Patrick S.
Banned
I hope these lawsuits will eventually lead to manufacturers using better sensors.
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As someone who’s done several tear downs of my DS4s (replaced analogue sticks with metal replacements) - let me tell you that if you sweat even slightly, Sony’s screws rust extremely quickly. If this happens you won’t be able to get any bite with your screwdriver and you end up stripping the screw. The same thing happened with my New 3DS. It can turn a simple 5 minute job in to an absolute never ending nightmare. If you manage to crack it open, make sure you replace the screws with some quality ones.I hate when people throw away a perfectly good controller when the battery is degraded.. you know you can replace the DS4's battery in less than 5 minutes?
Also, am I the only one who's never gotten drift problems? I have the OG 360 controller, PS3/4/5 controllers and everything works just fine.
He just commented he hasn’t experienced it. His post has as much merit as yours bitching about his post. Don’t be ridiculous.
good for you. your post adds nothing. do you think just because you have ZERO ISSUES with yours that it means everythings fine? there are obviously people out there experiencing the problem so again your comments adds 0 to the conversation.
Shit totally opposite experience between you and me.Maybe I got lucky with all my controllers and you didn't which could explain that difference.Maybe they'll develop a better analog unit for the next run of controllers or ditch click-sticks in favor of buttons on the back side of the controllers.
I think the theory has merit. I started getting drift when the click sticks came around, sometimes on new controllers after just a few weeks. When I started using controllers with paddles I stopped using the click sticks and stopped having drift issues. On my Switch I avoid using them whenever possible and when I do use them I'm super delicate about it. My Joycons are still fine after three years.
Even if they aren't a cause, they are awful and should be axed.
Is there actually a solution to analog sticks without drifting?
Genuinely curious as it seems to be an issue with everybody
MS and Sony use the exact same thumbstick component for the thumbsticks. This component is what may cause drift especially if player play alot of games that use L3 and R3 to run.
Nintendo switch pro contoller also use the exact same as these ones.
Switch joycons uses a different one, that is actually seems to be worst and be more suscestible to drift.
Dont fall into FUD. Enjoy ur consoles, it u get a faulty controller thats what warranty is for.
I own:
2 Dreamcast controllers
3 Xbox OG controllers
2 PS2 controllers
2 PS3 controllers
1 X360 controller
3 PS4 controllers
2 PS5 controllers
Zero Problems between all these controllers, aside from batery life reaching a point of very low charge on the PS4 controllers after 4 years of heavy use.
Only controller that broke on me was the Master System 2 one. D-Pad stoped working, and i cant play alex kid anymore. Too lazy to buy a new controller from e-bay.
I don't want to accuse anyone of being guilty of something they're not but...I find this issue very strange for Sony controllers. Since the 360, I've noticed Microsoft controllers have absolute garbage center point out of the box compared to Sony controllers. For instance if I try to calibrate the deadzone to the least amount required for the controller to not read false movement away from dead center, both my PS4 controllers and my DualSense require exactly 3% deadzone to 0 out the stick reading to perfect center. Meanwhile every single Xbox controller I've used since the 360 (original Xbox controllers both duke and S were unaffected) have required insane amounts of deadzone to cancel out bad center point readings. For the 360 controller out of the box it needed a whopping 25% to completely block all upward movement from "center". My Xbox One controller needed 18%. Every friend's Xbox controller I tried was in the same field of 15% or more. This is insane and speaks to a serious fault in the manufacturing process on these controllers. In comparison, my Sony controllers have all been super tight going all the way back to the first dual analog controller I used on PS1.
That's what I thought too. I only saw one person here I think complain about it and bam lawsuit.Felt like its too quick in comparison with the law suit against Nintendo.
I beg to differ.good for you. your post adds nothing. do you think just because you have ZERO ISSUES with yours that it means everythings fine? there are obviously people out there experiencing the problem so again your comments adds 0 to the conversation.
I'd probably not use that defense, since if one of them is found guilty they all go down together.MS and Sony use the exact same thumbstick component for the thumbsticks. This component is what may cause drift especially if player play alot of games that use L3 and R3 to run.
Nintendo switch pro contoller also use the exact same as these ones.
Switch joycons uses a different one, that is actually seems to be worst and be more suscestible to drift.
Dont fall into FUD. Enjoy ur consoles, it u get a faulty controller thats what warranty is for.
I own:
2 Dreamcast controllers
3 Xbox OG controllers
2 PS2 controllers
2 PS3 controllers
1 X360 controller
3 PS4 controllers
2 PS5 controllers
Zero Problems between all these controllers, aside from batery life reaching a point of very low charge on the PS4 controllers after 4 years of heavy use.
Only controller that broke on me was the Master System 2 one. D-Pad stoped working, and i cant play alex kid anymore. Too lazy to buy a new controller from e-bay.
Is there actually a solution to analog sticks without drifting?
Genuinely curious as it seems to be an issue with everybody
A lot of people lying in this kind of threads just for hipérbole i have 23 controllers, only que joycons and the Xbox elite give me problems, go figure0 issues with mine and my DS4, both from launch consoles.
The deadzones were bigger (on the ps1 and N64 they are huge) and the bit precision was lower. The PS2 for example only had 8 bit resolution sticks whereas sticks now use 10 bit and 12 bit precision.
A bigger deadzones + less sensitivity = smaller/slight discrepancies in movement not registering and no "drift".
Maybe they'll develop a better analog unit for the next run of controllers or ditch click-sticks in favor of buttons on the back side of the controllers.
I think the theory has merit. I started getting drift when the click sticks came around, sometimes on new controllers after just a few weeks. When I started using controllers with paddles I stopped using the click sticks and stopped having drift issues. On my Switch I avoid using them whenever possible and when I do use them I'm super delicate about it. My Joycons are still fine after three years.
Even if they aren't a cause, they are awful and should be axed.
Is there actually a solution to analog sticks without drifting?
Genuinely curious as it seems to be an issue with everybody
So you're saying the solution is to just make devs not use R3/L3 to run??? I'm allllll for it.MS and Sony use the exact same thumbstick component for the thumbsticks. This component is what may cause drift especially if player play alot of games that use L3 and R3 to run.
Nintendo switch pro contoller also use the exact same as these ones.
The console only released 3 months ago!What stick based controllers DONT get drift?. All my Xbox controllers i use on PC eventually get drift.
The DualShock 4 was the biggest joke I ever experienced in controllers: Had to cut off the light, buy 2 batteries until the third was a real and not a fake one so the charge would finally last adequately and had to replace the concave sticks to convex ones. Unbelievable, just unbelievable.
Given the law firm alleges that their investigation shows Sony "was aware of the problem and shipped anyway" without any basis for this, and given it IS covered under warranty, this reeks of them just trying to gin up bad PR so Sony will pay out a Settlement to make it go away.This feels too soon. Isn't the hardware covered under a year warranty? So if you have drift you just get a replacement?
Also drift is something I've not even heard about with these so far. Don't get me wrong if you have any defects I hope it gets taken care of.
Feels like an attorney cash grab so fill me in on what I'm missing here.
PS4 arcade sticks are still working on PS5, so that's better than last 2 gens at least.Sony knows no mercy when it comes to controllers. You own the next generation? Throw your old controllers away! Battery defect? Buy a new one! Make controllers from other systems functional? Buy ours instead because we want to increase sales!
Nah, just scam lawyers being scam lawyers.Who wants to bet it's Microsoft using a proxy company?
The DS4 still works for PS4 titles as well so I mean...PS4 arcade sticks are still working on PS5, so that's better than last 2 gens at least.
Not sure how you can do a class-action suit against a product that's only been on the market for less than 4 months ensuring that everything is still under warranty! Sony are just going to argue that they are already covering all defects, which may be more frequent initially as manufacturing is not yet fully mature.
All my analogue sticks are perfectly fine. Since PS1. The first time I've ever had this was with the Joycon.All Analogue sticks eventually get drift.
There should be a way to zero out the controller every time it gets drift.
Basically let you recalibrate the controller so it's at zero when the stick isn't being moved.
I don't think it's dumb. It's a way to keep companies on their toes regarding the quality of their products.lawyers gotta lawyer...so dumb they do class actions at the first hint of an issue
Really.All my analogue sticks are perfectly fine. Since PS1. The first time I've ever had this was with the Joycon.