So awesome that we have fan art already!
MikeZ is good at fast-paced action. If there's one thing this game is guaranteed to do right, it's the combat.I'll wait to see combat footage before I get hyped. A lot of supposed metroidlikes turn out to have stupifiyingly slow committed attacks, which I am not a fan of.
I don't think avoiding "Metroidvania" just because you dislike the term is a good idea: remember that the single most successful game Kickstarter so far was based entirely on being a Metroidvania. As such, it doesn't seem like many potential backers share your disdain for it.As the #1 hater of the term "Metroidvania" on this forum, I'm happy to hear that this game sounds more like a sidescrolling RPG with a VP inspired combat system, rather than the usual types of "Metroidvania" which generally either meant Shitty Single Player Maple Story Clone or Yet Another Crappy Game By IGA. For pure sidescrolling action games, the only "Metroidvania" games I like are those which really aren't Metroidvanias at all. if they don't have a grindy leveling system or collectathon garbage, they're just Metroid inspired games!
Can I lobby for this game to drop the "Metroidvania" pitch and emphasize the "Valkyrie Profile" part instead? Please! Even the mention that the project was born from a request to make "something like Child of Light" sounds better as a first impression pitch!
I don't think avoiding "Metroidvania" just because you dislike the term is a good idea: remember that the single most successful game Kickstarter so far was based entirely on being a Metroidvania. As such, it doesn't seem like many potential backers share your disdain for it.
Also, we've recently had some truly excellent games under the Metroidvania umbrella, e.g. Ori and the Blind Forest.
remember that the single most successful game Kickstarter so far was based entirely on being a Metroidvania.
Duckroll is just hating.
Not sure if I can get hyped about sandals though.
Hopefully there are alternate unlockable shoes.
Planning for more, too! Love the character design, environment and overall references/inspiration shown so far. And mentioning VP is enough to get my interest :-DSo awesome that we have fan art already!
Sandals?
Not sure how I feel about that.
Not sure if I can get hyped about sandals though.
Hopefully there are alternate unlockable shoes.
Skullgirls character vote joke.This is strange thing to be concerned about.
I don't think avoiding "Metroidvania" just because you dislike the term is a good idea: remember that the single most successful game Kickstarter so far was based entirely on being a Metroidvania. As such, it doesn't seem like many potential backers share your disdain for it.
Also, we've recently had some truly excellent games under the Metroidvania umbrella, e.g. Ori and the Blind Forest.
This looks really beautifull. 3d environments? I wonder what kind of character art we will be seeing. I really hope we get nice hi-res animated sprites like those in Skull Girls.
But what I'm saying is, if the game doesn't really fit the traditional Metroidvania mold, which it certainly sounds like it doesn't (it's a party based RPG with battle encounters), I think It would be more beneficial to present the unique nature of the game as it is, rather they try to fit it into something which it isn't just because it is a popular buzzword.
Hell yes. If lab Zero put even a fraction of the effort they put in animating skullgirls *ahem* district features then this is sure to look absolutely gorguse. But with the most important part being the gameplay of course I do hope the demo they'll have is a public demo and not givin to certain tier backers. Would love to get my hand in it before making any decisions. My hope is that they incorporate a sort of "fighting-game-esk" combate system givin there experience.
Our publishing partner funded the playable prototype, and the express purpose of the prototype is to drive the campaign.
Skullgirls IGG backers will get it a few days early, possibly up to a week. But everyone will get it without having to contribute when the campaign launches.
"Actual" animation. Way to be derisive. Kinuko and co. did some incredible work on Skullgirls.Are you planning on approaching Bahi JD to work on this project too?
Or is he too busy doing actual animation for anime in Japan these days?![]()
Our publishing partner funded the playable prototype, and the express purpose of the prototype is to drive the campaign.
Skullgirls IGG backers will get it a few days early, possibly up to a week. But everyone will get it without having to contribute when the campaign launches.
"Actual" animation. Way to be derisive. Kinuko and co. did some incredible work on Skullgirls.
It just hit me how far away the KS date is.
Aren't you afraid the playable prototype might hurt the game'd reception? I think I read somewhere that at best demos provide a slight boost in sales but at worst drive people away.
Oh, I see. No need to apologize. It's so easy to interpret something as an insult on the internet.That wasn't meant to be derisive. If it came across that way, I apologize. I love the animation in Skullgirls and I wasn't suggesting that animators working on in-game animation are doing inferior work by any means. What I was simply referring to was that in the past Bahi JD was more of a student doing animation as a hobby part-time over the internet, but he has managed to actually break into the Japanese animation industry and went over to Japan to work at anime studios on various projects since last year.
Also, more and more people are asking for more gameplay information/videos before they back so a prototype is ideal to answer any questions.
Are you planning on approaching Bahi JD to work on this project too?![]()
Aren't you afraid the playable prototype might hurt the game'd reception? I think I read somewhere that at best demos provide a slight boost in sales but at worst drive people away.
Awesome, glade to hear it! All the hush hush makes me wonder who your publishing partner is I suppose we'll have to wait for the proper reveal then.
MikeZ is good at fast-paced action. If there's one thing this game is guaranteed to do right, it's the combat.
I think the most interesting point he made was about publisher support in that the better the campaign does, the better deal they get from the publisher,
It's great to have a dev actually engaging with the community and clearing up stuff about an upcoming project. With a lot of the uncertainty these days about aspects of crowdfunded projects, it's fantastic to get a clearer understanding of what's going on.
As the #1 hater of the term "Metroidvania" on this forum, I'm happy to hear that this game sounds more like a sidescrolling RPG with a VP inspired combat system, rather than the usual types of "Metroidvania" which generally either meant Shitty Single Player Maple Story Clone or Yet Another Crappy Game By IGA. For pure sidescrolling action games, the only "Metroidvania" games I like are those which really aren't Metroidvanias at all. if they don't have a grindy leveling system or collectathon garbage, they're just Metroid inspired games!
Can I lobby for this game to drop the "Metroidvania" pitch and emphasize the "Valkyrie Profile" part instead? Please! Even the mention that the project was born from a request to make "something like Child of Light" sounds better as a first impression pitch!
I thought Metroidvania was the type of level structure and non-linear progression, rather than "platformer + RPG elements". I mean there's not even any RPG elements in Metroid, so I don't even know why anyone would associate Metroidvania with RPG elments.As much as duckroll is full of hyperbole, he's kind of right. If it's going to have a combat system like Valkyrie Profile in the game and 2D dungeon crawling then it's just a VP-inspired game. When you say Metroidvania, it's 2D dungeon crawling but with action akin to a platformer + RPG elements. Saying it's Metroidvnia + Valkyrie Profile doesn't really mean anything when you actually think about it.
I thought Metroidvania was the type of level structure and non-linear progression, rather than "platformer + RPG elements". I mean there's not even any RPG elements in Metroid, so I don't even know why anyone would associate Metroidvania with RPG elments.
SotN was Castlevania taking the Metroid format and adding RPG elements to it like equipment, leveling, etc. If a Metroidvania is meant to refer to the Metroid style Castlevania, then it suggests those elements. If it is just a sidescrolling non-linear connected world without any of those extra elements, then it's... just Metroid.
Yeah no one calls them "Metroid-likes" do they? I'm not a big fan of the term (I always felt the "vania" part to be superfluousI don't think people really use that as a definition outside of your head.
Yeah no one calls them "Metroid-likes" do they?
...Yeah, the existence of the word Metroidvania is why we have Other M. Clearly.I guess that's why there aren't any traditional Metroid games made anymore. Enjoy your Other Ms and Federation Forces. We get the world we deserve.
I don't think people really use that as a definition outside of your head.
He's right though.
Duckroll is just hating.
Not sure if I can get hyped about sandals though.
Hopefully there are alternate unlockable shoes.
Skullgirls character vote joke.
I guess that's why there aren't any traditional Metroid games made anymore. Enjoy your Other Ms and Federation Forces. We get the world we deserve.
I guess that's why there aren't any traditional Metroid games made anymore. Enjoy your Other Ms and Federation Forces. We get the world we deserve.
metroidvania is just non-overhead legend of Zelda style to me, far as the term goes.