The Main Event
Member
Full interview
It does sound good to me.
The gameplay in LA Rush emphasizes finding shortcuts through the open world map by jumping over or smashing through breakable objects to reveal a better route to win just like Rush games back in the day. These ideals were always the heart and soul of Rush games from the past, and it remains the core in all our races. We've even licensed the Hollywood sign with a special destructibility clause so we can jump off Mulholland Drive and smash through it during races - so it is still Rush.
The team is working on the online for racing.
IGN: Is Ed Logg (who worked on previous Rush games) working, or in any way consulting, on this game? And if so, what is his role in the game's design?
Steve: No. Ed is no longer with Midway.
B3 gets 60 fps because it's locked on a tight track; we're locked at 30 fps
IGN: Will unlockable versions of SF Rush, or any other Rush for that matter, be in LA Rush?
Steve: We are looking at that, yes but can't confirm what will be in the game, or how you could find it yet.

Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below .that's LA Rush.
It does sound good to me.