LowEndTorque
Member
Pastebin looks like a troll's paradise right now. I'm tempted to type up ridiculous fake specs pretending to be a developer and put them on pastebin just to see if it ends up posted on GAF in one of these threads.
It's disappointing that MS decided to take their fans on this ride, Nintendo style. The core of Xbox fans care about tech and graphics, so it's a shame that they have to suffer through this.
So many hoping for more, it's gonna be a rough launch.
It's disappointing that MS decided to take their fans on this ride, Nintendo style. The core of Xbox fans care about tech and graphics, so it's a shame that they have to suffer through this.
So many hoping for more, it's gonna be a rough launch.
Relax dude. First world problems.
Lets not overdramatise videogames. I just watched The Impossible and hearing you speak like this about games just sounds...fucked up to be quite frank.
This is not true anymore, even for the PS3 with its weird architecture. Sony has caught up and maybe even exceeded.1) their tool chain to be better than Sony, encouraging developers to lead in their platform
This is not true at all, this isn't 2006. AAA developer relationships are the same and Sony has a big lead with the indies.2) developer relationships being better coming out of the current gen
These two are most likely correct, except I doubt the moneyhats will come to anything significant in big games.3) marketing spend bridging any perceived gap in performance (I expect Ms to outspend Sony here a lot)
4) moneyhts for 3rd party exclusives.
Now think about how fucked up it is those people from The Impossible are overdramatising a natural disaster when there are innocent people out there being tortured for months on end, after they watched their sons getting executed and their wifes and daughters raped in front of them.
I'm pretty relaxed, you're the one who came all passive aggressive. And now you've added a ton of weight to what I posted...
Don't take it so literal folks...jesus.
This is not true anymore, even for the PS3 with its weird architecture. Sony has caught up and maybe even exceeded.
Well, you'd be wrong. These were bets everyone was placing 3-4 years ago. No RAM supplier in the world could have told them GDDR5 in 4Gb densities would go into mass production Q1 in 2013. Semiconductor production schedules get fucked up ALL THE TIME. 8GB of GDDR5 would have looked super-risky. And you can't sit on a decision as important as your memory interface. That is fundamental to a system design (just look how much additional work was required in Durango adding ESRAM to the APU, plus the Move Engines!). MS took the sure thing with 8GB DDR3. Sony bet on unified, high memory bandwidth and were prepared to make due with on 4GBs because that was the only thing anyone could say with any confidence would be possible for a fall 2013 launch. By the time 8GB of GDDR5 started to look viable everyone was locked into their silicon already. By chance, a quirk of GDDR5 allowed Sony to upgrade the PS4 to 8GB without changing anything about their chip or motherboard. MS was 3 years deep in a DDR3/ESRAM design and couldn't change anything without setting themselves back by a year at least.
I disagree, I think it would have been planned ahead of time if the 4Gb chips became available. I mean these chips don't just randomly get made one day, years of research and manufacturing costs go into these production plants, Sony would have known beforehand that they were likely to be ready around now or even late in the year if there were problems.
And I'm pretty sure your wrong with the chip placement, Sony has supposedly already designed the board so the chips could be swapped out. The 2Gb chips were already clamshelled on the board so that a literal swap would double the memory, it wouldn't make sense that they had 4GB memory from 2Gb densities just on one side as they could have just clamshelled them to reach 8GB already before 4Gb densities were available.
This is a joke post right?
Say it is.
Consoles...serious business...seriously.
This is not true anymore, even for the PS3 with its weird architecture. Sony has caught up and maybe even exceeded.
Of course the example I said is a joke, it's a stupid comparison. Like yours.
How could you be so affected by a bit of hyperbole, that you needed to bomb my comment in such unnecessary way?
Clearly I wasn't saying this was the worst thing in the world. Or that it was comparable to loss of life...
Your initial post was just so full of drama.
In the end, we're talking about videogames. You'd think people lose sleep over this stuff the way some people talk.
I'm relatively confident people will find a way to move on with their lives after going through the trauma of dealing with the Xbox being weaker than the PS4.
Yeah and said fans are pathetic all the same, the whole platform console warrioring thing is just nonsensical to me. I could never get that deeply vested in plastic and silicon backed by a publicly traded entity who clearly at no point gives a fuck about you. I guess it's that apathy thing I do.
/shrug
I would be very very surprised if in five years Sony have 'caught up and maybe even exceeded' a company that has 30+ years of experience providing development suites.
It's hardly MS's first rodeo either, and it's been 7 years with high pressure on ease of development from companies like Apple and Google since they created the 360. Their latest desktop OS has been deliberately built to make development as easy and have as low a barrier to entry as possible, and they're pushing to universalise development tools across all their platforms as far as possible.Modern Sony dev tools run on top of Microsoft's Visual Studio. The PS3's linker is apparently way faster than the 360 equivalent which saves devs tons of time. And the Vita SDK has been held up as the best development environment for any game machine ever. The PS4 architecture is also less complicated and more straightforward than Durango's messy ESRAM/Move Engine design. We have every reason to believe PS4 will be the easiest to code on. It's silly to act like MS is unassailable. This is hardly Sony's first rodeo, and the crisis that the Cell architecture created for developers led directly to a huge effort within Sony World Wide Studios to improve the tools, documentation and create useful libraries.
Besides, MS has 30+ years in OS development too, but to this day every other version they release is a trainwreck.
Besides, MS has 30+ years in OS development too, but to this day every other version they release is a trainwreck.
It's hardly MS's first rodeo either, and it's been 7 years with high pressure on ease of development from companies like Apple and Google since they created the 360. Their latest desktop OS has been deliberately built to make development as easy and have as low a barrier to entry as possible, and they're pushing to universalise development tools across all their platforms as far as possible.
The fact that every other iteration of Windows is crappy has no bearing on the situation so far as I can tell. OS development has different pressures to tool chain development.
this is not true. and as for its last OS its better than win 7. You can say whatever you want about the UI but win8 is faster and runs better than win7.
OK, then you explain why it's impossible for a Sony SDK built on top of Visual Studio using industry leading profilers, linkers, compilers and libraries to develop on a fundamentally simpler and more powerful underlying hardware design can't possible match up to Microsoft's development environment.
The UI is the trainwreck.
OK, then you explain why it's impossible for a Sony SDK built on top of Visual Studios using industry leading profilers, linkers, compilers and libraries to develop on a fundamentally simpler and more powerful underlying hardware design can't possible match up to Microsoft's development environment.
There is only so good your software suite can be, after that it's about the hardware underneath. If both have hit the dev environment ceiling, all that's left is Durango's more complicated hardware design.
The UI is fine for tablets. The 'Desktop' screen is fine for PCs. The issue is pushing it as a hybrid and the real issue people have had with Win8 is the inability to boot straight to Desktop by default, which is something that is rumoured to be addressed soon.The UI is the trainwreck.
OK, then you explain why it's impossible for a Sony SDK built on top of Visual Studio using industry leading profilers, linkers, compilers and libraries to develop on a fundamentally simpler and more powerful underlying hardware design can't possible match up to Microsoft's development environment.
The UI is the trainwreck.
Modern Sony dev tools run on top of Microsoft's Visual Studio. The PS3's linker is apparently way faster than the 360 equivalent which saves devs tons of time. And the Vita SDK has been held up as the best development environment for any game machine ever. The PS4 architecture is also less complicated and more straightforward than Durango's messy ESRAM/Move Engine design. We have every reason to believe PS4 will be the easiest to code on. It's silly to act like MS is unassailable. This is hardly Sony's first rodeo, and the crisis that the Cell architecture created for developers led directly to a huge effort within Sony World Wide Studios to improve the tools, documentation and create useful libraries.
Besides, MS has 30+ years in OS development too, but to this day every other version they release is a trainwreck.
And most likely, Sony knew MS specs as well, somehow and has reacted to that.
It would be so cool to know the design philosophy and the idea/thought with Durango.
The videogame business has changed so much and to have an "all in one"-machine is more accepted now. The company who has the best approach to all-in-one is most likely the one that will succeed the best.
Your initial post was just so full of drama.
In the end, we're talking about videogames. You'd think people lose sleep over this stuff the way some people talk.
I'm relatively confident people will find a way to move on with their lives after going through the trauma of dealing with the Xbox being weaker than the PS4.
Well, that didn't really help this gen, as arguably PS3 was a better media device, due to Blu-Ray and services like Netflix not being locked behind a paywall. It's still up in the air, whether XB3 will also have a paywall, or if the Blu-Ray playback is unlocked via a separately bought remote control, like the DVD playback in the first Xbox.
EDIT: Not to mention, what kind of services will be available outside of USA; limited features don't really encourage paying for XBL.
That's the standard code for "hi guys, I'm just trolling" directed to the tech-literate parts of the audience.Full real time ray tracing and global illumination at 1080p/60fps sounds plausible to you?
Making the PS4 developer friendly was/is one of Cerny's chief concerns this generation, as is Sony's peddling of the console as gaming-focused first and foremost.
Comparatively, no-one can say with a straight face that MS is putting as much importance in these things going by the rumoured specs.
So its actually more plausible that devs will be able to push the PS4 closer to its potential than the NextBox, from a software tools and hardware pov. I don't know why people are acting incredulous at the idea.
Plus lets be serious - the NextXbox has all those rumours of significant memory and processor resources being partitioned off for non-gaming functions.
OK, then you explain why it's impossible for a Sony SDK built on top of Visual Studio using industry leading profilers, linkers, compilers and libraries to develop on a fundamentally simpler and more powerful underlying hardware design can't possible match up to Microsoft's development environment.
The UI is the trainwreck.
There is only so good your software suite can be, after that it's about the hardware underneath. If both have hit the dev environment ceiling, all that's left is Durango's more complicated hardware design.
But that´s the trick..
Most likely, MS will manage to handle the, according to you, "messy design" of Durango in a way that it will seem like a breeze to work with it.
Anything else would be strange, that a software company would design a hardware, that not even themselves can manage to write software for..
where is the logic in this?
The hardware design is barely more complicated. It's not a PS3 to 360 comparison where developers on the PS3 were dealing with seven extra coprocessors and a split memory pool. Also, we don't actually know how much of the hardware in the new Xbox is actually visible to the developers. If Microsoft have a policy of discouraging 'coding to the metal' like the rumours suggest, that will make development more easy, not less.
And you know this how? Nothing has been announced yet. You don't know shit about their stance towards developers and games. I know for a fact that you are pulling this out of your ass because nothing has been announced yet. Even as a rumor, I've yet to see one that suggests ms will not be developer friendly or give a shit about games. The logical jumps you are making to reach your conclusion are ridiculous. Jesus fucking Christ, this thread.
Memory bandwidth is a very much a limiting factor that will be prove to be a significant obstacle.
Your premise is unreasonable: If the next Xbox actually turns out to be quite significantly underpowered compared to the PS4 (like all believeable rumours so far suggest) and has a comparatively restrictive set of unique challenges (mainly memory bandwidth), not even good development tools will be able to hide that fact: It will influence engine and game design.
It's not about not being able to manage to write software for the hardware, it's about the hardware design influencing the software side heavily.
Memory bandwidth is a very significant limiting factor that will be a significant obstacle.
if u look at netflix in the country where ppl most use it (usa and canada) xbox sold more than ps3
here in europe where in most country netflix there isnt.....trust in me (i got both console) x360 have lots of apps to stream movies ala netflix while ps3 can just stream low quality movies from the web (most of the time pirated)
on br and dvd......in the years of x360 and ps3.....dvd was sold and rent more than br....
so to be honest the only advantage ps3 had over xbox ..was the web brower..(that was a shit but still was better than nothing)
Making the PS4 developer friendly was/is one of Cerny's chief concerns this generation, as is Sony's peddling of the console as gaming-focused first and foremost.
Comparatively, no-one can say with a straight face that MS is putting as much importance in these things going by the rumoured specs.
You guys need to both chill before Nirolak comes in here and gives you a stern talking-to.
Can't we all be grown-ups and treat each other with respect?
Yet the PS3 was announced to be the most popular non-PC device for Netflix worldwide in December 2012; http://www.theverge.com/2012/12/4/3727556/playstation-3-number-one-netflix-streaming-living-room.
I dunno about other European countries, but Netflix became available on PS3 in the last autumn here in Finland. From what I've read the Netflix app works better on PS3 than 360, but I have no personal experience on the latter.
While DVD is still more popular than BR, the BR playback has definitely been essential for the PS3's relative success as a media player. And the fact, that it was the cheapest and best BR player for quite a while after its launch.
Man it is depressing being in this thread.
Man it is depressing being in this thread.
Full real time ray tracing and global illumination at 1080p/60fps sounds plausible to you?
Making the PS4 developer friendly was/is one of Cerny's chief concerns this generation, as is Sony's peddling of the console as gaming-focused first and foremost.
Comparatively, no-one can say with a straight face that MS is putting as much importance in these things going by the rumoured specs.
Firstly, calm the hell down with your idiotic, aggressive response. This is not n4g.
Read the words 'based off rumoured specs'. That's all we can debate at the moment, isn't it.
And I'm not suggesting MS won't be developer friendly, I've not said that anywhere.
Making the PS4 developer friendly was/is one of Cerny's chief concerns this generation, as is Sony's peddling of the console as gaming-focused first and foremost.
Comparatively, no-one can say with a straight face that MS is putting as much importance in these things going by the rumoured specs.
So its actually more plausible that devs will be able to push the PS4 closer to its potential than the NextBox, from a software tools and hardware pov. I don't know why people are acting incredulous at the idea.
Plus lets be serious - the NextXbox has all those rumours of significant memory and processor resources being partitioned off for non-gaming functions.
Actually, it's pretty fucking hilarious that you make a post like that, then you call my post idiotic.
This was your post:
Your basic premise is that because there are some rumors that point to Durango having lower specs, "no one can say with a straight face" that MS is putting much importance into "these things," by which you mean making Durango developer friendly and making it gaming focused. Ironically that's something I'd expect on N4G, not on GAF. But yeah, I'm the one being idiotic.
You don't even know what you are talking about. At all. You don't know anything about the specs, you don't even understand anything about the rumored specs that were released, or memory requirements to run an OS on a console. You pretty much don't know shit.