Your screenshots look sharp. Did you turn of any effects, manually?
Not a single one - I hit F12 on my keyboard in Steam and uploaded them that way. I wish I knew how to spruce them up!
Your screenshots look sharp. Did you turn of any effects, manually?
Yeah, I'll probably just end up buying it on the last day of the sale if it isn't reduced any more.As much as a sale price is nice, it's not terribly expensive, either. Fifteen ain't bad. A lot of content for that price.
How many folks here are playing in hardcore/permadeath mode? No wearisome penis-waggling, just would like to get some experiences. I personally think it's the way to play, given injuries and, Solside help us, the event of death.
Once I get used to the mechanics a bit more and where to go Im going to restart in that mode.
Well worth it, I reckon. Raises the stakes immeasurably.
Oh no doubt. I see it as being fun since teaches you to be a lot more careful and think things out. Am still pretty cautious as is on the vanilla mode.
I wish that they had a formation selection. Since the wedge formation am not a fan of currently. Wish I could have my guys set up in a column, so that way it would always be the meat shield in the front. I hate it when the wedge gets screwed up so its a lot of readjusting to make sure the wrong guy doesnt step forward.
wow, after using the implants, the game is a bit easier. I still don't know if I should stacks int or focus or balance between the two for regulator =/
also how does multiplayer works, the button to 'log in' doesn't seem to work
Picked this up on the Steam sale, and I'm still not really sure what I think of it. The atmosphere and style are really cool and unique (the music especially is fantastic), and I like the combat system for the most part. It's not at all Diablo-like, but it has a really fun rhythm to it.
I'm a little baffled by the difficulty curve though. I'll often be sailing through an area, then hit a group that is completely impenetrable by my team (two medics that can outheal all of my damage, for example). And there doesn't seem to be any way to disengage from combat once you've aggro'd, so having one character go down is often a wipe unless it's at the very tail-end of the fight. Then when you wipe, you have to trudge all the way back from town and backtrack through everything you've already cleared. I feel like I must be missing something.
I'm still having a lot of fun with it. It's a really unique take on the action RPG genre, and I'm looking forward to seeing where they go with the multiplayer and other additions.
Focus:
Increases the ranged damage of your soldiers, also increases the amount healed by your soldiers.
Intelligence:
Decreases the cast time of all abilities and increase duration of buffs.
You might be able to fix that if you take a look at http://forums.steampowered.com/forums/showthread.php?t=2813707This runs choppier than I'd like but I still love it
You might be able to fix that if you take a look at http://forums.steampowered.com/forums/showthread.php?t=2813707
Sweet! Thanks! My comp ain't the most powerful but it's not shit
After the latest patch, I cannot individually select units via keyboard bound keys. Only by mouse.
If I press 1 for Character A, it selects everyone. If I just click on Character A and then press 2 for Character B, it selects Character A and B together. If I click on 3, it selects everyone. Its all fubar.
Can't play the game like this. Blarg.
I like the game, but I really wish there were one or two more classes. Someone who was a gun expert with more focused ranged attacks would be nice.
Kinda feel bad for not having bought this game during the sales. :/
You should! You can make it up to me by buying it now for full price.
Hehehe, not enough funds ^_^ But I'll promise I'm buying it in the winter deal or if it makes it in the humble bundle.
Co-op beta testing starts next week.
Version 1.0.11
CHARACTERS
- Increased character rotation speed values
QUESTS
- Added 2 encounters in the world map
OTHER
- Fixed mp3 tags in the Soundtrack
- Added release trailer song Stealing Horses to Soundtrack folder
Fatshark on September 10th said:First of all thanks for your patience and support. I know the process of getting coop out there for you is taking time, longer than we hoped and wished and I thought I should shed some light on our current status of the coop.
With coop we are reworking large part of the game code. Areas such as the level creation systems, save and load system, animation and combat state managers and not to mention the whole network part. Basically everything that needs to be changed to facilitate cooperative gameplay with a client-server solution is now changed. But we will not press the button just yet. Not until we are 100% sure that the new features:
- will not destroy peoples save files
- crash frequency is reduced to an absolute minimum on most hardware setups
- offer enough new content to feel worth it to buy for those that so far havent both the game.
- builds a solid foundation for us to continue work and add stuff to the game (this means a large player base, a code base and tools that caters for easy addition of more content and a game design that is modular in the sense that new features can be added without beraking old ones
and most important
- is good enough to get your approval and not being written of as a piece of junk produced without passion
Right now we have positive but still not absolutely totally certain answers on all points listed above.
Fatshark on October 2nd said:Its all starting to come together. Krater will finally get it´s coop update free of charge!
October 23 there will be a massive update to the game on Steam that will add not only coop but updated visuals, game play tweaks, new content, new maps, more songs to the soundtrack, improved user interface and much more.
We will keep you posted on our progress and more details about the release further on
I played it last week with a friend and it was still just individual missions. The co-op missions don't even go up to as high of a rank (difficulty) as the single-player areas which was disappointing.So is the co op still just a few missions or have they made it for the story yet?
It's harder finding an answer to that then it probably should be...
It's on sale all this week and I kind of want to co op it with a friend but if it's just a bunch of individual missions, I'm not sold.