Left 4 Dead Path Tracing with RTX Remix On vs Off - Graphics/Performance Comparison

IbizaPocholo

NeoGAFs Kent Brockman


Left 4 Dead No Mercy Path Tracing with RTX Remix On vs Off graphics and performance comparison benchmark at 4K, 1440p DLSS 4 Balanced/Performance + DLSS 4 Multi Frame Generation and Ray Reconstruction with Path Tracing and Very High settings on RTX 5080 + i7 14700F

Timecodes:
○ 0:00 - Left 4 Dead No Mercy Comparison at 4K DLSS 4 Performance
○ 3:10 - Left 4 Dead 2 Campaigns Comparison at 4K DLSS 4 Performance
○ 5:43 - Gameplay at 4K DLSS 4 Performance
○ 6:56 - Gameplay at 4K DLSS 4 Performance + FG 2X
○ 8:05 - Gameplay at 4K DLSS 4 Performance + FG 3X
○ 9:24 - Gameplay at 4K DLSS 4 Performance + FG 4X
○ 10:33 - Gameplay at 1440p DLSS 4 Balanced
○ 11:47 - Gameplay at 1440p DLSS 4 Balanced + FG 2X
○ 13:07 - Gameplay at 1440p DLSS 4 Balanced + FG 3X
○ 14:22 - Gameplay at 1440p DLSS 4 Balanced + FG 4X
 
The comparison shots did nothing for me, but the actual gameplay footage in motion looks a bit more impressive.

Think there have been better examples of RTX Remix though.
 
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643 fps to 43. What a freacking joke.
Came here to say the same thing.
Glad you had it covered.
On a silicon the size of Texas and the price of a small apartment in Paris. RT needs more optimization, hopefully RDNA 5 and RTX 6000 have more tricks under their sleeves to lighten the burden.
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Horrible performance considering the results. The RTX version looks kind of sterile and still there are issues with the image quality.

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I usually like rtx remix but some results here are horrible
the reflection at 5:22 makes no sense at all. the water reflection can end up looking like both, but the muddy water there wouldn't end up with that much of a clean reflection
lighting improvements are welcome though. i'll give this a try on my 3070
 
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Valve could do a remake of L4D 1 & 2 and I'd throw down cash on it in a heartbeat. I really wish those were available on console.

Back4Blood was okay, but it's not the same.
 
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The thing is, I'm right, it's that simple.

Fun aside.
The two statements don't have to contradict each other.
Of course, this RTX path tracing remix mishmash can be impressive on a technical level.
But it completely destroys the developer's vision they have realized through their choice of art design.
 
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The lack of fog totally removes a lot of the atmosphere and the randomly placed lighting and edited textures completely ruin the mood and artistic intent in most scenes. The hospital looks pretty cool though,
 
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