Legend of Zelda Wii U Gameplay Demo

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I liked her design, its just that she looked weird in game.as, does Link.
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Speaking of that, the art direction of Skyward Sword would benefit a lot from a more powerful system,most of the time it looks like a colorful Twilight Princess.

I thought Skyloft was more memorable than any of the locations on Twilight Princess at least, the only ones i liked were the twilight realm enemies/doors,Goron mines, Ordon, and the mansion.
 
skyward sword zelda looked good in the promotional materials ..she looked alright in the game too ..until she got kidnapped and was forced to wear that ugly robe. :[
 
No you won't. Unless whoever directed Majora's Mask directs this one.

Isn't Aunoma-San directing the new zelda? were you being sarcastic and I missed it?

Any romance in zelda will be light. Nintendo is going to play it safe with the story, nobody wants another other m.
 
Isn't Aunoma-San directing the new zelda? were you being sarcastic and I missed it?

Any romance in zelda will be light. Nintendo is going to play it safe with the story, nobody wants another other m.

Aonuma is not directing games anymore. There needs to be a PSA. Miyamoto also isn't making games anymore as director. They're all producers. It's crazy how many Nintendo fans don't even know/realize this.

Aonuma's last directing gig was Twilight Princess (which he took over late in dev, probably to get shit done and finish it off after an obviously turbulent dev cycle for that game).
 
Aonuma is not directing games anymore. There needs to be a PSA. Miyamoto also isn't making games anymore as director. They're all producers. It's crazy how many Nintendo fans don't even know/realize this.

Aonuma's last directing gig was Twilight Princess (which he took over late in dev, probably to get shit done and finish it off after an obviously turbulent dev cycle for that game).

Aonuma stepped in because TP was in development hell, seventh circle. It was basically just a bunch of high concept set pieces with nothing connecting them when he took over.
 
Aonuma stepped in because TP was in development hell, seventh circle. It was basically just a bunch of high concept set pieces with nothing connecting them when he took over.

What?! Tell me more! Had such high expectations seeing those awesome trailers but most of that didnt make it in the final product. TP starts rather rather awesome, midna was intriguing and mysterious, idyllic village, nice dungeons, interesting story, controls are awesome, characters are ok, wolf was kinda meh, but original in its own way, as it was required for puzzles. Most of these new things introduced in the beginning of the game require more fin-tuning and they should've developed these elements as you progressed through the game (such as the wolfe part (instead of making you able to transform at any point and be done with the wolfe element innovating aspect and doing nothing with it further in the game).

But that didn't happen: after the 3rd dungeon, it basically goes into only dungeons from there on out: No nice sidequeast in between dungeons, no fun filler and no interesting NPC/character development. No interesting gameplay enhancements (aside from the usual gaining items and sword skills, which are only used in dungeons basically). Dungeons were awesome though in TP, every one of them. I always thought the second half was rushed, as it was mostly dungeons. Dungeons are awesome, but zelda is more than just dungeons. MM balances the various aspects which are important in a zelda game (dungeons/NPC/story/villages.gameplay etc.) and how long they occupied your game-time in a beautiful way.
 
Coming from a girl :/

Oh please. It doesn't matter who it comes from. She's right.

Not to pick on you specifically, but this mentality behind the concept of "friendzoning" and how it's assumed to be negative is really, really gross. People use it like there's some underlying assumption that men being "just" friends with a woman is somehow bad, like you couldn't possibly want to have anything to do with women unless romance is involved. As if women having agency in who they hook up with is somehow a bad thing.

There wasn't even romantic implication between Link and Zelda in TP, so going "Well, Zelda would have friendzoned Link" doesn't even make sense. You're inserting something that wasn't even there and then blaming the woman for it not being there.

I don't care if people think I'm overreacting. This mentality is awful and I wanted to explain why. It permeates tons of things other than this conversational sidetrack.
 
What?! Tell me more! Had such high expectations seeing those awesome trailers but most of that didnt make it in the final product. TP starts rather rather awesome, midna was intriguing and mysterious, idyllic village, nice dungeons, interesting story, controls are awesome, characters are ok, wolf was kinda meh, but original in its own way, as it was required for puzzles. Most of these new things introduced in the beginning of the game require more fin-tuning and they should've developed these elements as you progressed through the game (such as the wolfe part (instead of making you able to transform at any point and be done with the wolfe element innovating aspect and doing nothing with it further in the game).

But that didn't happen: after the 3rd dungeon, it basically goes into only dungeons from there on out: No nice sidequeast in between dungeons, no fun filler and no interesting NPC/character development. No interesting gameplay enhancements (aside from the usual gaining items and sword skills, which are only used in dungeons basically). Dungeons were awesome though in TP, every one of them. I always thought the second half was rushed, as it was mostly dungeons. Dungeons are awesome, but zelda is more than just dungeons. MM balances the various aspects which are important in a zelda game (dungeons/NPC/story/villages.gameplay etc.) and how long they occupied your game-time in a beautiful way.

It's true. Aonuma left a young team to work on TP while he moved on to PH. When he came back to TP everything was a mess and they had to stitch everything back together. Aonuma apparently didn't know what producers were actually suppose to do, so Miyamoto had to come in and be the producer midway.

It's also worth noting Aonuma wanted to leave Zelda after TWW but Miyamoto dragged him back in for Twilight Princess. o___o

Oh please. It doesn't matter who it comes from. She's right.
Yeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.
 
It's true. Aonuma left a young team to work on TP while he moved on to PH. When he came back to TP everything was a mess and they had to stitch everything back together. Aonuma apparently didn't know what producers were actually suppose to do, so Miyamoto had to come in and be the producer midway.

It's also worth noting Aonuma wanted to leave Zelda after TWW but Miyamoto dragged him back in for Twilight Princess. o___o

I am flabbergasted! Never knew any of this. This makes me even more sad of the outcome, as it could've easily be prevented with an experienced zelda-guru such as either miyamoto or aonuma, or even someone else, guiding and helping the young team at all times. I always felt that TP wasn't really a cohesive game and many things of potential revealed in the first trailers, such as large fields and animals, weren't realized in the slightest.
 
Aonuma is not directing games anymore. There needs to be a PSA. Miyamoto also isn't making games anymore as director. They're all producers. It's crazy how many Nintendo fans don't even know/realize this.

Aonuma's last directing gig was Twilight Princess (which he took over late in dev, probably to get shit done and finish it off after an obviously turbulent dev cycle for that game).

In a lot of games, specially old ones, the director is not necessarily the one "in charge".

For example, Miyamoto was the producer for all Zelda games, Mario Games, F-Zero, Mario Kart and many more. The director has been someone else (most of the time), usually Takashi Tezuka and now Aonuma. So basically, Miyamoto has always been a producer, even back when Zelda and Mario were (according to general knowledge), his own creations.
 
Yeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.

Fucking this.

I am flabbergasted! Never knew any of this. This makes me even more sad of the outcome, as it could've easily be prevented with an experienced zelda-guru such as either miyamoto or aonuma, or even someone else, guiding and helping the young team at all times. I always felt that TP wasn't really a cohesive game and many things of potential revealed in the first trailers, such as large fields and animals, weren't realized in the slightest.

I've always been curious about what this was supposed to be:

VtVUR9Y.jpg


Proto Master Sword guardians?
 
Yeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.
Over a stupid forum post? Come on now. /end of derail
 
I've always been curious about what this was supposed to be:

VtVUR9Y.jpg


Proto Master Sword guardians?

That's this:
maxresdefault.jpg


Mossy butts and all.

Over a stupid forum post? Come on now. /end of derail

When it's applied to reality it means that all my interpersonal relationships are inferior or worthless. It is hurtful to know that others don't think it's right for girls to be friends with guys. It makes me reluctant and wary. That attitude makes it so guys are embarrassed or angry about female friends and it makes girls wary of guys. The concept devalues the idea of having a relationship with the other gender...unless that relationship is romantic/sexual.

But joking about it is fine, as long as no one actually believes it truthfully and applies it to their way of seeing or judging others. :P ...I always liked Link a lot for having casual female friends.
 
Over a stupid forum post? Come on now. /end of derail

This isn't something I want to get heavily into in a Zelda thread, but:

Yes, taken in isolation, it would be a non-issue, and not worth mentioning.

But when that same mentality gets repeated all over the place, both in the outside world and on GAF, sometimes via the concept of "friendzoning" and sometimes via other methods, it wears you down and reminds you that society as a whole is less likely to value anything you say and do for no good reason at all. It's a persistent mentality that blames women for having opinions.

I don't believe for a second that Mihael Mello Keehl meant any harm and I bear him no ill will for his comment. But a lot of these kinds of things permeate society unconsicously or even accidentally, without people being aware of why they can be harmful.

I'm not trying to be aggressive, I'm just trying to explain this from the other side of the fence. I hope I made it clear enough.
 
Fucking this.



I've always been curious about what this was supposed to be:

VtVUR9Y.jpg

You and me both son, you and me both. Damn it, that picture gets me excited all over again. Really hoping for the best with this new Zelda. It sure looks great as of now, but I am scared that it will be quite empty, with it being such a vast world. Really hope they make interesting NPC in various towns/castles (either way I hope for more than 1), and they really have to make rewards interesting, fun side quests, fun mini games, you know, things that make zelda zelda. Furthermore, they need to adress a few things, such as the broken rupees system and heart pieces you don't really need.

I can live with it being postponed even further, if they can realize its full potential, instead of targeting that 2015 release date at all costs. I just really want a really great zelda, not just ''good'' or ''ok''. Imo the last great zelda for consoles was MM and the last quite good one was minish cap on GBA. Thats not to shit on the sequels, but I honestly feel the later games went 1 step forward and 2 steps backwards: they focused to much on 1 aspect (TP>dungeons, SS>motion controlls) while forgetting a lot of things that make zelda zelda (again, look at MM). PH and ST were ok, but I can be a little bit more forgiving towards those, because I have different expectations of a home console zelda than a handheld one.
 
Over a stupid forum post? Come on now. /end of derail

the friendzone isn't a fun concept and to point out that it's from a girl is one of the stupidest things someone can do because it doesn't matter who said it

it's a damaging concept and NOW we can move on
 
You and me both son, you and me both. Damn it, that picture gets me excited all over again. Really hoping for the best with this new Zelda. It sure looks great as of now, but I am scared that it will be quite empty, with it being such a vast world. Really hope they make interesting NPC in various towns/castles (either way I hope for more than 1), and they really have to make rewards interesting, fun side quests, fun mini games, you know, things that make zelda zelda. Furthermore, they need to adress a few things, such as the broken rupees system and heart pieces you don't really need.

I would like at least a handful of towns in a world this size instead of the usual two, but I would actually be very happy with only one if they frame it like someone suggested upthread: if it was an unexplored land set after Skyward Sword, and Link was exploring the new frontier to map it out. Though in that case you'd most likely still want one or two settlements (even if tiny and not worthy of being called towns) populated by someone other than Hylians.
 
Woah woah woah, I didn't mean the friendzone thing as a bad thing.

I mean, Zelda and Link barely know each other in TP, they see each other, what, 10 minutes tops? Link would probably be more interested by Midna or Illia than Zelda, too. He spent way more time with these two.
 
That's this:
maxresdefault.jpg


Mossy butts and all.
Allthough you may be right in the fact those creatures are indeed one and the same, If memory serves correctly, that area was showed in the trailer twice. The other time they showed it it was flooded and link was diving to the bottom of it. Another point where the later 3d console zeldas failed and just didn't improve upon its foundation: more complex and interactive environments, and taking it to the next level.

That area we eventually got was just you following a creature through the woods. Again, not to say it was bad or anything, but environment wise and regarding interactions, it wwas quite simple in its set-up/design. No water leveling or any of that kind of puzzles (which was indicated in the 2nd trailer, I believe) to give you that sense of progression and accomplishment, instead we simply got a ''walk through area'' never to return in that specicfic areas: its function for the game was over at that point. (you can just warp towards the end of that area later for the dungeon).
 
Woah woah woah, I didn't mean the friendzone thing as a bad thing.

I mean, Zelda and Link barely know each other in TP, they see each other, what, 10 minutes tops? Link would probably be more interested by Midna or Illia than Zelda, too. He spent way more time with these two.

I know you didn't, which is why I didn't bring it up right away. :)

Speaking of Ilia, something must have been gutted when they tried to get TP back on track, because that was the most flat and quickly abandoned romance subplot in a Zelda game ever. My friends and I make fun of it every time we talk about Zelda and it comes up.

We make fun of Colin's ham-fisted story arc too.
 
Of which they will use none, lol.

Dunno, Skyward Sword had some really creative ideas for the dungeons, like the Ancient Cistern

I know you didn't, which is why I didn't bring it up right away. :)

Speaking of Ilia, something must have been gutted when they tried to get TP back on track, because that was the most flat and quickly abandoned romance subplot in a Zelda game ever. My friends and I make fun of it every time we talk about Zelda and it comes up.

We make fun of Colin's ham-fisted story arc too.

Yeah the overall plot in TP feels halfbaked. Zant goes from creepy as fuck evil badass to Kefka 2.0, saving the kidnapped children is extremely anticlimatic and Ganon felt shoved in for the heck of it.
 
Woah woah woah, I didn't mean the friendzone thing as a bad thing.

I mean, Zelda and Link barely know each other in TP, they see each other, what, 10 minutes tops? Link would probably be more interested by Midna or Illia than Zelda, too. He spent way more time with these two.

Yeah, that's true. If anything it felt like Link friend-zoned Zelda and Ilia for Midna. xP

I feel like SS Zelda was made to be really important because of how not important Zelda was in TP.

I still want to see Zelda as the villain this time, because I think it would be really cool. :P She was pretty close to an anti-hero in TWW (Kidnapping girls and selling them back to their fathers.) It'd be cool to see her playing a different role again.

But yeah, sorry to open that can of worms.
 
The good news about the new Zelda as opposed to TP is that we've seen the game in action yet barely any set pieces. We know there's a game in there. The first few TP trailers were a collection of disparate scenes that sparked the imagination. What we have here is a small, cohesive whole.
 
The good news about the new Zelda as opposed to TP is that we've seen the game in action yet barely any set pieces. We know there's a game in there. The first few TP trailers were a collection of disparate scenes that sparked the imagination. What we have here is a small, cohesive whole.

Yeah that's true. But TP and SS hurt so bad that I can hardly hype for Zelda U. :V

I know you didn't, which is why I didn't bring it up right away. :)

Speaking of Ilia, something must have been gutted when they tried to get TP back on track, because that was the most flat and quickly abandoned romance subplot in a Zelda game ever. My friends and I make fun of it every time we talk about Zelda and it comes up.

We make fun of Colin's ham-fisted story arc too.

D'aww...It was hammy as heck, but I liked saving Colin and Prince Ralis and teaching them courage! If anything, I just wanted more of that after the first half of the game. I hope Zelda U has more stuff like this...but keeps it optional.
 
I'm not trying to be aggressive, I'm just trying to explain this from the other side of the fence. I hope I made it clear enough.
No aggression perceived. I'm perfectly aware what you're talking about. 'Stupid kids' is about as much as it deserves, though (unless those kids are your own, and the it's an entirely different story). Anyhow, Zelda.

I'm absolutely mesmerized by the horse animations in this game. I remember a period in my gaming career where I was fascinated by how well a game would convey the appearance and movements of horses (which at the time were ultra rare - animating a horse is an entirely different effort to animating a biped, or a car : ). Back then the four horsemen of Hexen II (1997) held top of the charts for me. Then OOT (1998) pushed the bar a notch higher, and so on and so forth - we have come a long way. Today I feel like I could spend hours just galloping with Epona across those prairies, valleys and mountain passes seen in the video. RDR had impressive horses, but from what little we've seen of Epona (if that's her, anyhow), nintendo have managed to actually convey the character of the animal.
 
You forgot Agro! Which I personally consider the best animated horse since Zelda U's epona. I'd go as far as to say Nintendo got inspired a lot by SotC, especially with how Epona actually manages herself rather than acting as a vehicle.
 
I'm absolutely mesmerized by the horse animations in this game. I remember a period in my gaming career where I was fascinated by how well a game would convey the appearance and movements of horses (which at the time were ultra rare - animating a horse is an entirely different effort to animating a biped, or a car : ). Back then the four horsemen of Hexen II (1997) held top of the charts for me. Then OOT (1998) pushed the bar a notch higher, and so on and so forth - we have come a long way. Today I feel like I could spend hours just galloping with Epona across those prairies, valleys and mountain passes seen in the video. RDR had impressive horses, but from what little we've seen of Epona (if that's her, anyhow), nintendo have managed to actually convey the character of the animal.

The very first thing I noticed on Epona is that her mane and tail are now controlled by actual physics.

The reveal trailer of TP actually makes me cringe a little because of how incredibly wooden Epona's animations in it are.
 
You forgot Agro! Which I personally consider the best animated horse since Zelda U's epona. I'd go as far as to say Nintendo got inspired a lot by SotC, especially with how Epona actually manages herself rather than acting as a vehicle.
You're right. I had fundamental issues with the framerate of that game though. One of these days I might try giving it another try.

The very first thing I noticed on Epona is that her mane and tail are now controlled by actual physics.

The reveal trailer of TP actually makes me cringe a little because of how incredibly wooden Epona's animations in it are.
Yep. Epona was a darn taxi there.
 
This is the most compelling pre-launch Zelda conversation ever.
Haha, it sure is fun right. Allthough I wont participate any longer once the new trailer/info comes out, as I plan going on a media blackout by then.
By that I mean try


I'm absolutely mesmerized by the horse animations in this game. I remember a period in my gaming career where I was fascinated by how well a game would convey the appearance and movements of horses (which at the time were ultra rare - animating a horse is an entirely different effort to animating a biped, or a car : ). Back then the four horsemen of Hexen II (1997) held top of the charts for me. Then OOT (1998) pushed the bar a notch higher, and so on and so forth - we have come a long way. Today I feel like I could spend hours just galloping with Epona across those prairies, valleys and mountain passes seen in the video. RDR had impressive horses, but from what little we've seen of Epona (if that's her, anyhow), nintendo have managed to actually convey the character of the animal.

Agreed, the movement and animation of your character, be it link in wind-waker or epona in TP, has always been top notch and even now stills feels as fluid and responsive as it has ever felt. Epona's running animation does indeed look gorgeous, cant wait too look at the different animations that go along the different speeds you travel at. One teeny tiny bit of complaint: the loud steppings of epona running on grass needs to dampen a little bit, but my perception may be of, as the video was captured of screen.
 
You're right. I had fundamental issues with the framerate of that game though. One of these days I might try giving it another try.


Yep. Epona was a darn taxi there.

If you have a good enough PC I'd strongly recommend emulating SotC, it looks hot in HD and you avoid the framerate issues present in the PS2 original (and the PS3 HD port)
 
You forgot Agro! Which I personally consider the best animated horse since Zelda U's epona. I'd go as far as to say Nintendo got inspired a lot by SotC, especially with how Epona actually manages herself rather than acting as a vehicle.

Agro was great. SotC also had really cool motion blur on the camera. I hope this games finishes with that much fluidity. :0
 
all i could think about was shadow of the colossus, when they mentioned the house mechanics, and eating fruits off trees. the game world does look great visually, i like the color palette their using.
 
Agro was great. SotC also had really cool motion blur on the camera. I hope this games finishes with that much fluidity. :0

Never thought I'd read fluidity and Shadow of the Colossus in the same sentence :P.

The motion blur was a cool trick, iirc they made it so that the lower the framerate, the more motion blur was displayed, as a way to mask the frame-dips during the colossus fights.
 
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