In hindsight, this theme could have been predicted.
It is fun.
Currently listed on PBE you can buy a Chest OR Key for 125 RP each, or a bundle of both for 195 RP. These may not be final prices as PBE prices are subject to change when heading to live.
Opening a chest normally yields a single shard, but VERY RARELY will ALSO contain either Essence or possibly a RARE GEM.
A Rare Gem simply forges into a Chest/Key bundle. I only got one of those and that's why I opened 51, not 50.
Anyways the breakdown is like this again the costs CAN VARY BY THE TIME IT COMES TO LIVE:
- You gain shards by opening chests.
- You may already own whatever the shard is for. If you own Braum, you might get a Braum shard. Same goes for skins and wards.
- You gain Essence by disenchanting shards. champion shards yields Champion Essence, and disenchanting ward skins and regular skins yield Cosmetic Essence.
- If you obtain a shard, you can permanently upgrade it using Essence, which is gained from opening chests (rarely) and disenchanting unwanted shards.
- The amount of Essence gained is roughly 1/3rd the RP cost of the item. For instance, disenchanting Braum, who is 975 RP, will yield 322 Champion Essence.
- The shards can be used to immediately unlock a 7-day rental of the content.
- You can spend Essence to unlock the content permanently, at a cost equal to the RP Cost - 300. If you had Braum's shard and wanted to unlock him, it would cost you 675 Essence (975 RP - 300 =675).
- Summoner Icons, if opened in a chest, are automatically permanently unlocked. No redo's on them but they come with 150 Cosmetic Essence in the chest as well. I only had one instance of opening an Icon so that could vary.
- There is a very small chance to also get a Rare Gem + a shard with the opening of a Chest, it's basically a free Chest + Key bundle.
- Legacy content is available in the chests.
- Re-rolling requires 3 of the same type of shard- 3 Champion shards, or 3 Skin shards, or 3 Ward shards.
- Re-rolling will yield a random Permanent shard of the re-rolled type.
- Permanent shards can be used to obtain the content and pay no Essence to do so.
- You may also disenchant the Permanent shard for HALF of its RP worth. Disenchanting a Lionheart Braum Permanent shard would give you 375 Cosmetic Essence, since he is 750 RP in the store.
- Edit: You cannot get a Permanent shard for content you own.
At least you won't have to wait an entire fucking season
the thing about mage itemization is that it was fine and then they broke it. adc/old support itemization sucked and it was a time/money effort that riot had to dedicate in order to fix itPre-rework support items and pre rework ADCs/items weren't great either let me tell ya. I think a lot of ppl here felt the same. I also heard there might have been some pre-post jngler complaining but I stay out of there. Realistically mage items aren't in a great spot but compare it to that stuff and I have to agree with Riot that it isn't as big a deal.
I think their mindset is probably why do anything comprehensive now and take time/resources away from other stuff when it is going to be irrelevant in a few months with the new items/kits from the rework and balancing will have to be reviewed again then anyway. Outside of literal bugs and abuse type stuff we probably won't see much before then, notice how few mages have been targeted for major buffs/nerfs lately outside of that?
athenes was just as common on champions that needed it and you didn't feel punished for being an athenes champion over a morellos champion like you do now if you don't build roa (let's pretend for a second fqc doesn't exist to make everything right for mages)sorry but mage itemization was not fine last season considering every meta champ rushed the super cheap and efficient morellos into deathcap. not only that but mages also had considerably better defensive options (zhonyas abyssal) which also cost less than any ad based equivalent.
Guess I will try the Jungle
Regardless I'm gonna take Vi mid when ever I get her. She seems like she would own mid lane.
i'm not sure what your point is tho, two item power spikes is the standard in the gamemorellos and athenes were functionally exactly the same; a cdr mana regen item that supplements an ap casters mana sustain and dps. the itemization of that plus deathcap was so strong that even assassins like leblanc and fizz were building it simply because there was no reason not to; it was only around 6k gold for a huge 2 item spike and there were only a few components that cost a large amount. this existed for almost 2 years. the ziggs meta. the preseason 5 meta. the azir viktor meta. it took riot completely changing how azir worked for morellos deathcap to finally change...to frostqueen deathcap.
that's not really the issue, other champions build similarly priced items no problemthe reason it feels worse building larger ap items was because riot nerfed the cost efficiency of everything except support items hence fqc mid.
Jhin and Tonic
Jungling will build up your mental strength because you'll be receiving most of the blame when ish hits the fan. Like, you could be helping bot lane take a tower and then dragon, but your top laner will lose a 1v1 and still call you out.
it's not so much of a power thing but of a balance and satisfaction thing. mids aren't gonna go away cos their items are 300g-500g more expensive, tho they're gonna be weaker for sureI don't disagree that it's annoying, but I am just saying (based somewhat loosely obv) that the balance team is probably thinking:
-Mage itemization isn't in an ideal place, but isn't outright broken, cause mages are still used quite often in-game
well that's the issue with how they did things-If they do stuff now, they'll have to do it again later anyway. They'll have to test new item stuff vs current in-game stuff and do balancing, which may or may not fix problems/add to them whatever.
-They're going to have to test all the new items, new kits, and old kits together anyway, so they'd be doing work now for stuff that is gonna be totally outdated/a non-issue in half a year, Moreover, it's probably some overlap of the same team here, so that would likely push the mage update back even farther.
the efficiency nerfs didn't change that, now everyone builds fqc+abyssal or roa+abyssalNow, I'm not 100% sure why they raised the item price in the first place since mages didn't feel out of control before, but I do agree with ghost in that I remember most mage builds being VERY samey in that there were like 1-2 build paths with no devation (almost everyone rushed Moro/Deathcap, unless you were one of the ones who really needed Zhongas, then that instead of Deathcap, Athenes was pretty garbo compared to Moro)
the big difference with the adc itemization issues is that this is a problem they suddenly created rather than a problem that existed for a long timeSeems very, very similar to the pre-ADC item problem and they waitied for the rework on that too. So at this point I am just guessing obviously but I think they are good guesses that the are ignoring anything but bandaid fixes for really buggy/unintended stuff til then in favor of pushing the big update out quicker. Summer is still a long time away for Live launch of that especially with Ranked launching real soon but whatcha gonna do.
I want to kill that youtube video.
yeah, this tooMage itemization got more expensive because Riot increased global gold gain and mid laners are power farmers so they can't just keep the same costs otherwise their power spikes would go out of control. Problem is while doing that Riot also made the items worse for some reason and went overboard on some prices.
This OT stinks.
how do you feel about this one
Well it's a fan thing more so then the thing posted on the League channel, so 100x better.
both are fan things, the lux mix is just featured on the league community channel
I like this OT a lot
death to the lux mix
death to it
So just getting back into this after not playing for the past 2 months. Is there anywhere i can find a good up to date rune and mastery guide?
Stay positive~death to the lux mix
death to it