A worthwhile read.
These are the portions I felt were very whiny and missed the point.
Newsflash: You aren't selling an investment pitch to people whose primary motivation is looking to turn a profit. You're selling a pitch to people looking for a vision to being completed.
We are entitled to having high expectations on your sales pitch. So you have to do a really good job convincing us changing directions is still worth our investment.
The entire supporting argument feels like the person talked about in this section oversimplifies the reasons this misconception exists.
Unlike film which went from rotary to color gaming has seen big shifts in visual presentation.
As a former child of the 80s and 90s it's not hard to understand why better visuals is looked at as better and more technical work involved. There simply wasn't a broad understanding of how much work was involved cramming in information into Ataris, Genesis, etc. devices.
The misconception is further compounded by how publishers and game developers (thinking of the likes of Id and Squaresoft) advertised 3D graphics as the 2nd coming and 2D took zero skill.
This whole section is a misfire. Every other section briefly tries to get at the heart of why this misconceptions exists but here the effort wasn't there.
The most annoying aspect is that many devs clearly disagree with the way this section is structured because certain devs will solicit feedback from fans are just flat out take ideas from fans and implement them. (Personally have been in 2 communities where the latter happened).
I do hope people read the article and take the following sections more to heart if they haven't already.
These are the portions I felt were very whiny and missed the point.
Misconception: A Good Idea Is All a Game Needs
With the volume of crowdfunded games its certainly turned into a problem for both developers and players. A player backs a game based on a slick pitch and expects the game to deliver on the promises of that pitch. Anytime an idea is mentioned during development on a forum, live stream, or Tweet, fans treat those as confirmed features. A developer treats an idea as a starting point and expects things to change during development. This disconnect is what causes trouble. Theres a whole lot of unsexy grind during game development that takes up a lot of time that gets glossed over when developers pitch games. Any added feature has a cost to development time. Things like optimizing, development tools, asset organization, updating middleware, testing and bug fixing can take up a significant portion of development that have zero to do with implementing features that the player is excited about. Things always take longer than you think. Theres no one solution to this problem other than constant communication and not over promise.
Newsflash: You aren't selling an investment pitch to people whose primary motivation is looking to turn a profit. You're selling a pitch to people looking for a vision to being completed.
We are entitled to having high expectations on your sales pitch. So you have to do a really good job convincing us changing directions is still worth our investment.
Misconception: Realistic Graphics Mean a Better Game
The entire supporting argument feels like the person talked about in this section oversimplifies the reasons this misconception exists.
Unlike film which went from rotary to color gaming has seen big shifts in visual presentation.
As a former child of the 80s and 90s it's not hard to understand why better visuals is looked at as better and more technical work involved. There simply wasn't a broad understanding of how much work was involved cramming in information into Ataris, Genesis, etc. devices.
The misconception is further compounded by how publishers and game developers (thinking of the likes of Id and Squaresoft) advertised 3D graphics as the 2nd coming and 2D took zero skill.
Misconception: Players Always Know Whats Best for a Game
This whole section is a misfire. Every other section briefly tries to get at the heart of why this misconceptions exists but here the effort wasn't there.
The most annoying aspect is that many devs clearly disagree with the way this section is structured because certain devs will solicit feedback from fans are just flat out take ideas from fans and implement them. (Personally have been in 2 communities where the latter happened).
I do hope people read the article and take the following sections more to heart if they haven't already.
Misconception: Everything a Developer Does Is for Profit
Misconception: Game Developers Dont Care About Bugs
Misconception: All Game Developers Are Rich