Kotaku: Sony is working on a ‘PS4.5; briefing devs on plans for a more powerful PS4

LOL @ those who want a 4K upscaler console. Who exactly wants such a console in 2016 when a damn TV can do 4K upscaling already?

At least accept that PS 4.5 is a real deal. It may not be usual 8x upgrade, but it's 4x upgrade which can drive PSVR 2 just fine when it's out in 2018.
 
LOL @ those who want a 4K upscaler console. Who exactly wants such a console in 2016 when a damn TV can do 4K upscaling already?

At least accept that PS 4.5 is a real deal. It may not be usual 8x upgrade, but it's 4x upgrade which can drive PSVR 2 just fine when it's out in 2018.
If it:s out in 2018, why still call it 4.5? PS5 would be perfect then.
 
Not really. Most games so far have to sacrifice the Resolution and other stuff to achieve 60fps.
With new Hardware you could get both things improved.

I mean for example Quantum Break and Star Wars Battlefront are 720p! on XboxOne. If Microsoft releases new Hardware Devs could add some kind of new Hardware Profil to the game and allow it to run at 1080p/60fps on the new Hardware.

it shouldnt be much work for the Devs. They already use some kind Hardware Profiles. In every game you find this "Durango" or "Orbis" Profiles when you data mine a pc version of a multiplatform game.

ND could have got U4 SP running at 60fps, but they wouldn't have been able to animate Drake's chest hair and probably some other, more useful physics using the same math/routines.

60fps is always a design decision on a fixed platform, even with improved hardware.

For example: that extra power could be used to use more expensive AA techniques, add some AF (lol) or have better physics, or lighting. OR they could cut that back, and go all out for framerate, and hit 1080/60.

I agree that the extra oomph would be better served getting framerate up - I'm not especially sensitive to it, but I know the difference and prefer 60 - rather than boosting gfx to 4k and still running at 30.
 
An upscaler would actually make sense, if it is fast, as those in many in 4K TVs are not, causing input lag on 1080p sources. Then add native Blu-ray 4K support and of course for apps like netflix, put it in a slightly smaller casing - hopefully keep it cool and quiet in the process - and you have a nice PS4 revision. It could even contain the VR breakout box functionality with a second HDMI just to reduce cable chaos.

This is what would actually help the PS4, unlike most of the speculated things in this thread, which would plain kill off PlayStation. And it would explain the rumors. Everything will be fine. :)

I agree. These improvements are perfectly reasonable for a mid-generation refresh. Retain the core architecture to keep the 'Optimize for 1, optimize for 36 million' philosophy, while adding features that will keep PS4 relevant on store shelves after PS5 is a thing.
 
Not really. Most games so far have to sacrifice the Resolution and other stuff to achieve 60fps.
With new Hardware you could get both things improved.

I mean for example Quantum Break and Star Wars Battlefront are 720p! on XboxOne. If Microsoft releases new Hardware Devs could add some kind of new Hardware Profil to the game and allow it to run at 1080p/60fps on the new Hardware.

it shouldnt be much work for the Devs. They already use some kind Hardware Profiles. In every game you find this "Durango" or "Orbis" Profiles when you data mine a pc version of a multiplatform game.

That's what he meant when he said "design decision". Except you forgot to include fidelity there. Devs can focus on either one of those three aspects (resolution, fps, fidelity) to any degree they wish.
They traditionally favour fidelity over both resolution and framerate, and will most often sacrifice framerate.

So a "4k capable" PS4 would still have the same problem. Do you make a high FPS game and risk the competition looking better in stills? Or do you go for what's still generally acceptable (30 fps) and max out fidelity.

I think many people don't realize that these things aren't independent of each other.
 
I'd expect at least the home gui (what's it called now? not xmb) would be 4k and 4k video support. Obviously if you have the TV for it all games would technically be output in 4k in an Aaron Greenberg type way, but I doubt that's all there is to it.
 
Sony makes money from software, not hardware.

Their only interest is a growing user base, which is having absolutely no issues ballooning already without spending hundreds of millions of dollars on new machine fabrication and complicating the lives of customers and software developers.
Sony does make money from the PS4 though, I don't know why this is a generally accepted thought.

PS4 was profitable after 3-4 months of releasing (over 2 years ago), costs would have dropped considerably since and considering we haven't had a slim yet, I'd say the chance it was profitable after the couple of price drops is very high.

Anyway I agree that most of the money comes from software as that's how it usually is with consoles. If Sony decide to make a "PS4k" I'd say that it wouldn't even be a problem in terms of fabrication costs as they'll just use profits they've all ready garnered from PS4 instead of eating into RnD money which would be saved for PS5.

I'd say that the time is right for either modular consoles or upgrades every 2-3 years. People are gullible, especially kids and parents, they'll buy their kids the new consoles, the money will drive more advertisement and the general consumer will be more driven towards them because of that.

Also if Sony said the every game will be compatible with the old PS4 I could see a lot of people either upgrading day one, or waiting and upgrading a few months down the line when they have an understanding of what the upgrade brings. One last important thing to remember is that Sony isn't alone in doing this, Microsoft are doing it too. I'd even go as far as saying that of either one of them did it by their selves they'd fail miserably, if both of them do it, it'll be generally accepted by the average console consumer because what other choice would they have? Go to Nintendo?
 
No I meant 2018 for the release date of PSVR 2 which can match Oculus Rift & Vive @ $399. PS 4.5 can be released at the end of this year or hopefully in the next year.

PSVR 2 only matching Rift & Vive? PSVR isn't that far already now, I wouldn't buy such an upgrade and even less at that price.

PSVR 2 will need 4K and or foveated rendering/eye tracking, all of which the new PC helmets will most probably feature by then.
 
What's the big deal exactly?

If you want PS4 gaming in 4k/60 fps then buy a PS4.5.

If you're happy with 1080p/30 fps stick with the PS4.

I don't understand why so people are losing their head over this.
 
Maybe AMD knocked at Sony's door with the recipe for a "PS4.5" 3-4 times faster than the PS4 at a reasonable price, which is perfect for next gen VR experiences.

I think more likely, and more dangerous is that AMD knocked at Sony's door and said...

We can shrink the die, slightly boost the clock speed and add a couple of extra GCN cores and hit your price/power requirements.

And some idiot at Sony thought, yeah were' gonna put HDMI 2 in the slim model anyway, well sell on the back of 4K and the timings right for VR.

Given at this point PS5 shouldn't be too far off in the current sales model (non-iterative) and such a move would intentionally segregate their market base it's a complete bone head maneuver and I credited Sony with a bit more market savvy than that.

If the APU is 3-4 times faster (which is more than the a rumoured GPU speed bump) that would mean some serious R&D on Sony's part and a lot of forward planning. That means this has been planed since before PS4's launch. That means they're looking at proper iteration, PS5 is further away than we think and this should be a good thing all round. That's what I want, but I'm not that optimistic.
 
145 pages of a rumor. At this rate the rumor will have to be true to justify all this controversy. I think this thread will go on until E3.

Klepek, Totillo and Press Sneak Fuck have good dev sources, they would not talk if this was not happening.
https://secure.twitch.tv/patrickklepek/v/55620319?t=18m46s

However, they only know about current news, they don't know what will happen with this. It may come to the market, it may not. We can only speculate about that, which is the purpose of this thread.


Wishful thinking: here's hoping PS4K includes 802.11ac Wi-Fi, something that's so lacking in current console but has now become a standard.
I would like one good WiFi module for general web use, and a separate WiFi module that is used ONLY for home Vita/Android/PC Remote Play. In the current PS4 setup, sharing of its one and only WiFi module causes severe issues.


From what I was told it has to do with psvr so if I was to guess it's a redesign of the hardware. Again I will update this week.

This has to be a new hardware, because the only other thing that they could do is to integrate PU into the PS4. But I don't see the point of that since Sony does not intend to sell just the headset. Every announced PSVR package includes the PU. Heck, even if they upgrade the hardware, PU will 99.9% still remain as a external device.


DYNAMIC CONTEXT SWITCHING BETWEEN ARCHITECTURALLY DISTINCT GRAPHICS PROCESSORS

1. A computer graphics apparatus, comprising: a) a central processing unit (CPU), wherein the CPU is configured to produce graphics input in a format having an architecture-neutral display list for a sequence of frames; b) a memory coupled to the central processing unit; c) first and second graphics processing units (GPU) coupled to the central processing unit, wherein the first GPU is architecturally dissimilar from the second GPU; and d) a just-in-time compiler coupled to the CPU and the first and second GPU configured to translate instructions in the architecture neutral display list into an architecture specific format for an active GPU of the first and second GPU, wherein the just-in-time compiler is configured to perform a context switch between the active GPU and the inactive GPU, wherein the active GPU becomes inactive and the inactive GPU becomes active to process a next frame of the sequence of frames, and turn off the one of the first and second GPU that is inactive after the context switch.


0224_jordan_630x420.jpg

After reading it, this sounds a lot like a patent for a complier technique that enables one CPU to send commands to two local GPUs that have different architectures. Like integrated GPU and a dedicated GPU.
 
Ios-like iterations of consoles WILL happen.

It should come as no surprise that Sony and Ms copies Apples idea here? Apple have, after all, proved that this model really work for phones, pads and media streamers. Why not consoles?

The money is in the service like psn and locking the customer to a platform/store/os.

You buy games for Playstation platform and new games work a bit better on the latest Playstation platform. Down the line games will be released that work on "Playstation 4,5 or later". Again like Ios devices.

It is also better for developers. The same tools (although new versions) will be used for building games on all future Playstation platforms. Yes, just like Apples Ios development

This is good imo, games that perform bad (like Bloodborne) will finally be smooth on the next ps platform.
 
After reading it, this sounds a lot like a patent for a complier technique that enables one CPU to send commands to two local GPUs that have different architectures. Like integrated GPU and a dedicated GPU.

Could it be an external GPU solution? An add on? AMD has been throwing those around recently haven't they.
 
It's a really old patent I wouldn't expect it to be connected. Might have been conceived for vita or ps4 bc.

How old are we talking?

AMD released an external GPU add on for a laptop in 2009 I believe that gave it a massive power boost.

It was a cute little box too, nothing extreme.

Could have perfected it over the last few years and made something exclusively for PS4.

This is the laptop version:

IMG_5625.jpg


The little white box contains a HD3870.
 
AMD released an external GPU add on for a laptop in 2009 I believe that gave it a massive power boost.

It was a cute little box too, nothing extreme.

Could have perfected it over the last few years and made something exclusively for PS4.

The little white box contains a HD3870.

External GPU, while technical possible, seems unlikely. Mainly because USB3 only offers 5Gbps transfer speeds as opposed to 20Gbps the existing closer on die GPU uses with main memory.

If the PS4 had a Thunderbolt interface it'd be an interesting idea (up to 40Gbps transfer) but even then surely we remember Sega 32X? An external addon that only a small minority of users could afford or want is a great idea.

Then again, what do I know?: They've just about to release PSVR - an external addon that only a small minority of users could afford or want...
 
An upscaler would actually make sense, if it is fast, as those in many in 4K TVs are not, causing input lag on 1080p sources. Then add native Blu-ray 4K support and of course for apps like netflix, put it in a slightly smaller casing - hopefully keep it cool and quiet in the process - and you have a nice PS4 revision. It could even contain the VR breakout box functionality with a second HDMI just to reduce cable chaos.

This is what would actually help the PS4, unlike most of the speculated things in this thread, which would plain kill off PlayStation. And it would explain the rumors. Everything will be fine. :)

Agreed. Sony aren't dump enough to fragment the games Market with a half cycle revision and what you've said sounds like something Sony would do, good news all round if true!
 
Ios-like iterations of consoles WILL happen.

It should come as no surprise that Sony and Ms copies Apples idea here? Apple have, after all, proved that this model really work for phones, pads and media streamers. Why not consoles?

The money is in the service like psn and locking the customer to a platform/store/os.

You buy games for Playstation platform and new games work a bit better on the latest Playstation platform. Down the line games will be released that work on "Playstation 4,5 or later". Again like Ios devices.

It is also better for developers. The same tools (although new versions) will be used for building games on all future Playstation platforms. Yes, just like Apples Ios development

This is good imo, games that perform bad (like Bloodborne) will finally be smooth on the next ps platform.

Remeber when Apple proved people want a $500 multipurpose device and the Xbox One was totally successful and smart for going after that segment because mobile 100% applies to console?

Honestly Wii U, Vita and Xbox One should all be clear signals that "just do what apple is doing but with way, WAY less public appeal and mobility" is absolutely not a reasonable way to treat the console or even handheld space.

A PS4 is absolutely nothing like an iPhone no matter how often they release.
 
BluRay UHD (4K)

Don't need to up rate PS4's GPU for that (which is part of the rumour). Don't need a 4.5 console for that. Given the shift to 4K TV's which is happening anyway and how close PS5 should be - it could wait for PS5 no problem.

No a product actually called 'PS4.5' is either a quick fudge design or PS5 is further away than we think.
 
An upscaler would actually make sense, if it is fast, as those in many in 4K TVs are not, causing input lag on 1080p sources. Then add native Blu-ray 4K support and of course for apps like netflix, put it in a slightly smaller casing - hopefully keep it cool and quiet in the process - and you have a nice PS4 revision. It could even contain the VR breakout box functionality with a second HDMI just to reduce cable chaos.

This is what would actually help the PS4, unlike most of the speculated things in this thread, which would plain kill off PlayStation. And it would explain the rumors. Everything will be fine. :)

That would be cool, but it would introduce another SKU to PSVR, and that would cause confusion. What do I need, what is compatible with my console and what is not, etc. Unfortunately the breakout box is here to stay this generation imo.
 
That would be cool, but it would introduce another SKU to PSVR, and that would cause confusion. What do I need, what is compatible with my console and what is not, etc. Unfortunately the breakout box is here to stay this generation imo.

tbh I think it's worth it just to offer a tidier setup. Can worry another cost saving sku without the extras later.
 
What's the big deal exactly?

If you want PS4 gaming in 4k/60 fps then buy a PS4.5.

If you're happy with 1080p/30 fps stick with the PS4.

I don't understand why so people are losing their head over this.

4K/60fps, really? You know that even a 3000$ PC is unable to do that? O_O
 
So Jeff on this weeks giantbomb says its deffo happening..in what capacity we do not know...But they need to get ahead of this. They nailed it that it was good when it was Phil spencer talking about it happening, its not good when its rumours. SOny needs to say something. I wouldnt touch buying a PS4 right now
 
OK, how exactly do you see this working?
PS4 is still at a premium price and the majority of people are still waiting for it to drop to $250/£200 before replacing xbox/ps3.

So if they put out a new PS4 alongside the current one, it'll be more expensive. You piss off all current owners, and make no headway at all into the mainstream.

If they replace the current PS4 with a upgraded one you piss off all current owners and still make no headway into the mainstream.

People will not "upgrade day one" or are gullible, they are not made of money and will be fucking furious.

Yeah, I'm not seeing this leading to any really positive outcome for Sony unless they have some ridiculously generous trade-in program AND somehow re-market the current PS4s.

Most of my fairly-well-off friends still haven't upgraded as you say, and the ones that have, well, they would be magnificently pissed off by this.
 
OK, how exactly do you see this working?

I've argued in more detail over in the iteration thread (were this discussion probably belongs) but in general terms...

PS4 is the current lead platform and remains so for another 5 years. A PS4.5 arrives in the 2017 time frame (4 years after launch). PS4 retails under £200, PS4.5 retails around £350. When PS5 is released 4 years later (around 2021), PS4 drops off the radar, PS4.5 drops to under £200 and becomes lead platform, PS5 comes in at £350. And again 4 years later when PS5.5 hits.

You can argue timescales and number of models in a cycle but generally that would be the only way I'd see an iteration model actually working - very similar to the IOS model just over a longer time frame with less supported models.

If PS4.5 is a proper planned thing that Sony R&D have been working with AMD on for some time, at least as far back as PS4's launch, then that is very much how I can see it going down.

On the other hand if PS4.5 is more a misnomer, a knee-jerk reaction to hardcore 1080p60 lack of performance complaints, a minor boost for PSVR, and or a marketing tool for 4K TV - then that's not how it will go down at all and I'd more skeptical and worried over Sonys future console plans.
 
Not really. Most games so far have to sacrifice the Resolution and other stuff to achieve 60fps.
With new Hardware you could get both things improved.

I mean for example Quantum Break and Star Wars Battlefront are 720p! on XboxOne. If Microsoft releases new Hardware Devs could add some kind of new Hardware Profil to the game and allow it to run at 1080p/60fps on the new Hardware.

Nah, not really. It's always developers' choice. We had 1080p/60 games on PS360. We have some on currentgen. At the same time even if you stuffed an i7, 32 Gb HBM and 3 Titans in a console you could still see some games in subHD and 20 fps. Just a matter of dev choice/skill.
 
what the fuck, so we spend £400 on a console and 2 years later theres a new improved version

So now it is like every other piece of hardware that I use. Ok. As a consumer I like options.

A console not changing for 10 years (exaggeration for humorous effect), was, you know, something that happened in the 90's cause it was, you know, the 90's.
 
What's the big deal exactly?

If you want PS4 gaming in 4k/60 fps then buy a PS4.5.

If you're happy with 1080p/30 fps stick with the PS4.

I don't understand why so people are losing their head over this.
If ps4.5 it means 60 fps I'll be the first to bring it. But just for 4k I don't give a fuck.
 
Its not about a market for reselling, it allows them to keep the ps4 price up instead of price drops while selling to new customers.

Why would they want to do this? Playstation history has shown that they sell most of their consoles under a $250 price.
 
This thread is moving fast and it's not even official yet, GAF is going to explode after the reveal,

Are there any new recent updates in the last pages?
 
After reading it, this sounds a lot like a patent for a complier technique that enables one CPU to send commands to two local GPUs that have different architectures. Like integrated GPU and a dedicated GPU.

Yes like if they added a new dedicated GPU to the PS4 like having a APU & dedicated GPU in your PC but it's able to context switch between the 2.
 
So they can do native 4k but wont improve the assets.

That makes almost no sense. I felt pretty solid on what this thing was but am now getting confused
IF, and that's a big if, native 4k is on the table the only way to not piss off curent PS4 owners is just to up the resolution and nothing else major.

It could also be some kind of reconstruction method to hit 4k. Not native rendering but more complex and accurate than a straight upscale.
 
That would be cool, but it would introduce another SKU to PSVR
Not necessarily - you just wouldn't have to connect the box. You may have paid a little more than you need then, but it would be worth not confusing the market with another SKU, also you could still bring the headset to a friend with a regular PS4.
 
Considering I don't have a PS4 yet but was planning on getting one pretty soon - I guess I'll wait and see if this does get released.

If they were, people would not be complaining and lining up like sheep.
If it were Apple? Actually I think there would be even more people complaining.
 
Not necessarily - you just wouldn't have to connect the box. You may have paid a little more than you need then, but it would be worth not confusing the market with another SKU, also you could still bring the headset to a friend with a regular PS4.

Or you could connect the box to the PS4.5 for Super VR™
 
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