A lot of top laners in general, even the tanks, have a choice depending on the match-up so I feel like approaching it with a blanket statement for every case is already pretty wrong. It's also worth noting the jungle was another spot with TLD vs SotA (and I'm fully on-board SotA was a poor keystone since it didn't really give a gameplay element). ADC is pretty much just down to which AA-based option is best though.
idk maybe NOW after a year of balance headaches but for the better part of the year all the top laners ran grasp and that was it. and honestly right now all the top laners run the colossus one so idk if that's truth either. i'll trust you cos i don't play bruisers but honestly all the times i've played were grasp v grasp and now colossus v colossus
imo for most champions the keystone choice is non existant
I feel like if this is your takeaway, you're missing my point on what I think the keystones add? Which is partially my fault for bringing in variety on a single champion to it I guess. The point is more the keystone indicates a play pattern to take note of. I'm saying this primarily from the viewpoint of new players picking the game up and learning now as opposed to earlier seasons. The keystones are a champion agnostic thing for players to look at and relate that to expected gameplay for specific champions they may not know or be familiar with.
That you play differently isn't new; that you can make judgement calls solely off knowing the keystone and use that knowledge of what that keystone means across multiple champions is something fairly new with the keystones being as hefty as they are. The issue of a lack of variety or meaningful options for mages is another thing entirely.
Edit: Basically, I view the keystones as kind of a way for players to take knowledge of one champion / one matchup and better use that information in other matchups. As the champion pool gets larger and larger, this way of reusing things you learn is pretty handy and a nice way to make things not feel ... well, to reuse the meme, as burden of knowledge-y.
i don't even think it's that great for that since you should be seeing your first keystones at lvl 18 (kind of pointless right now to be getting into how unfair a keystone vs no keystone matchup is, but that's there too). sure, your road to learning the game hasn't even begun at lvl 18, but surely there are better, more elegant, less disruptive (remember that we all had to relearn all masteries and how much those things warped the meta through the year by playing "who can abuse this keystone" best) ways to teach player how to lane than this mess
i appreciate what you say when i put my designer hat on but when i put myself in the position of the everyday player i am, i would just rather have a balanced game instead of these false choices that accidentally created a sort of laning template that could've been probably be taught in some other way (like putting it in dorans ring or something?)
This is my first birthday in which I kind of felt old. I don't know, I was watching my niece(1 month) and just thinking about how likely it's that she will get to be alive in 2100, and I don't lol. And just wondering what she may get to see in her last years vs my last years. Mmmm. Oh yeah, it's my birthday. Yei?
The bright side: Alive just in time to play League of Legends!
happy birthday kitsu <3 but pls let's not talk age or i'll kill myself
Can anyone tell me why the tower didn't hit the Zed?
http://plays.tv/video/5866e8aae15c2afb84/broken-tower
feels like he might've gone out of tower aggro range when he ulted back and that shit just timed with regular turret shots or something
edit: nvm the turret just bugs out at the end when he walks out and it shoots the minion next to him