• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Labyrinth of Galleria announced for PS4, Switch, and PS Vita

Bullet Club

Banned
Vita!

Nippon Ichi Software’s Teaser Revealed As Labyrinth of Galleria For PS4, PS Vita, And Switch

Zoe1YsS.jpg


Nippon Ichi Software has been teasing a new game, and it’s been announced as Labyrinth of Galleria: Coven of Dusk, a new entry from the Labyrinth of Refrain series, and it’ll release for PS4, PS Vita, Nintendo Switch in Japan this July.

Tatsuya Izumi, who previously wrote and directed Labyrinth of Refrain: Coven of Dusk and The Witch and the Hundred Knight, is the scenario writer and director for Labyrinth of Galleria: Coven of Dusk. Joining him is Takehito Harada as the character designer and Tenpei Sato as the composer.

The story setting and characters are completely new. The magazine shows off the protagonist and other characters including the energetic and optimistic Eureka, a witch known as Madam Malta and her granddaugther named Periko.

A new “Miramachina” feature is also introduced. This allows you to call out a tank that stands in front of the party. While you can’t give it commands, they can attack to help out the party.

The same guys behind the development of Labyrinth of Refrain will be working on the game and Emi Evans returns for music, but the game itself is considered more of a follow-up title than a sequel. Ryokutya notes that it certainly feels more like a successor as the game’s world and era feels different from the previous title as well.

Labyrinth of Galleria: Coven of Dusk releases for PlayStation 4, PlayStation Vita, and Nintendo Switch in Japan on July 25, 2019. It’ll get a limited edition version with its OST and other bonuses to be revealed on a later date.

Source: Siliconera
 
First, the Vita is dead guys. Can we not turn every thread mentioning the Vita into a cry fest? It's starting to get so there are more tears being shed than a teenage girl slumber party watching The Fault In Our Stars.

Second, I really dislike DRPGs as a genre. Don't know why. It should be one of my favorites, based on the other games I like to play, but I think it is the propensity for the dungeons to all sort of look like a bunch of empty rooms - I spend more time looking at the maps than the game window because that's where the game takes place. There's basically no reason at all to have a 3D view.

(I do really like DOOM RPG and Wolfenstein RPG - and that one that was released on the DS in the same engine. These take the effort to make the levels interesting to explore. I'm really hoping Zanki Zero is similar).

It's too bad because I like everything else about these games. I can't get very far in Etrian Odyssey before getting tired of it, but I do enjoy a lot about the games. Just not the dungeons (which is most of it). Labyrinth of Refrain is similar to the EO games in that I like everything about it except 90% of what you do in the game. It is one of the few NIS games that I feel has the NIS magic that they had during their Disgaea heyday. A lot of what NIS does now is weird experimental games (like Yomawari, Blind Prince, Penny Punching Princess, Cladun, Thousand Knight, etc), but Labyrinth really felt like their A game. I just wish I could get into it.
 
Top Bottom