You say that like its a bad thing. #badgirlsforlyfe
I just can't stand SS Zeldas stupid ass hair
it's a shame they never went further with the implied romance thing
it could have been cute
You say that like its a bad thing. #badgirlsforlyfe
I just can't stand SS Zeldas stupid ass hair
it's a shame they never went further with the implied romance thing
it could have been cute
You say that like its a bad thing. #badgirlsforlyfe
I just can't stand SS Zeldas stupid ass hair
let it go already. please lol. it was great as it was. going further would've been terrible.
i will have my young adult romance plot in zelda u
i will have my young adult romance plot in zelda u
--
Oh and I fixed that one area with Link riding through the open plains and using his bow. I reduced the blue so it should look more natural with the rest of the footage.
https://mega.co.nz/#!RRA2QCRA!n7I4ildjox_Kwoo-D68EZDepZoyn1uujQSPI7z2FUdo
No you won't. Unless whoever directed Majora's Mask directs this one.
Isn't Aunoma-San directing the new zelda? were you being sarcastic and I missed it?
Any romance in zelda will be light. Nintendo is going to play it safe with the story, nobody wants another other m.
Aonuma is not directing games anymore. There needs to be a PSA. Miyamoto also isn't making games anymore as director. They're all producers. It's crazy how many Nintendo fans don't even know/realize this.
Aonuma's last directing gig was Twilight Princess (which he took over late in dev, probably to get shit done and finish it off after an obviously turbulent dev cycle for that game).
Aonuma stepped in because TP was in development hell, seventh circle. It was basically just a bunch of high concept set pieces with nothing connecting them when he took over.
Ain't nothing wrong with that.TP Zelda looks like she would friendzone Link more than anything.
Coming from a girl :/Ain't nothing wrong with that.![]()
Coming from a girl :/
Aonuma stepped in because TP was in development hell, seventh circle. It was basically just a bunch of high concept set pieces with nothing connecting them when he took over.
Coming from a girl :/
What?! Tell me more! Had such high expectations seeing those awesome trailers but most of that didnt make it in the final product. TP starts rather rather awesome, midna was intriguing and mysterious, idyllic village, nice dungeons, interesting story, controls are awesome, characters are ok, wolf was kinda meh, but original in its own way, as it was required for puzzles. Most of these new things introduced in the beginning of the game require more fin-tuning and they should've developed these elements as you progressed through the game (such as the wolfe part (instead of making you able to transform at any point and be done with the wolfe element innovating aspect and doing nothing with it further in the game).
But that didn't happen: after the 3rd dungeon, it basically goes into only dungeons from there on out: No nice sidequeast in between dungeons, no fun filler and no interesting NPC/character development. No interesting gameplay enhancements (aside from the usual gaining items and sword skills, which are only used in dungeons basically). Dungeons were awesome though in TP, every one of them. I always thought the second half was rushed, as it was mostly dungeons. Dungeons are awesome, but zelda is more than just dungeons. MM balances the various aspects which are important in a zelda game (dungeons/NPC/story/villages.gameplay etc.) and how long they occupied your game-time in a beautiful way.
Yeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.Oh please. It doesn't matter who it comes from. She's right.
It's true. Aonuma left a young team to work on TP while he moved on to PH. When he came back to TP everything was a mess and they had to stitch everything back together. Aonuma apparently didn't know what producers were actually suppose to do, so Miyamoto had to come in and be the producer midway.
It's also worth noting Aonuma wanted to leave Zelda after TWW but Miyamoto dragged him back in for Twilight Princess. o___o
Aonuma is not directing games anymore. There needs to be a PSA. Miyamoto also isn't making games anymore as director. They're all producers. It's crazy how many Nintendo fans don't even know/realize this.
Aonuma's last directing gig was Twilight Princess (which he took over late in dev, probably to get shit done and finish it off after an obviously turbulent dev cycle for that game).
Yeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.
I am flabbergasted! Never knew any of this. This makes me even more sad of the outcome, as it could've easily be prevented with an experienced zelda-guru such as either miyamoto or aonuma, or even someone else, guiding and helping the young team at all times. I always felt that TP wasn't really a cohesive game and many things of potential revealed in the first trailers, such as large fields and animals, weren't realized in the slightest.
Over a stupid forum post? Come on now. /end of derailYeah, it's not good to have this conversation. But most of my friends are male, so I actually get extremely depressed over the whole concept of "friendzone." It makes me feel like a worthless piece of shit.
I've always been curious about what this was supposed to be:
![]()
Proto Master Sword guardians?
Over a stupid forum post? Come on now. /end of derail
Over a stupid forum post? Come on now. /end of derail
Fucking this.
I've always been curious about what this was supposed to be:
![]()
Over a stupid forum post? Come on now. /end of derail
You and me both son, you and me both. Damn it, that picture gets me excited all over again. Really hoping for the best with this new Zelda. It sure looks great as of now, but I am scared that it will be quite empty, with it being such a vast world. Really hope they make interesting NPC in various towns/castles (either way I hope for more than 1), and they really have to make rewards interesting, fun side quests, fun mini games, you know, things that make zelda zelda. Furthermore, they need to adress a few things, such as the broken rupees system and heart pieces you don't really need.
Allthough you may be right in the fact those creatures are indeed one and the same, If memory serves correctly, that area was showed in the trailer twice. The other time they showed it it was flooded and link was diving to the bottom of it. Another point where the later 3d console zeldas failed and just didn't improve upon its foundation: more complex and interactive environments, and taking it to the next level.That's this:
![]()
Mossy butts and all.
Woah woah woah, I didn't mean the friendzone thing as a bad thing.
I mean, Zelda and Link barely know each other in TP, they see each other, what, 10 minutes tops? Link would probably be more interested by Midna or Illia than Zelda, too. He spent way more time with these two.
Of which they will use none, lol.
I know you didn't, which is why I didn't bring it up right away.
Speaking of Ilia, something must have been gutted when they tried to get TP back on track, because that was the most flat and quickly abandoned romance subplot in a Zelda game ever. My friends and I make fun of it every time we talk about Zelda and it comes up.
We make fun of Colin's ham-fisted story arc too.
Dunno, Skyward Sword had some really creative ideas for the dungeons, like the Ancient Cistern
Woah woah woah, I didn't mean the friendzone thing as a bad thing.
I mean, Zelda and Link barely know each other in TP, they see each other, what, 10 minutes tops? Link would probably be more interested by Midna or Illia than Zelda, too. He spent way more time with these two.
I love this thread. Haven't been this hyped for a game since OOT.This is the most compelling pre-launch Zelda conversation ever.
The good news about the new Zelda as opposed to TP is that we've seen the game in action yet barely any set pieces. We know there's a game in there. The first few TP trailers were a collection of disparate scenes that sparked the imagination. What we have here is a small, cohesive whole.
I know you didn't, which is why I didn't bring it up right away.
Speaking of Ilia, something must have been gutted when they tried to get TP back on track, because that was the most flat and quickly abandoned romance subplot in a Zelda game ever. My friends and I make fun of it every time we talk about Zelda and it comes up.
We make fun of Colin's ham-fisted story arc too.
No aggression perceived. I'm perfectly aware what you're talking about. 'Stupid kids' is about as much as it deserves, though (unless those kids are your own, and the it's an entirely different story). Anyhow, Zelda.I'm not trying to be aggressive, I'm just trying to explain this from the other side of the fence. I hope I made it clear enough.
I'm absolutely mesmerized by the horse animations in this game. I remember a period in my gaming career where I was fascinated by how well a game would convey the appearance and movements of horses (which at the time were ultra rare - animating a horse is an entirely different effort to animating a biped, or a car : ). Back then the four horsemen of Hexen II (1997) held top of the charts for me. Then OOT (1998) pushed the bar a notch higher, and so on and so forth - we have come a long way. Today I feel like I could spend hours just galloping with Epona across those prairies, valleys and mountain passes seen in the video. RDR had impressive horses, but from what little we've seen of Epona (if that's her, anyhow), nintendo have managed to actually convey the character of the animal.
You're right. I had fundamental issues with the framerate of that game though. One of these days I might try giving it another try.You forgot Agro! Which I personally consider the best animated horse since Zelda U's epona. I'd go as far as to say Nintendo got inspired a lot by SotC, especially with how Epona actually manages herself rather than acting as a vehicle.
Yep. Epona was a darn taxi there.The very first thing I noticed on Epona is that her mane and tail are now controlled by actual physics.
The reveal trailer of TP actually makes me cringe a little because of how incredibly wooden Epona's animations in it are.
Haha, it sure is fun right. Allthough I wont participate any longer once the new trailer/info comes out, as I plan going on a media blackout by then.This is the most compelling pre-launch Zelda conversation ever.
I'm absolutely mesmerized by the horse animations in this game. I remember a period in my gaming career where I was fascinated by how well a game would convey the appearance and movements of horses (which at the time were ultra rare - animating a horse is an entirely different effort to animating a biped, or a car : ). Back then the four horsemen of Hexen II (1997) held top of the charts for me. Then OOT (1998) pushed the bar a notch higher, and so on and so forth - we have come a long way. Today I feel like I could spend hours just galloping with Epona across those prairies, valleys and mountain passes seen in the video. RDR had impressive horses, but from what little we've seen of Epona (if that's her, anyhow), nintendo have managed to actually convey the character of the animal.
You're right. I had fundamental issues with the framerate of that game though. One of these days I might try giving it another try.
Yep. Epona was a darn taxi there.
You forgot Agro! Which I personally consider the best animated horse since Zelda U's epona. I'd go as far as to say Nintendo got inspired a lot by SotC, especially with how Epona actually manages herself rather than acting as a vehicle.
Agro was great. SotC also had really cool motion blur on the camera. I hope this games finishes with that much fluidity. :0