms the suspicion that close-clam-shell = auto-sleep, yet Nintendo had the sense to allow a software override? Still don't see why Konami would have to ask Nintendo about that, I would imagine that such commands would have been provided with the SDKs, no?
 
Obviously it's going to be a feature limited to just cooking, so I don't see the big deal. I mean, who's going to want to have their DS go to sleep in the middle of a few second interval in a minigame, especially when such a feature enchances the experience a tad? Plus there's a good chance it's used to enter sleep mode in all areas outside of cooking.
 
woow thats SEXXYYY..


I've seen that vid before(los in blue), but never really watched it if you know what I mean..


GOOOOOOOOOOOOOOOOOOO KONAAAAAAAAAAAAAAAAAAAAMI :D
 
Interesting. Which essentially confirms the suspicion that close-clam-shell = auto-sleep, yet Nintendo had the sense to allow a software override?
You can't use me as a confirmation for anything, because I'm basically just a message board hobo. :lol

But I gather that yeah, the sleep mode is software (triggered by a button mechanism in the hinge). I think it's so that if a game conflicts with the sleep mode somehow (makes it crash or something), they can just re-write the sleep mode that the particular game uses, rather than re-writing an entire game engine. The SDK probably says how to do it, but comes with strict instructions saying that if they take it apart, they have to put it back together again when they're done.

In the face of strict instructions, Konami had to ask for "permission" to do something better. Reminds me of school, when someone would occasionally outsmart the teacher.

AFAIK, someone was saying that some of the free game downloads that Nintendo was giving out at E3 or somewhere didn't all have properly working sleep modes. They were free, so nobody really cared that they weren't fully tested, but it does seem to tell us that the sleep mode is just software.
 
Closing the lid and sleep mode are two different things. The "closed" switch is a bit in the buttons_xy register, essentially it's part of the keypad input. The sleep mode is a bios call. They're both accessable from the ARM7 cpu.
 
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