You didn't pay for it?
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We'll be using palette effects for armor and weapon upgrades - we can't reanimate everything for that.
We may swap out Ajna's weapons, at least, using the attachment method we implemented for Beowulf's chair.
I see! Sounds great, looking forward to seeing this game grow! Can't wait to see the different characters and settings you guys come up with.
Also, would you guys benefit from more Skullgirls sales at this point? I haven't gotten it yet on PS4, been thinking about it![]()
And, yes, we always benefit from SG sales, thanks to our royalty. Maybe save it from Indiv, instead? We get all of that instead of a small percentage, and you gotta want that plush tapir. ;D
Like Super metroid?
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Will you guys be looking for clean-up and animation contractors again in the near future? Because I would be interested.
I see. I'll keep a lookout.If we're funded, I think we'll begin by tapping our existing art contractors. If we still need more, then we'll likely create a test and make a cattle call on Twitter.
So I'd say follow @LabZeroGames, because that's where it would show up first.
If we're funded, I think we'll begin by tapping our existing art contractors. If we still need more, then we'll likely create a test and make a cattle call on Twitter.
So I'd say follow @LabZeroGames, because that's where it would show up first.
Well it's very easy to find Japanese Skullgirls fanarts so it seems you guys really have following there.
Hell, Skullgirls got an arcade release in japan, if I recall correctly.
What I'd give for one of those cabs.
Hell, Skullgirls got an arcade release in japan, if I recall correctly.
What I'd give for one of those cabs.
It's for detecting people who click a Famitsu link for the first time in their lives.I'm getting a 403 Forbidden for the famitsu link.
Not officially, no. There were plans but after the loc tests it went silent. Guess they had their plate too full with the new characters, updates, and the PS4 and PSV release.
We're not making the arcade port, M2 is.
They're also very small and it keeps getting delayed for other paid projects.
So environments are coming along nicely...
https://twitter.com/IndivisibleRPG/status/626884255491100672
Oh god looks so good.So environments are coming along nicely...
https://twitter.com/IndivisibleRPG/status/626884255491100672
So that's where 'Bella got the cats from!So environments are coming along nicely...
https://twitter.com/IndivisibleRPG/status/626884255491100672
So environments are coming along nicely...
https://twitter.com/IndivisibleRPG/status/626884255491100672
I'm hoping we have stretch goals to porting the game to other platforms like Bloodstained and Mighty No 9.
wow that looks really good.
Is everything you've shown just a taste of whenever you are going to launch the funding campaign? I'm just waiting for the moment when I'll be able to back this thing, yet I keep being teased with excellent and promising stuff.
Dang, this looks real nice. I can't wait!So environments are coming along nicely...
https://twitter.com/IndivisibleRPG/status/626884255491100672
I would vote against hamstringing yourself against weaker hardware. Work freely without any memory constraints or second-guessing yourself on whether weak hardware can handle what you want to create. Just to eliminate the headache ahead of time since there's years of work to go.
Wii U is likely getting replaced by NX soon on top of all that and the platform will be obsolete. Not an enviable position.
This game looks great already! I love the Ghibli influence. Kudos for building up a good prototype/pitch before grabbing the crowdfunding reins.
That looks great.
So many indie games I need to remember to keep my eye on.
We're still deciding if we want to do that.
The main concerns are, like... will the Wii U still be a thing in 2 years?
Same thing with Vita, and there are concerns that the system can't handle it without major restructuing of the game.
Similar to how Oddworld New n' Tasty had to completely restructure their game for some other platforms, basically. And it's still not out because of that, more than a year later.
Yeah, it's a tough position.
We obviously want to support Nintendo, etc. but right now just doesn't seem like a good time to commit to something.
The main concern, though, is not wanting to take on a TON of additional work to make other platforms happen, though.
But I hope before ruling out Vita, you are able to come to an accurate conclusion about the limitations of the hardware.
Here's a first look at one of the monsters, the Hungry Ghost.
https://twitter.com/IndivisibleRPG/status/628330600592723968
Well that's delightfully horrifying.
This game has my interest. I'll be picking up the Mac version (or, preferably, WiiU if developed for the platform).
Thanks for bumping this thread didn't know or completely spacing that this game existed. Thank you very much you guys gonna keep an eye on this now.