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Legend of Korra |OT| Bending the Rules of Nature

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Date: October 21st (PSN, Steam)/ October 22nd (XBL)
Systems: PS3, PS4, Xbox 360, Xbox One, PC (Steam)
Size: 2.9 GB
Developer: Platinum Games
Publisher: Activision

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Legend of Korra is a third person character action game like Platinum's previous games Metal Gear Rising and Bayonetta. As the Avatar, bend the 4 classical elements (water, earth, fire and air) to fight enemies. Mix light and heavy attacks to create combos against all kinds of enemies ranging from Chi-blockers, other benders and spirits. Dodging, blocking and parrying are just as important as attacking because this game is no joke.

Controls:
X/A: Jump
Square/X: Light attack
Triangle/Y: Heavy attack
Circle/B: Finishing move
L1&R1/LB&RB: Cycle through bending styles
L2/LT: Block (Press at the last moment for a parry)
R2/RT: Dodge

Bending Styles:
Waterbending: Perfect for long range combat and keeping some enemies at bay while you focus on closer targets.
Earthbending: Powerful, close range combat for clearing away mobs with AOE attacks.
FIrebending: Fast, combo-heavy close range attacks focusing on single targets.
Airbending: Versatile close to medium range attacks that can target single or multiple enemies.

Bonus Game Modes:

Pro-Bending: Like the show, Korra can team up with a pair of brothers, Mako and Bolin, to participate in a unique bending sport. Each 3 person team consists of a Waterbending, Firebender and Earthbender. Use your Waterbending to attack the other team, pushing them back across the map. Each time the 3 members of the opposing team are pushed far enough behind, they enter their back zone, allowing your team to move up one segment. Continue advancing across the map until you can knock them all off the edge! Controls consist of standard light/heavy attacks, dodging, blocking and parrying, but all in a limited form.

Naga Running Game: Control Korra's trusted polar-bear-dog, Naga, in an endless runner type game across Republic City. Use jumps, slides and all 4 forms of Bending to make sure Naga gets to her goal as fast as possible without crashing into cars or buildings!

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Legend of Korra is based on the sequel to a critically acclaimed Nickolodeon cartoon series, Avatar: The Last Airbender. Set in a world divided into 4 elemental states, Korra takes the role of the current reincarnation of the legendary Avatar. She is a hot-headed 17 year old Waterbender from the Southern Water Tribe located at the South Pole. As Avatar, her duty is to maintain harmony between humanity and the spirits while resolving conflicts between the states. Only the Avatar can bend all four elements and bring balance to the world!

The game takes place between the second and third books (seasons) of Legend of Korra. While it is possible that the game spoils plot points from books 1 and 2, this OT will not reference anything beyond that. Hopefully any newcomers enjoy the game's story and world enough to catch up with the TV series.

PLEASE DO NOT SPOIL SPECIFIC PLOT POINTS OF ANY BOOK.

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IGN - 4.2/10
Gamespot - 3/10
Destructoid - 7/10
biogamergirl - 9/10
Movie Pilot - 8.5/10
EGM - 6.5/10
Gametrailers - 6.5/10

UNLOCK CODES FOR COSTUMES AND ITEMS
Costume:
Spirit Korra
Input this code in Korra's Room in the chapter select menu:
Up, Up, Down, Down, Light Attack
Costume:
Chi-blocker Outfit
Input this code in Korra's Room in the chapter select menu:
Up, Down, Up, Heavy Attack, Light Attack, Heavy Attack
Item:
Shadow Talisman
Input this code in Iroh's Shop in the chapter select menu:
Right, Right, Left, Left, Light Attack
 
Cool OT. Looking forward to picking this up today and definitely looking forward to this OT being immediately filled with salty people because of 2 reviews they disagree with!
 
Will add the reviews shortly. It's a really fun game.

Are the "Bonus game modes" separate from the story mode or integrated into it?

Naga sections split up the main combat, but pro-bending is it's own menu option. At least so far. I've only played the first couple of chapters.
 

Skilletor

Member
I streamed through chapter 4 last night and (almost...probending sucked and the naga sections are, eh...) loved every second of it. Got bodied by the earth bender A LOT.

I'm super digging this game. My only problem is the way they take bending away at the very start. Am I going to have to play through the game on higher difficulties w/o bending? :(
 
I streamed through chapter 4 last night and (almost...probending sucked and the naga sections are, eh...) loved every second of it. Got bodied by the earth bender A LOT.

I'm super digging this game. My only problem is the way they take bending away at the very start. Am I going to have to play through the game on higher difficulties w/o bending? :(

Considering there hasn't been a platinum game yet that doesn't let you carry over stuff to a NG+ I really doubt it.
 
Really disappointed. Not a big Platinum Games fan but I was willing to dive into it for the story... instead there apparently isn't much of one, and what there is, isn't very good. How you can do a Legend of Korra game without Tenzin or Asami?
I see lots of excuses "well it's only $15", some of the best games I've played in the past few years have been around that price, so that's no excuse anymore.
 
Reviewers forgot they were reviewing a 15 bucks game.

I don't even really think it's that - even for a $15 game, it's pretty content-light.

I do think the IGN review, at very least, didn't know how to use the battle system. Complaining about only having two attack buttons was missing the point by a mile.
 

rmanthorp

Member
OT title 10/10 - ready to make up my own mind about the game when the EU version unlocks - the reviews are up and down and some of the criticisms in the bad reviews make my head twist right round.

Maybe I am biased because I love this series *shrug*
 

Joqu

Member
I don't get the complains on the combat to be honest. I'm not an expert at these things but it seems very solid to me. Reminds me more of Rising than of Bayo but I haven't played too much of the latter since I held off my playthrough, I'm waiting for the Wii U version to release.

It's a budget game and you can tell. The environments are pretty boring, the game is very short and it's got a wonky difficulty curve.

Biggest problem to me is the fact that since they lock all your skills away the game just starts off kind of tedious? It gets better as you go and then it's over. That's definitely a shame. BUT you're very much supposed to replay chapters. Lots of stuff locked behind certain elements so you gotta go back and replay them. And with your skills unlocked that's a lot of fun.

The runner segments also ended up being more enjoyable than I thought they would be so that's good.

Graphics are pretty nice for the most part and stuff like the art style and music is all pretty amazing (as it's based on the show). It's all pretty faithful so as a fan of the show that was a nice treat.

So you know, don't expect a 60 dollar AAA release like those reviews seem to be doing. I mean why would you? That's ridiculous. But for the 15 bucks I paid for it it's a lot of fun. Definitely worth it.
 
I don't even really think it's that - even for a $15 game, it's pretty content-light.

I do think the IGN review, at very least, didn't know how to use the battle system. Complaining about only having two attack buttons was missing the point by a mile.

Yep, he complains about enemies not having resistances or vulnerabilities, which was one of the worst parts of DmC, and basically goes against the combat systems in PG games.
 
I don't think value should come into the review. Especially when we've had such incredible games recently at that price point. A bad game is a bad game regardless of how much it costs.
I don't think that's necessarily true. I have different expectations of content amount based on if the game is $5, $15, $20, $40 or $60.

That being said, for a $15 game this does seem a little light on content still.
 
I look forward to making webm's
how's the framerate in the console versions? locked at 60?

Hasn't dipped once for me, even when things get hectic on screen.

Pretty sure the opening sequence which was the most hectic part so far (I finished chapter 3) was constant 60
 
The game explicitly tells you, hey you can charge either lights or heavies whenever you want. The key to the system is doing perfect charges and move canceling with a block or a dodge when you fuck up. Enemies (especially mechs) can take some time to fight if you're not using your stronger moves.
 

Mortemis

Banned
Reviewers forgot they were reviewing a 15 bucks game.

Nah, it seems the reviewers are more focused on having a proper story to go along with the show, which of course disappointed. The game's platforming parts sucked, it felt empty, and yeah content starved even for a $15 game. Combat feels fun, but then I'm not a fan of the lock on system or the camera. I need to play through it again to really understand what I don't like about the combat, but yeah I can't help but think it disappointed.

I wouldn't call this a really good game, but I don't think I'd give it such low scores.
 

Hubb

Member
I'll be digging into this game soon, hoping to get through normal mode asap and move on to the harder difficulty(ies).
 

Anbec7

Member
I'm interested in the tracks for this game, are they using new soundtrack or re-using the one from the show?

I wonder if my PC could run it ): also whyy platinum! why no wii u version
 
The game explicitly tells you, hey you can charge either lights or heavies whenever you want. The key to the system is doing perfect charges and move canceling with a block or a dodge when you fuck up. Enemies (especially mechs) can take some time to fight if you're not using your stronger moves.

Lol One of the complaints is that mechs takes too much time unless you rely on counters.

Damn, I don't know why I bother with reviews these days at all.
 
I don't think value should come into the review. Especially when we've had such incredible games recently at that price point. A bad game is a bad game regardless of how much it costs.

This so hard. Eventually, those $60 games will be $15. Should my review of the game then change? What if I bought it at release for a discount, like how I got Dark Souls 2 for $40?

Judging game off of value is just dumb. (though so is taking points off the review of a short game just because it's short)
 
I don't think value should come into the review. Especially when we've had such incredible games recently at that price point. A bad game is a bad game regardless of how much it costs.
Both IGN's and Gamespot's review spent too much time on the game's story, you can't expect it to reach show level with that kind of budget.

The only valid criticism I saw was boss fight and temple Naga run.
 
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