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The red circle is where I thought the mountain was. I tried to take into account the fact that the further we go, the more apart the tower and the mountain were going to be.
Ganondorf was not the first person to try to claim the Triforce for his own. He wont be the last. And now we know, that the spirit and curse of Demise, is what takes over the mind and heart of those who want to wield the Triforce for evil purposes.
Before Skyward Sword, we knew the emergence of a Hero was linked to the Triforce (The A Link to the Past manual explains this). Now thanks to that game, we understand how this pre-destiny started.
The reincarnation of Hylia, her chosen Hero, will emerge to challenge the essence of Demise. And destroying the Triforce is not an option, which we learned from A Link Between Worlds.
On mobile, wont quote that huge post lol
Great post, good job
I would increase the total time by 25%~50% to factor areas you cannot cross with Epona, like water bodies or cliffs.
Theorically, it can take as much as the distance in straight line squared, but obviously, it doesn't apply here![]()
I generally agree with everything you've said in this post, I'm just not sure why you quoted me to say it.
Wish map was bigger
Skyrim size? Not enough
Which mountain are you referring to? Death Mountain (= the one with the smoke cloud around its peak)?
I did pretty much the same thing earlier (click on the post for the pictures):I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.
My methodology was to first choose an arbitrary unit. I settled on the length of 10 trees (roughly), and I'll explain later why. Once I had this unit, I simply then measured the distance between two fixed points (the pink dots in the screens below) that were also visible on the map when it was zoomed out to the next level. I repeated this process for all four levels of zoom.
Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.
Zoom level 4:
Zoom level 3:
Zoom level 2:
Zoom level 1:
So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.
Based on this we can get an estimate for how long it'll take to traverse the map:
Time to traverse height of map: 84 units x 10 seconds = 840 seconds = 14 minutes.
Time to traverse width of map: 100 units x 10 seconds = 1000 seconds = 16.66 minutes.
This is assuming Epona can travel at full gallop constantly (AND that my estimate of 10 seconds for 10 trees is even correct). So let's assume Epona can't gallop constantly, and so she takes 15 seconds instead of 10 to cover 1 unit (10 tree lengths). The figures now look like this:
Time to traverse height of map: 21 minutes.
Time to traverse width of map: 25 minutes.
Further to working out the speed it takes to traverse the map, I also chose 10 tree lengths to equal 1 unit, because if we can come up with the diameter of 1 tree then in theory we can work out the size of the map!
Feel free to offer any improvements or corrections, I might be way off in my calculations!
There's no way to judge which is most accurate, but I think the correct answer for size is somewhere between yours and mine. If we assume that 1 tree = 20 feet, then for your calculations the width is about 3.2 miles, while I got 4.4 miles. I'd wager that the true width is about 3.6-4.0 miles.I figured out a rough estimate of the size of the fully zoomed out map that was shown in the video.
Each of these dots is one of the trees that we see in the valley that Link jumps into.
I measured the space between this U shaped body of water, and found that about 16 trees could fit into that space.
This is when the map is fully zoomed out. I circled where the U shaped river is. The space between the top of the U holds about 16 trees. On my laptop monitor this space was about 1/16th of an inch, which means that 1 inch of space on my monitor was equal to 256 trees.
I'm assuming that the trees are about 20 feet in diameter, but that's just a guess. If someone could better estimate the diameter of the tree then this could be much more accurate.
On my monitor, the zoomed out map had dimensions of roughly 5.5 x 4.5 inches. If you multiply each of these by the number of trees per inch, you get an 1408 x 1152 grid of trees.
When I multiply the number of trees by 20, I get that the map shows an area of 28160 x 23040 feet. This is equal to an area of 5.42 x 4.36 miles (8.7 x 7.1 Km). That's equivalent to 23.6 square miles or 61.8 square kilometers.
These figures are probably off by a few hundred (or thousand) feet, but they give a good estimate of how truly huge the new Hyrule will be.
Yeah, its not very pratical to calculate things that are not straightMy calculations are purely based on Epona traveling in a straight line, to get to one side of the map from the other. Looking at the map, that's just not possible, because as you say there are a lot of obstacles in the way. So yeah, it's going to take a lot longer than the time i calculated![]()
Has any open world really done forests well? I remember being disappointed by the lack of them in Skyrim.
I have to laugh at people posting up close images of hedges and saying 'see Zelda isn't all that!'. Like seriously, what the fuck.
So no motion controls? What a disappointment.
And I hope that there is more to do in the overworld than what is shown.
What was Zelda's "height of its popularity"?And at the height of its popularity, what was the Zelda series exactly, but a mass market RPG dungeon crawler? Now it is a niche puzzle adventure game with fantasy elements.
What was Zelda's "height of its popularity"?
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The series sold more than 78M units.
* List miss Links Crossbow Training which sold 5.79M
** Also note Twilight Princess was released almost at the same time for both GC and Wii.
Couldn't that just be here:
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Other idea, unless H2O:
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Shipment data by Nintendo.Source?
Do a 3 heart run right from the get-go.
It could. It's hard to tell, with perspective, distances and all.
I think this might be.Other idea, unless H2O:
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That one.
I think it's time for candle to shine.
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Omg all of this map detective work is fun
What I like about the map also is that there's a lot of lakes and rivers going through it. I would probably spend some time just swimming along every one of them (or on a boat if there's one.)
I'll love if they give you a boat like the one in TP to navigate all the rivers.What I like about the map also is that there's a lot of lakes and rivers going through it. I would probably spend some time just swimming along every one of them (or on a boat if there's one.)
In the gamepad, in the lower left part, there is a "help" button, on the lower right, a possible menu button..
But what is that white rectangle on the upper left?
It's a design-reason for them to not include it. I bet you during playtests the top feedback you'd get would be that it's annoying when your partner slows down your game all the time. Remedy couldn't figure out how to do multiplayer with bullet time and it took the better part of a decade until Rockstar found an acceptable compromise for it's deathmatch mode. It just doesn't work for Zelda.
Remember how some people were annoyed with NSMBWii/U for keeping the death-frezee during multiplayer? This is a 10x worse version of that. This isn't me not liking something and concluding that because I don't like it they won't put it in.
I wonder if they've been focusing on the bow and arrow because that's your main weapon in this game?
If so, maybe they intend to still support motion controls for sword and shield.
Since Link is right-handed in this one, they might. Though I doubt the game will be balanced for motion-controls, it will be an option.
I know a lot of people are arguing differently but I want to say that that mountain (as well as the mountain range on the left) is part of the FOREGROUND. The death mountain you actually can't see from the beginning of the game.
Just watch this moment again, and take note of the parallax. You'll notice the mountain actually shifts quite a bit compared to the further background mountains.
I will mark out where I think the mountains are.
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Let me say this again, this map is fucking huge. They even said it in the demo - "That's a huge world, we haven't even seen the whole world yet!" and pointing to the BOTTOM RIGHT REGION he says, "This must be the edge of the world."
There are a number of ways you could interpret this, but I'm going to put all my money in saying, what we see in the picture above is ONLY the bottom right region. We can't even see death mountain or whatever. We only see the first mountain ranges in the mid-ground!
I don't think there's anything passed the north edge of the map when it's completely zoomed out. it's already massive enough as it is.
Unless the Just Cause 2 comparison was accurate.
I wonder if they've been focusing on the bow and arrow because that's your main weapon in this game?
If so, maybe they intend to still support motion controls for sword and shield.
I highly doubt that there will be more then one control scheme (unless you count the Wii U pro controller, which has a small chance of being optional). There is no way that Wiimotes will be used in any way. They aren't going to build an entire separate combat system just for the people who want to slash in 8 directions.Since Link is right-handed in this one, they might. Though I doubt the game will be balanced for motion-controls, it will be an option.
http://www.neogaf.com/forum/showthread.php?t=843698There was a JC2 comparison?
Mmmmmmmmmmmmmm
I really hope the pacing of this game is streamlined over the last couple console games. Think more Ocarina of Time for tutorial length/depth as opposed to Skyward Sword.
In the gamepad, in the lower left part, there is a "help" button, on the lower right, a possible menu button..
But what is that white rectangle on the upper left?
You're just too sure that it's not going to happen. I'll stand firm on that point.
No matter how many times you state it as a fact, it's still just your prediction. Period.
That's fine. Predict away, but you'd might as well keep in mind that you're not actually officially confirming or denying something here. You're predicting. Right?
Looking at what they did with Pikmin and Mario Bros U - they have offered the broadest support of controllers to suit the style of the player (even if they encourage one particular style)
No guarantee they will do it, but Twilight Princess and Wind Waker HD's offered a choice of controls...
Lol![]()
IGN got told lol.