Finally I beat Metroid Prime tonight, after getting it on its release date.
It took me this long because, frankly, the backtracking for the artifact hunt turned me off big time when I initially played it. Since MP2 is coming out in a couple of months, I decided I had to finish it and forced myself through it.
The following is ALL my opinion, obviously, and is not meant to troll, bother, or insult anyone's opinions. Take them as you wish, and be free to agree or disagree. Don't resort to insults as it's obviously not my intent.
My overall feeling is that the game was somewhat overrated by the gaming press. There. I said it.
That said, I think the game is pretty damn good and could leap to greatness, in my book, with some improvements.
I'll point out what I feel are the major strengths and weaknesses of the game.
Strengths:
- Environments. The environments in this game are really great. They vary from organic and full of vegetation and other organisms to very detailed labs and research centers. I found myself admiring the architecture of the stages a lot of times because of the incredible detail and most importantly how refreshing they seemed. It also showed that the level/architecture/environmental designers didn't really rush while creating them.
- Bosses. Yes, I hated that last boss, but even I have to include it in here. Most of the bosses were really kickass.
- Music. I thought the music was both lacking and outstanding, but I will settle down with outstanding because I thought it was tied up with the presentation of the game and in this case, it was absolutely fitting.
- UI. The HUD in this game was really the best possible way to immerse the player in Samus' role and her abilities.
- Graphics. Simply kickass. No complaints in this department at all. The great clean graphics, combined with the amazing architectures made for some nice eye candy.
Weaknesses:
- Game Design. COLLECT-A-TON! Yes, it was only 12 artifacts, but still damn... I was running all over the place collecting the stupid artifacts and because of this, there was a lot of backtracking. Some people mention Halo as a bad example of backtracking and I partially agree. The main difference in this case is that it was a completely uninteresting repetitive experience doing this artifact search. Halo provided different scenarios when coming to these previously visited places and different circumstances as well (as, you know, how it fit into the storyline). MP had none of these elements to push me to continue on. This is what I found absolutely boring. A search for items just for the sake of collecting them. That's the only Halo comparison I'm making and i did it because I know people will bring it up and I thought I'd clear my stance on it.
- Presentation. Storyline. For me, unless the game is a puzzle/multiplayer/sports game, I just enjoy having a well developed storyline to follow. I like to be rewarded with really cool cutscenes that move and tie pieces of the storyline together. I would've absolutely loved having such a thing in MP. It would've been fantastic seeing things like Samus trying to remember from her past, as well as her enemies interacting in such a way that developed some sort of story. The whole 'scanning walls to uncover the story' was extremely dull for me.
- Controls. I don't have that much of an issue with the controls, but I feel that the controls impair the gamer during some boss fights and at times it just feels cheap. This is really a minor issue but I thought I'd mention it. It'd be amazing if they could pull dual stick movement, but I completely understand the need for easy accessibility to weapons/visors.
So there it is. Overall I did like the game, though it did annoy me during a few times
. As I said before, I ended up expecting more considering the critical acclaim, but in hindsight, it was a pretty good game and I was satisfied with it.
*Puts on Flame-retardant suit*
It took me this long because, frankly, the backtracking for the artifact hunt turned me off big time when I initially played it. Since MP2 is coming out in a couple of months, I decided I had to finish it and forced myself through it.
The following is ALL my opinion, obviously, and is not meant to troll, bother, or insult anyone's opinions. Take them as you wish, and be free to agree or disagree. Don't resort to insults as it's obviously not my intent.
My overall feeling is that the game was somewhat overrated by the gaming press. There. I said it.
That said, I think the game is pretty damn good and could leap to greatness, in my book, with some improvements.
I'll point out what I feel are the major strengths and weaknesses of the game.
Strengths:
- Environments. The environments in this game are really great. They vary from organic and full of vegetation and other organisms to very detailed labs and research centers. I found myself admiring the architecture of the stages a lot of times because of the incredible detail and most importantly how refreshing they seemed. It also showed that the level/architecture/environmental designers didn't really rush while creating them.
- Bosses. Yes, I hated that last boss, but even I have to include it in here. Most of the bosses were really kickass.
Meta Ridley (sp?) was an awesome boss, and the last boss' design was just superb.
- Music. I thought the music was both lacking and outstanding, but I will settle down with outstanding because I thought it was tied up with the presentation of the game and in this case, it was absolutely fitting.
- UI. The HUD in this game was really the best possible way to immerse the player in Samus' role and her abilities.
- Graphics. Simply kickass. No complaints in this department at all. The great clean graphics, combined with the amazing architectures made for some nice eye candy.
Weaknesses:
- Game Design. COLLECT-A-TON! Yes, it was only 12 artifacts, but still damn... I was running all over the place collecting the stupid artifacts and because of this, there was a lot of backtracking. Some people mention Halo as a bad example of backtracking and I partially agree. The main difference in this case is that it was a completely uninteresting repetitive experience doing this artifact search. Halo provided different scenarios when coming to these previously visited places and different circumstances as well (as, you know, how it fit into the storyline). MP had none of these elements to push me to continue on. This is what I found absolutely boring. A search for items just for the sake of collecting them. That's the only Halo comparison I'm making and i did it because I know people will bring it up and I thought I'd clear my stance on it.
- Presentation. Storyline. For me, unless the game is a puzzle/multiplayer/sports game, I just enjoy having a well developed storyline to follow. I like to be rewarded with really cool cutscenes that move and tie pieces of the storyline together. I would've absolutely loved having such a thing in MP. It would've been fantastic seeing things like Samus trying to remember from her past, as well as her enemies interacting in such a way that developed some sort of story. The whole 'scanning walls to uncover the story' was extremely dull for me.
- Controls. I don't have that much of an issue with the controls, but I feel that the controls impair the gamer during some boss fights and at times it just feels cheap. This is really a minor issue but I thought I'd mention it. It'd be amazing if they could pull dual stick movement, but I completely understand the need for easy accessibility to weapons/visors.
So there it is. Overall I did like the game, though it did annoy me during a few times
(the last platforming section before the last boss was EVIL.)
*Puts on Flame-retardant suit*