Lack of tutorials for new games = frustration

cyberheater

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Just bought Core Keeper in the Steam sale. Spent 30 mins trying to work out how things work. Zero tutorial in game.

Why do some devs do this. It's a fairly complicated game with lots of actions and options. A simple 5 min tutorial at the start of the game would have made all the difference to me.

Refund requested.
 
LOL Core Keeper is super easy to grasp. Is this a bait thread?

If anything I wish tutorials would disappear entirely. All that "Press spacebar to jump" or "equip gear from your inventory" shit is just a waste of time.
 
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I'm usually the opposite. I don't mind when games throw me in the dark.

I guess some hints on the more complicated mechanics could be appreciated but I recently tried to play Hi-Fi Rush and that shit would hard-pause my game every 3 seconds just to throw an entire wall worth of mundane information at me. I eventually nope'd out because of it. I think something similar happened to me on OW1's mandatory MP tutorial.
 
I have the opposite experience - especially in AAA. I'm tired of half the game being tutorials, and the other half having NPCs telling you what to do.
 
LOL Core Keeper is super easy to grasp. Is this a bait thread?

If anything I wish tutorials would disappear entirely. All that "Press spacebar to jump" or "equip gear from your inventory" shit is just a waste of time.
I'm thick as fuck at the moment. Am at home on prescription drugs trying to deal with nerve damage which might have something to do with it.
 
Just bought Core Keeper in the Steam sale. Spent 30 mins trying to work out how things work. Zero tutorial in game.

Why do some devs do this. It's a fairly complicated game with lots of actions and options. A simple 5 min tutorial at the start of the game would have made all the difference to me.

Refund requested.
Just play Veilguard 🤡
 
Core keeper is incredible and it's very simple to get your head around since the mechanics based on the order in which you can gather resources and build things is self explanatory.

Your loss.
 
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Was playing Yotei and it gives you a pretty extensive combat tutorial at the start and then immediately after that you get a flashback sequence where the game explains the combat mechanics very extensively all over again.
 
Core keeper is incredible and it's very simple to get your head around since the mechanics based on the order in which you can gather resources and build things is self explanatory.

Your loss.
Probably.
 
I am the opposite.

I loathe tutorials. I like to discover the game mechanics, rather than being taught.

But I do believe that every game should have optional tutorials, people are different.
 
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I am the opposite.

I loathe tutorials. I like to discover the game mechanics, rather than being taught.

But I do believe that every game should have optional tutorials, people are different.
I agree. At least make it optional. Not everyone is familiar with the genre and play mechanics.
 
While not ideal, it is infinitely better than having tutorials that explain everything, i've quit so many games during the tutorial because i want to play the fucking game and i'm being taught things like press WASD to move, fuck off.
 
It does not matter how simple a game might be to play, it should always contain some kind of tutorial that can be skipped or turned off/on as needed.

Nothing worse that picking up a game you haven't played in months and then struggling to remember what the controls were and what you have to do and this is where the tutorials come in useful, even if they are just accessed from the menus.
 
Lack of saving for me.
Just got the new Mario Galaxy for Switch 2, got all the way through the long opening and met Rosalina. Turned off the system. And found out that was NOT a save spot.
Got to rewatch the opening all over again. :(
 
A short tutorial to cover the absolute basics isn't to much to ask
If its not too much to ask then google on how to play it. Not everything needs to have a tutorial. Experimenting is part of learning else your brain will adapt to being fed like a toddler and you just lose brain activity, aka you become stupid.
 
It depends on the game. Tutorials break immersion. IMO devs should give just hints, Team Cherry do it very well and only are explicit when they introduce a new mechanic.

Tutorials in JRPGS, for example, are a slog. I'd do without them.
 
I dont mind "press x to jump" popping up in real time.

But if a window pops up to explain the game the it get fucked, means the mechanics are overly convoluted.
 
I skip tutorials just so i can be frustrated unnecessarily, lmao.
Aint nobody got time to learn - i just wanna play. :p
 
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Just bought Core Keeper in the Steam sale. Spent 30 mins trying to work out how things work. Zero tutorial in game.

Why do some devs do this. It's a fairly complicated game with lots of actions and options. A simple 5 min tutorial at the start of the game would have made all the difference to me.

Refund requested.
Read the manual.
 
LOL Core Keeper is super easy to grasp. Is this a bait thread?

If anything I wish tutorials would disappear entirely. All that "Press spacebar to jump" or "equip gear from your inventory" shit is just a waste of time.
I wish they would just give you instructions, either written or just a video tutorial, rather than try and incorporate it in to the game.
 
LOL Core Keeper is super easy to grasp. Is this a bait thread?

If anything I wish tutorials would disappear entirely. All that "Press spacebar to jump" or "equip gear from your inventory" shit is just a waste of time.

agreed. modern games are insanely heavy-handed with tutorials.
often to the point where it feels patronising, is insanely distracting, or even immersion breaking.

every time a 2D platformer tells you where the jump button on a controller is, it feels like the Devs think their users are retarded...
and every time a game just full-stops to force you click on different menus and inventory slots, I feel like playing a fucking mobile game 😭

everything that can be explained to the player through gameplay and level design should be done without a single line of tutorial text.
Shovel Knight and its DLCs are a textbook example of how to properly do it. you couldn't make a more perfect invisible tutorial than those games IMO
 
Bro you couldn't find a better example than core keeper? What do you need explained, it's similar to Stardew valley and the trillion clones that came out since

Core keeper is an excellent game. This thread makes me want to start a new world tbh
 
I would rather they throw you right in and provide a digital or, preferably, physical manual. That way you can prep if you want, or get straight into it.
 
We complain over *lack* of tutorials now?
I played Bandle Tale for a bit, game has a few tutorials, but the interface and controls are a weird and lots of gameplay concepts are left unexplained or poorly so. For me half the fun was figuring out how to play it.

This game. Pondered making a thread about its cluster fudge interface.

 
Core keeper is incredible and it's very simple to get your head around since the mechanics based on the order in which you can gather resources and build things is self explanatory.

Your loss.
I've re-purchased it. I'm giving it another go on your recommendation.
 
Was playing Yotei and it gives you a pretty extensive combat tutorial at the start and then immediately after that you get a flashback sequence where the game explains the combat mechanics very extensively all over again.

Before and after the transition.
 
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