The problem is that lethality is a bandaid fix for ADCs, so if they nerf that ADC will just be a worthless role again.
long term it's for the best
junglers and tanks should be getting nerfed along the changes to lethality, and adcs are regularly getting buffs now, as well as their items (like bjork in next patch) so i think it's a matter of toughing it out
I think it's just the adcs themselves that are the problem.
I don't think I've played in a time where adc were at the right place. They're either too weak or too strong.
I think they should find another substitution for crit.
people keep talking about crit like that's a big problem with adc, and i think that's missing the forest for the trees
the issue with adcs has always been interchangeability and that's because adc is a class acting as a position, whereas every other position gets to have plenty of classes
in top there's rumble (mage), maokai (tank), darius (juggernaut), quinn (assassin), irelia (diver)
in mid you got leblanc (assassin), ori (control mage), cassiopeia (dps mage), corki (poke ad), taliyah (ganker)
in jungle you got lee sin (assassin), zac (tank), elise (mage), graves (weirdo)
in support you have zyra (off-mage), nami (healer), taric (defensive tank), alistar (offensive tank)
for adc you're always gonna have less variety because it's all one class, there might be duel oriented adcs like vayne or pick oriented adcs like ashe, but that's kind of it. ziggs is the rare exception but it's probably him just being op and i think he fell off a bunch once people started just playing lethality adcs
adcs being ubiquitous has a lot to do with someone needed to bear the burden of blowing up turrets and imo if u made turrets easier to destroy by other classes that would help getting some new carry types in the duo lane instead of just adcs
but idk, that's a big project for rito to have and i bet a lot of ppl would be understandably unhappy about it
it just feels like a problem that doesn't have a solution if u don't do that