Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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you can skip them and they do contribute 50% of the story by explaining the background of the bad guys.

This is what bothers me the most. Why didn't Remedy integrate the antagonist's story into gameplay instead of live action show? Like playing as a bad guy bonus after beating the game or a side-story dlc, you know, like any other games do.
 
I don't care at all about realism, I'm just mildly disappointed that a lot of the "time powers" in this game seem to be functionally the same as stuff we've all seen before.

Okay, that is another aspect we can agree on. It's like they asked Michael Bay what time powers he could imagine and he said "well, everything is well that explodes well".

But seriously, if there is more to those time grendades than the "explode" aspect, I am okay with it.
 
I hope they don't squander the potential of the idea.

Exploring frozen moments in time, and being able to use them as a shooting arena, is a brilliant idea. But then they have something like a frozen bridge collapse and use it in QTE platforming rather than for a combat zone, leaving the combat seeming uninspired overall.

I hope it comes together well.
 
He seems to be saying "This game is a shooter and that's bad". No, that's not bad. Maybe it's a good shooter or maybe it's a bad shooter, but the article seems crazy.

"This Zelda game has sword swinging and bows and arrows just like before! It's going to be rubbish."

I'm so tired of this idea that a game can't be good unless it somehow does something never seen before (which is an impossibly high bar) except in certain instances where for some reason it doesn't matter. GTA5 had not one new thing in it but no one gave a fuck.
 
Ctrl+F Apparently

Quality posting right there.

Alright, apparently wasn't it, but what about the rest of the article? It's absolute garbage. Look how the writer gets stuck up on a time ball being a fucking ball. You're reading the impressions of someone who hasn't even played the game. He has seen a demo and is somehow trying to make coherent criticism based off that. Anyone who has ever played a game will know how utterly rubbish it is to judge a game by just looking at it.

The article continues, how enemies that counter your attacks aren't anything new. Good lord, the travesty of introducing enemies that forces you to spice up your style. This "article" SEEMS like nothing more than trash.
 
Well, I already figured that out.

Look past all the special effects and the gameplay looks pretty mediocre.

It's like how Watch Dogs had all these cool things going on for it, but then the real thing gets tired and old blowing up street lights and blacking out a block.
 
I like to see games try new things but I also don't mind if they use things that have already been done. Not every game has to do something new as long as the setting and story are original enough. I think its kind of toxic to be scrutinizing games of a certain genres for not doing much new in the gameplay department. So much has been done already. If you can do something that's been done and do it well, I think its more deserving of praise rather than scrutiny. I am excited for this game because the stylistic effects look incredible and it looks like it has the best time manipulation mechanic I've seen yet. Plus Remedy has never disappointed me yet. I welcome innovation in terms of gameplay but at this point, I don't expect it from big blockbuster 3rd person action titles like this.
 
Alright, apparently wasn't it, but what about the rest of the article? It's absolute garbage. Look how the writer gets stuck up on a time ball being a fucking ball. You're reading the impressions of someone who hasn't even played the game. He has seen a demo and is somehow trying to make coherent criticism based off that. Anyone who has ever played a game will know how utterly rubbish it is to judge a game by just looking at it.

The article continues, how enemies that counter your attacks aren't anything new. Good lord, the travesty of introducing enemies that forces you to spice up your style. This "article" SEEMS like nothing more than trash.
Damn. Today I learned that you can't criticise a game that you haven't played. You can't get impressions based off of trailers and demos unless you're controlling it. I guess I should go buy devil's third, despite what my own two eyes see in gameplay videos. I guess one can't get the gist of the core gameplay from watching someone demonstrate just that to them, because their hands weren't on the controller.
 
Damn. Today I learned that you can't criticise a game that you haven't played. You can't get impressions based off of trailers and demos unless you're controlling it. I guess I should go buy devil's third, despite what my own two eyes see in gameplay videos. I guess one can't get the gist of the core gameplay from watching someone demonstrate just that to them, because their hands weren't on the controller.

It's the content of the article that's stupid. He's criticizing it because it's a shooter that doesn't do "new stuff". Well, duh. Whether a game does something unprecedented isn't usually the standard for whether it's rubbish or not.
 
Alright, apparently wasn't it, but what about the rest of the article? It's absolute garbage. Look how the writer gets stuck up on a time ball being a fucking ball. You're reading the impressions of someone who hasn't even played the game. He has seen a demo and is somehow trying to make coherent criticism based off that. Anyone who has ever played a game will know how utterly rubbish it is to judge a game by just looking at it.

The article continues, how enemies that counter your attacks aren't anything new. Good lord, the travesty of introducing enemies that forces you to spice up your style. This "article" SEEMS like nothing more than trash.

What would you expect to happen when they showed an extended gameplay segment to the press? Would you expect the press to not write about it?
 
I hope that person also complains when someone says a game 'looks good'.
Normally people only complain when something doesn't align with their beliefs or expectations. It's not really normal for people to complain about things that meet their expectations, regardless of consistency.
 
Yes, cover-shooters starring young, white guys generally look very boring, I agree. Putting such a concept next to TV episodes written the same writer(s) who brought you the narrative failure that is Alan Wake, I would have even more cause for concern.

Time-aspect looks fresh, though. That's about all this multi-million project has going for it.
 
Damn. Today I learned that you can't criticise a game that you haven't played. You can't get impressions based off of trailers and demos unless you're controlling it. I guess I should go buy devil's third, despite what my own two eyes see in gameplay videos. I guess one can't get the gist of the core gameplay from watching someone demonstrate just that to them, because their hands weren't on the controller.

Damn right I won't trust someone criticising a game he or she hasn't played or even seen properly. Why would I? What makes his or her's opinions so valuable? Nothing. Again, it reminds me all of all those Youtube reviewers that would haunt GameFaqs. Those that would review or evaluate games they've never even touched and watched some quick gameplay videos off. And the quality of writing is just the same, filled with endless amount of assumptions that have no place in professional criticisim. Not to mention the negative bias the writer has against the game, criticizing aspects of it that are considered accepted tropes in other games.

Awful Writer said:
Paul escapes in a helicopter but before he goes he throws a time bubble at one of the ships near Jack. Paul also, for some reason, has time powers. Maybe he also stood next to an exploding time machine.

Just read this. Does this strike you as someone approaching the game without a bias? The writer is criticizing aspects of the game he is fully aware he's ignorant of. An opinion is useless without the neccessary information to back it up. But fuck if Kotaku cares.

I hope that person also complains when someone says a game 'looks good'.

If someone says a game looks good, while making tons of assumptions around it, then I'll be sceptical, you can count on it.
 
To be honest I was not excited or impressed with what I saw. Some time warping/stopping shooter. When I first seen footage of the game it looked like it may be something else entirely. Now it just looks like an action shooter.
 
Those criticisms are pretty damn weak by themselves without footage to really add meat to his complaints. Still though, After Alan Wake's interesting premise but bland gameplay I'm not really doubting the writer's impressions. Likewise on the story, Remedy did a nice job of weaving some decent writing with gameplay in AW, but here it sounds heavy handed.
 
I really didn't enjoy Alan Wake at all and the story was as bland to me as the level, encounter and enemy design was. If the core shooting mechanics weren't decent that I'd never have gotten as far as I actually did through that.

I have a feeling the gameplay will be better in Quantum Break but I don't really trust Remedy to make a good story and make me actually want to pause my play session to sit through a 20 minute show. I agree with those saying it feels like something you'd see on the ScyFy channel.
 
I don't know if anything summarizes this industry better than a ton of people defending a game they've never played against the criticisms of someone else that never played the game.
 
I'm still hoping for the best... but it will be hard for me to forgive them if this game doesn't have Remedy's standard sense of humor. Max Payne and Alan Wake were, at times, really damn funny.

Don't go Rockstar Max Payne on me.
 
Are we doubting the developers that gave us Max Payne and Alan Wake?

Well, to be honest here, AW's gameplay was rather mediocre. The world and the first half or so of the story were great but playing the game sometimes felt like I'm going through unnecessary stuff to get the next part of the story.
 
Damn right I won't trust someone criticising a game he or she hasn't played or even seen properly. Why would I? What makes his or her's opinions so valuable? Nothing. Again, it reminds me all of all those Youtube reviewers that would haunt GameFaqs. Those that would review or evaluate games they've never even touched and watched some quick gameplay videos off. And the quality of writing is just the same, filled with endless amount of assumptions that have no place in professional criticisim. Not to mention the negative bias the writer has against the game, criticizing aspects of it that are considered accepted tropes in other games.



Just read this. Does this strike you as someone approaching the game without a bias? The writer is criticizing aspects of the game he is fully aware he's ignorant of. An opinion is useless without the neccessary information to back it up. But fuck if Kotaku cares.



If someone says a game looks good, while making tons of assumptions around it, then I'll be sceptical, you can count on it.
For gods sake of course you can view videos of a game and make opinions on whether you like the content or not.

And no the writer is obviously not biased because he wrote a shirt article before viewing this behind closed doors demo about how it looked good. After reviewing it closer he has come around to see there are mechanics in the game he doesn't like.

A question, do you think the game looks good? They aren't assumptions, they're a take of the game mechanics on view in the demonstrational videos created by Remedy. This article is an interpretation of that video. Christ, I can't believe I've to explain stuff like this.
 
Really hope this game goes well , this generation needs new IPs that success, otherwise we will be flooded with remasters and secuels/precuels every year.
 
Kotaku is a rubbish site all round, even before this I've pretty much disagreed with everything that these guys report on that interest me.
 
I see the game journalists are still looking for that next gen gameplay...

The only thing that bothers me with this game is its overdone effect, otherwise it looks pretty solid.
 
Disagree. Alan Wake was one of the best games last gen for me, prefer it to Max Payne games.

I can actually recall certain scenes and dialogue from Max Payne 2 eventhough it is 12 years old. Alan Wake, I remember the hype and early game videos more than the game itself. But on the other hand, I am actually glad Alan Wake did sell enough, for Remedy to be able to make another game that would have me remember it more than a decade after.
 
I am definitely worried about the TV show. Most of the narrative seems to be based around the live action episodes so if it doesn't work it could end up sinking the whole game.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.
No.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

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I hope this is some epic trolling.
 
I think that was pretty clear since the gamescom Gameplay.
The question is, was this representative for the entire game.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

oh god someone hold me
 
What worries me about Quantum Break is that the Remedy "feel" isn't there for some reason. This feels too "blockbuster" / Hollywood.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

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I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

Joke post? Because The Order got a lot of love because it was on ps4 right?
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

And on his seventh post, bpd rested.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

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Is this meant to be some evolution of gaming? I may have missed that marketing line. The live action stuff is nice and all but I don't really care as long as the game is enjoyable.
 
I wonder how expensive this game and tv show combo is. I 2onder what research they had to show that gamers really wanted to mix tv with games. The concept itself seems like something nobody asked for. It doesn't feel cutting edge or a new frontier of entertainment, it just seems out of place and not particularly appealing from a video game or tv perspective.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

Nahh, I disagree. Just look at the Order 1886...it got a ton of criticism despite being a PS4 exclusive.

Now I can see some people might be less open to giving a game a chance if they do not have the system to play it yet as they know that they would have to buy the system to play it, but that is a whole different scenario from "hating" on the game.
And the fact is that people on here that have played AW and didn't like it (AW was very hit and miss with people), they are going to be a bit extra critical here and that is as it should be.
(Personally I loved AW, despite what I viewed as minor flaws, so this doesn't worry me, but I see where people are coming from with the critique)
 
I don't know, but I feel pretty much the same about it. Freezing time so often, then proceeding to shooting enemies, doing combos in slo-mo is going to become very repetitive and will lack the flow that people enjoy in a great TPS. Getting things moving is important in such games. I just felt there were too many interruptions in the gameplay, then this talk of mandatory screening scenes just exacerbates it even more.
 
I think a lot of hate from the game stems from the fact that it's an X1 game. If you think about it, Uncharted is a very pretty but generic game, but it has a fun story. Same with Last of Us. From what we've seen of Horizon, it's Tomb Raider but with mechanical dinosaurs, but a lot of people are still excited by it. Were that an X1 exclusive, some same arguments that the game looks good but generic might be said. The gameplay for all of them is pretty generic, but that doesn't make them less fun. Bloodbourne did nothing new, it's almost a reskin of Dark Souls, but it's still a fun game that is in GOTY contention. Let's look at Sunset Overdrive, that was a fun, fast-paced game, but that got shitted on as well by a lot of people because it was an X1 game. Had that game been on PS4, it may have gotten GOTY.

That's a brave post for a junior whether its serious or not.

Also - count me #quantumorder

Really getting similar 'cinematic gameplay' vibes here - not to say it doesn't look great or won't be enjoyable (I enjoyed TO:1886 well enough), but I think it's an apt comparison at this point.
 
I don't know, but I feel pretty much the same about it. Freezing time so often, then proceeding to shooting enemies, doing combos in slo-mo is going to become very repetitive and will lack the flow that people enjoy in a great TPS. Getting things moving is important in such games. I just felt there were too many interruptions in the gameplay, then this talk of mandatory screening scenes just exacerbates it even more.
Err, maybe they did all those things for the purposes of showing them. I doubt you will need to use all the skills like that while playing. It's probably just going to end up being like Infamous: SS, where you got a whole bunch of things at your disposal and you can use whichever you want.
 
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