You like getting your ass kicked in games, right?I never played La-Maluna, I take it it's definitely worth trying out?
Who else bought the Wiiware version? You get audio from the remote! And... uh...
Well, what else is there on WW anyway?
Who else bought the Wiiware version? You get audio from the remote! And... uh...
Well, what else is there on WW anyway?
That's where I have played it, although I eventually bought the Steam version as well when it was on discount for achievements and the Hell Level.Who else bought the Wiiware version?
There's a decent amount of nice games on there.Well, what else is there on WW anyway?
Mega Man! And Crystal Chronicles spinoffs!Who else bought the Wiiware version? You get audio from the remote! And... uh...
Well, what else is there on WW anyway?
Mega Man! And Crystal Chronicles spinoffs!
You can also pretend La-Mulana's an SNES Virtual Console game! Sorta, even though it looks more like a modest PS1 game.
$80k already. This seems promising!
IMO, the actual gameplay is not that hard. What broke me is having no idea where to go and what to do.The difficulty of what I hear of La-Mulana scares the shit out of me and I'm a fan of the Metroidvania genre.
Well, it'll fund, but not much beyond.$80k already. This seems promising!
Well, it'll fund, but not much beyond.
The stretch goals they put up are so far out of touch with reality.
IMO, the actual gameplay is not that hard. What broke me is having no idea where to go and what to do.
Yeah, $1.50 is nothing to at least give the game an hour or two to figure out if you like it. Insane deal.But currently it's only $1.49 on Steam, and whatever you get out of it is going to be worth that price.
Well, it'll fund, but not much beyond.
The stretch goals they put up are so far out of touch with reality.
Hi everyone! Nayan from PLAYISM, the indie-focused digital distribution platform. (http://www.playism-games.com)
Weve been working hard with the NIGORO team to liven up the Japanese indie gaming scene in any way we can, beginning with the publishing of La-Mulana on PC.
For the La-Mulana 2 Kickstarter, we've been involved in the planning process, and will be working to connect NIGORO with their backers. Even after development finishes, we'll be a huge part of the project through localization, PR, distribution and so on.
In supporting this project, you're supporting the opening of Japans amazing indie game scene to the rest of the world!
Phil and Spencer's Video Game Clubhouse
Our intrepid coworker, Josh, visited the Destructoid offices to play La-Mulana 1 and chat about the La-Mulana 2 Kickstarter with Phil and Spencer. In case you missed the live show, you can check out the archived version on Twitch.TV here:
http://www.twitch.tv/destructoid/b/497101304
Send us your fan art
That's right! We're always looking for your awesome La-Mulana fan art. If you have an awesome animated pic, a painting, a sketch, or even just a really awesome Lemeza stick figure, we want to feature it in a future update! You can send your fan art to our Twitter, or send it to us via the Kickstarter PM system!
Thanks for all the support so far, everyone! You are the reason we do what we do.
Signing out!
Nayan Ramachandran
PLAYISM
I can only hope that they raise enough money for that spicy spicy curry.It will reach it as long as people don't expect everyone else to carry the burden. I'm not confident if it will reach $300,000 though.
ctrl + f "cleavage" and "lumisa"Oh man I knew someone would find a reason to complain about Lumisa's design but I honestly cannot see where the problem is. I thought it was one of the best heroine designs ever when Naramura showed it to us originally.
Complaining about "cleavage" of that caliber just boggles my mind.
I can only hope that they raise enough money for that spicy spicy curry.
ctrl + f "cleavage" and "lumisa"
The fuck are you on about?
I see. Just some random idiot, no reason to even bring it up here. Lumisa's design is perfectly fine and classy.Sorry I wasn't clear. Someone did their best to completely derail the first KS update with that point.
I think she has a great design.Waiting for inevitable internet backlash on the design of Lumisa. Come on Kotaku don't fail me now!
~ Pledged $45 ~
Oh, screw off. Negotiate it first then come begging for my money. Don't beg first then tell me you'll figure it out later.$1,150,000 : Handheld Versions
We will make a Vita or possibly a 3DS version of La-Mulana 2, so more gamers will get to play it. (platforms included are subject to negotiation)
$1,650,000 : Home Console Versions I
At this stretch goal, we'll port La-Mulana 2 to Wii U, PS4, or possibly even Xbox One. (platforms included are subject to negotiation)
$2,350,000 : Home Console Versions II
At this stretch goal, we'll port La-Mulana 2 to Wii, PS3, or possibly Xbox 360. (platforms included are subject to negotiation)
"We're already at $90,000?!"
Hi everyone! Nayan from Playism here. What an amazing and crazy second day it's been! People have been sending us tons of messages, posting up a storm in the comments section, and we actually hit $90,000! Thank you to everyone for your amazing support. Lumisa and the gang are equally surprised at your amazing support, as evidenced above.
Here's La-Mulana director Takumi Naramura with a few words!
"We set upon the challenge of Kickstarter with quite a bit of anxiety, but in just one day, we've got much more support than we expected! We are truly grateful for your help.
That said, if it comes to an end by reaching just $200,000 and people say "Nice Job!", that would be not enough for us, honestly. We have to keep this momentum for another 31 days.
So, we, trying Kickstarter for the first time, have some questions to ask veteran backers. What should we do at a time like this?
Should we increase more limited tier rewards? Would people who received those tiers earlier be unhappy? What did successful projects do?
I'll increase the number of one-of-a-kind original sketches if you want! We're preparing a small amount of physical rewards because we want each one to be of the best quality. I wonder what sort of things works well.
In contrast, which reward doesn't interest you?
Please, give us your ideas. We want to know what you want."
So there you have it! Let us know! Post in the comments or drop us a PM. We sometimes don't have the ability to reply to every PM that we get, but we read each one.
Remember: We ARE listening.
Signing off!
Nayan Ramachandran & Takumi Naramura
It's coming to Vita.
http://www.neogaf.com/forum/showthread.php?t=683725
Maybe someday I'll play it.
I'd have to disagree, even as far as to say that the opposite is true. Dark Souls is awesome but too much of the difficulty in the fighting aspects is based on 'do you know the strat?', which becomes clear in subsequent playthroughs Only a couple of fights in that game stay hard in a good way after you know what to do (S&O being the main one). All of the fights in lamul require some execution/skills even if you know the proper techniques. I can say with certainty after seeing recent tech that lamul is the better/more interesting speedrun game when compared to ds. And let's not ignore that ds basically doesn't even have puzzles when compared to lamul, it's purely exploratory.The game is difficult in a bad way. Dark Souls kicked my ass at first, but there's enough nuance and complexity to the gameplay that pulled me in and kept me coming back. I've had zero will to return to La Mulana after trying to get through the first part of the game.
That said, if it comes to an end by reaching just $200,000 and people say "Nice Job!", that would be not enough for us, honestly. We have to keep this momentum for another 31 days.
It's supposed to be unconventional. You get used to it. Platforming takes effort and timing, sort of like classic Castlevania.started playing the first game on steam today. Not liking how the jump works