Legend of Zelda Wii U Gameplay Demo

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Who wants Ganon/Ganondorf to be the villain? *raises hand*

I want to see this magnificent bastard in glorious HD with a new design.

If not, who? A returning villain or a new one? (That will somehow still be related to Ganondorf. I'm looking at you, Skyward Sword.)
 
I hope some dungeons are well hidden, in the ran-past-it-twenty-times-on-the-way-to-other-dungeons-without-noticing way.

I think there will be some like that. It looks like they're trying to implement a huge sense of discovery. People say that Skyward didn't have it or, well most of the more recent games but I still thought they did. However, the actual level of sense of discovery could be really jacked up this time. The sheer size of the world will automatically make it better I think.

BY2K, I'm one of those idiots who think that if Ganon isn't the central villain that it feels more like a spinoff. That's not to say that non-Ganon games are lacking because that's certainly far from the truth, but when it's Link and Ganon it just feels right to me, regardless of how many times it's been done. Where this is the first huge, HD Zelda, I think it should be mandatory.

Skyward Sword was really creative about its Ganon inclusion, so I loved that.
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.
...you mean like bumping uglies?
no
Like in Skyward Sword? Sure.
Link has always been sort of a ladies man even if he doesn't know it
 
I wouldn't have a problem with Ganon being the villian, what's important to me is that we get a villian that we actually meet/see a couple of times across the adventure, and who stays the villian throughout the whole game. In the last two Zelda games, Ghirahim almost lived up to that, Yuga got hijacked by Ganon. It's 50/50 I think.
 
I wonder if there will be an item
(or a bird)
to fly around the map other than the sailcloth. The map looks to awesome and huge to not fly around it.
 
I for one want some basic rules and a clean break for everything else.
Give me wanderer with a horse, a fishing rod, a tent and an old man gifting me a wooden sword upon entering a new land. Because, you know, it´s dangerous to go alone.
Just me, a shitton of atmosphere and a vast land to discover.

Only new stuff from here on out.

New enemies, new land, new story. No one knows me here. No Hylia, no, Hyrule, no Goddess. No Ganon.
Thats how i imagine my ideal rebooth for the series. The world is there and it fits everything i dreamt of. Maybe i get the rest in the next decade. ^^
 
Who wants Ganon/Ganondorf to be the villain? *raises hand*

I want to see this magnificent bastard in glorious HD with a new design.

If not, who? A returning villain or a new one? (That will somehow still be related to Ganondorf. I'm looking at you, Skyward Sword.)

Demise looked so fantastic with that fiery hair. I'd be cool if this one didn't deal with the Triforce again, though. Ultimately, though, all villains are connected to the spirit of Demise so it could be anything. I'd be cool with them having Ganondorf actually be unaware of his "destiny" or something and his current incarnation being somewhat of a good guy who tries to fight the urges. Not the mustache twirling villain of yore maybe. Could be a fourth party who is obsessed with the Legend and tries to manipulate Ganondorf into fulfilling his role as the reincarnation of evil.

Again, lots of possibilities. :D

Link has always been sort of a ladies man even if he doesn't know it

Dat Telma...
 
I wonder if there will be an item
(or a bird)
to fly around the map other than the sailcloth. The map looks to awesome and huge to not fly around it.

An idea I've been toying around with (and this is just me making shit up) is that Nintendo could release a "B Quest" as DLC, with retooled dungeons/progression and a bird instead of a horse. Nintendo is ALL ABOUT DLC lately and I don't believe they will skip out on it for Zelda, their biggest release of 2015.
 
If I'm right that the game is set between OoT/MM and TP, due to the map similarities, I would hope that Ganondorf isn't the main villain again, or present, since it would first not make sense given what we know of that time period but also because it would be nice to introduce a new villain. A big thing from TP that still bothers me a lot was the fact that Zant and co were interesting and competent villains but then were just thrown under the bus in the last act unnecessarily and lost all their menace. It would be great to have some other main enemy that doesn't involve Ganondorf and stands on their own as an enemy of Hyrule. Lots of people like Vaati, but I never really cared for him.

As for Temples/Dungeons I would be happy with 4-6 really large and fleshed out traditional dungeons, big ruins and lots of rooms and puzzles that really take some time to explore and complete. Then a lot more "mini" dungeons and set pieces set in the rest of the world that don't have to be small but aren't the same traditional style dungeons, SS was big on this incorporating the world and dungeons into one. Or like Gerudo Training Grounds in OoT or Pirate's Fortress in MM.

For reference:
OoT: 9 Main Dungeons - 3 Mini Dungeons
MM: 4 Main Dungeons - 6 Mini Dungeons
TWW: 7 Main Dungeons - 3 Mini Dungeons
TP: 9 Main Dungeons - 1 Mini Dungeon
SS: 7 Main Dungeons - 2 Mini Dungeons
My Ideal ZU: 5 Main Dungeons - 8 Mini Dungeons

I think 5 really big dungeons, plus 8 mini ones with wildly different styles would be a good mix to sate my dungeon desires, and then the remaining focus of the game being on the overworld itself and possibilities it provides for exploration, puzzles and what not would make up the rest of the game. With a big overworld like that it needs to have a lot of scenarios like the King Bulblin fight in Hyrule Field or the Twilit Bloat in Lake Hylia from TP, which we've thankfullly already seen in the first teaser.
 
They skipped out on dlc for SM3DW a game that was not only their biggest release of 2013, but also perfectly suited for dlc. While Nintendo has certainly embraced dlc for games like smash, mk8, and even pikmin, I think they know that Zelda, like Mario, is one of those games that people want as a "complete" package.
 
An idea I've been toying around with (and this is just me making shit up) is that Nintendo could release a "B Quest" as DLC, with retooled dungeons/progression and a bird instead of a horse. Nintendo is ALL ABOUT DLC lately and I don't believe they will skip out on it for Zelda, their biggest release of 2015.
That's a good idea, i was thinking maybe they can incorporate it into late game content. Maybe you need to go up to the mountains to hunt down a dragon and if you beat him, it'll allow you to ride him. Maybe this is only doable right before the final dungeon (or after) in order to reach the final dungeon
Also, has anyone imagined how amazing big bosses should look in this game? Imagine beast ganon hunting you down in Hyrule Field
 
That's a good idea, i was thinking maybe they can incorporate it into late game content. Maybe you need to go up to the mountains to hunt down a dragon and if you beat him, it'll allow you to ride him. Maybe this is only doable right before the final dungeon (or after) in order to reach the final dungeon
Also, has anyone imagined how amazing big bosses should look in this game? Imagine beast ganon hunting you down in Hyrule Field

Oh. My. God. That's an amazing idea. A rideable dragon you get towards the end of the game! Or even make it not mandatory but available halfway through the game as the game's 'big secret item' like the Biggorn sword in OoT.
 
Imagine beast ganon hunting you down in Hyrule Field

Personally I'm just simply a fan of Piganon as being a final boss at the end of a long end dungeon. It was cool seeing how they handled it in Twilight Princess, but I'm kind of burned out on the "Ganondorf" version of Ganon. In fact, that's never sat well with me, even as far back as Ocarina of Time. It worked story wise, but I'm ready for the return of OG Ganon.
 
I'm not even going to bother trying to convince you guys anymore, you're obviously close minded, which is funny considering how radical a departure this game is.

Let's discuss Link's tunic instead.

Dammit I missed the hilarious and weird conversation.

He's gotta be fucking with us right?
 
Who wants Ganon/Ganondorf to be the villain? *raises hand*

I want to see this magnificent bastard in glorious HD with a new design.

If not, who? A returning villain or a new one? (That will somehow still be related to Ganondorf. I'm looking at you, Skyward Sword.)

Honestly I would love a game set before Wind Waker. Considering in that timeline Link Majora hasn't happened it would be cool if he was the villian.

He's once again trying to drop the moon and you want to stop him. In the end though you fail and the moon destroys the land leading to the world of Windwaker.

Aside from that I think it would be cool to have it take place between Orcarina and Twilight or Orcarina and Wind Waker with Ganondorf still imprisoned.

With him out of the picture Impa would be the new bearer of the Triforce of Power (as was planned back in Zelda 1).

As for the villain a new one or Vaati would be great. Vaati just to establish him more as an alternative to Ganondorf as a series villain.

We've already seen Ganondorf when he is first a human and then when he come backs from his two very different defeats. It was interesting to see his personality differences in both but now I would love a new incarnation of Demise's hatred.

He can look like Ganondorf/Demise but have him be new without any of the past history of Ganondorf.
 
We've already seen Ganondorf when he is first a human and then when he come backs from his two very different defeats. It was interesting to see his personality differences in both but now I would love a new incarnation of Demise's hatred.

This is why I'm hoping that Zelda from this point capitalizes on what Skyward established. The Demise idea was fantastic and brought everything (Link/Zelda/Ganon) full-circle. They've already established that Ganon is a byproduct of Demise, so I think it would be neat to keep getting different incarnations of that, as you suggested. That way it doesn't have to be Ganon specifically in every game, but rather variations even with their own characterizations and goals.
 
Skyward Sword´s implied coming of Age / childhood romance stuff was ok.

After all this time we find out that there could have been something, but then fate got them wrapped up in a bunch of bullshit. It was actually pretty depressing lol

But yeah, I think that's all it needed, and I don't think it should go beyond that.
 
Honestly I would love a game set before Wind Waker. Considering in that timeline Link Majora hasn't happened it would be cool if he was the villian.

He's once again trying to drop the moon and you want to stop him. In the end though you fail and the moon destroys the land leading to the world of Windwaker.

Aside from that I think it would be cool to have it take place between Orcarina and Twilight or Orcarina and Wind Waker with Ganondorf still imprisoned.

With him out of the picture Impa would be the new bearer of the Triforce of Power (as was planned back in Zelda 1).

As for the villain a new one or Vaati would be great. Vaati just to establish him more as an alternative to Ganondorf as a series villain.

We've already seen Ganondorf when he is first a human and then when he come backs from his two very different defeats. It was interesting to see his personality differences in both but now I would love a new incarnation of Demise's hatred.

He can look like Ganondorf/Demise but have him be new without any of the past history of Ganondorf.

As a kid of the 80s thats an awesome post. It shows me what i dont like about Zelda anymore. For me its a Sword, a world and dungeons. Not this... stuff. Thats a mess.
 
Oh. My. God. That's an amazing idea. A rideable dragon you get towards the end of the game! Or even make it not mandatory but available halfway through the game as the game's 'big secret item' like the Biggorn sword in OoT.

Epoch.PNG
 
Let's leave that page behind us. It's dead.

XhXo8bj.gif


Seriously, if Zelda ever goes that route... that's when I lose all faith in nintendo and quit buying nintendo systems.

As a kid of the 80s thats an awesome post. It shows me what i dont like about Zelda anymore. For me its a Sword, a world and dungeons. Not this... stuff. Thats a mess.

Agreed. Now I understand why sonic the hedgehog still has fans. People like that kind of stuff.

Fortunately for us, it looks like they're going back to their roots.
 
Your outlandish claim of Nintendo "missing out on fanservice for a large portion of their audience" caught my interest. You vastly overestimate the size of DeviantArt Zelda fans as a group, and that's not even going into the debate over whether or not how many of them would like more "mature" romancing in Zelda games.

Probably the same group that wanted to see Sonic getting it on with a human.

God... romance, caressing, in Zelda... wth... Sounds like twilight fanfiction.
 
What's happeni-

Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

Ooohhh lordy...

star-trek-anxiety-text-freakout-gif.gif


Skyward Sword´s implied coming of Age / childhood-friend romance stuff was ok.

I don´t want anything more explicit than that, god beware Zelda wants to ride the bull .

This, I can agree with
 
XhXo8bj.gif


Seriously, if Zelda ever goes that route... that's when I lose all faith in nintendo and quit buying nintendo systems.



Agreed. Now I understand why sonic the hedgehog still has fans. People like that kind of stuff.

Fortunately for us, it looks like they're going back to their roots.

Yeah it looks like it. I have high hopes for this game.
Now for a Metroid with an equally ambitious world.. underground.
 
If I'm right that the game is set between OoT/MM and TP, due to the map similarities, I would hope that Ganondorf isn't the main villain again, or present, since it would first not make sense given what we know of that time period but also because it would be nice to introduce a new villain. A big thing from TP that still bothers me a lot was the fact that Zant and co were interesting and competent villains but then were just thrown under the bus in the last act unnecessarily and lost all their menace. It would be great to have some other main enemy that doesn't involve Ganondorf and stands on their own as an enemy of Hyrule. Lots of people like Vaati, but I never really cared for him.

As for Temples/Dungeons I would be happy with 4-6 really large and fleshed out traditional dungeons, big ruins and lots of rooms and puzzles that really take some time to explore and complete. Then a lot more "mini" dungeons and set pieces set in the rest of the world that don't have to be small but aren't the same traditional style dungeons, SS was big on this incorporating the world and dungeons into one. Or like Gerudo Training Grounds in OoT or Pirate's Fortress in MM.

For reference:
OoT: 9 Main Dungeons - 3 Mini Dungeons
MM: 4 Main Dungeons - 6 Mini Dungeons
TWW: 7 Main Dungeons - 3 Mini Dungeons
TP: 9 Main Dungeons - 1 Mini Dungeon
SS: 7 Main Dungeons - 2 Mini Dungeons
My Ideal ZU: 5 Main Dungeons - 8 Mini Dungeons

I think 5 really big dungeons, plus 8 mini ones with wildly different styles would be a good mix to sate my dungeon desires, and then the remaining focus of the game being on the overworld itself and possibilities it provides for exploration, puzzles and what not would make up the rest of the game. With a big overworld like that it needs to have a lot of scenarios like the King Bulblin fight in Hyrule Field or the Twilit Bloat in Lake Hylia from TP, which we've thankfullly already seen in the first teaser.
I would say 8 traditional dungeons + final one and 4 mini dungeons would be great. The world is huge and Dungeons need to reflect that. I would like two of those traditional eight to be off the wall ideas, like the sandship or snow peak ruins. The rest are either temple like or cavern-esque.
 
Yeah it looks like it. I have high hopes for this game.
Now for a Metroid with an equally ambitious world.. underground.

Nintendo's track record for sequels has been phenomenal the last few years. If nintendo is planning on going back to metroid... I have much more faith in them than I did 4 years ago.

We've had ALBW, Mario 3DLand/World, DKC:TF, Smash 4, which have all been some of the best in their respective franchises, if not THE best. Hopefully 'desperate nintendo' can make a really good metroid game.

I would say 8 traditional dungeons + final one and 4 mini dungeons would be great. The world is huge and Dungeons need to reflect that. I would like two of those traditional eight to be off the wall ideas, like the sandship or snow peak ruins. The rest are either temple like or cavern-esque.

As much as people whine about it, I really like the 2-3 intro dungeons that lead to the master sword. Especially if you can tackle a couple of them in any order, like ALBW. It provides a great divide, to me anyway, between the 'hey, explore this peaceful world' and 'oh man, shit just got real, time to buckle up and defeat evil.'
 
Who wants Ganon/Ganondorf to be the villain? *raises hand*

I want to see this magnificent bastard in glorious HD with a new design.

If not, who? A returning villain or a new one? (That will somehow still be related to Ganondorf. I'm looking at you, Skyward Sword.)

*Raises Hand*

My favorite part of TP was the Ganon (not Ganondorf) fight at the end where he basically acts like a huge awesome version of his NES self, turning invisible/teleporting around the room and all. The puppet Ganon fight in WW was a big let down, I want to fight the real thing.
 
Story-wise, I would like this game to have a dark ending. I want it to end with The Great Flood, and have this be in between Majora's Mask and Wind Waker.
 
Nintendo's track record for sequels has been phenomenal the last few years. If nintendo is planning on going back to metroid... I have much more faith in them than I did 4 years ago.

We've had ALBW, Mario 3DLand/World, DKC:TF, Smash 4, which have all been some of the best in their respective franchises, if not THE best. Hopefully 'desperate nintendo' can make a really good metroid game.



As much as people whine about it, I really like the 2-3 intro dungeons that lead to the master sword. Especially if you can tackle a couple of them in any order, like ALBW. It provides a great divide, to me anyway, between the 'hey, explore this peaceful world' and 'oh man, shit just got real, time to buckle up and defeat evil.'

Same, I like the the whole 3 dungeons, something big happens, the "real" game begins formula. I have no problem whatsoever if that convention stays.
 
They skipped out on dlc for SM3DW a game that was not only their biggest release of 2013, but also perfectly suited for dlc. While Nintendo has certainly embraced dlc for games like smash, mk8, and even pikmin, I think they know that Zelda, like Mario, is one of those games that people want as a "complete" package.

It could be argued that Toad's Treasure Tracker is the DLC we never got for Mario World, haha. Seriously though, they packed SO much content into 3D World that I can't even imagine what they'd have added in as DLC. 3D World also didn't support Amiibos, and MK8 did, and MK8 had DLC. It seems like with 3D World they weren't thinking as far forward as they needed to be, but now they're in that mindset, so hopefully Zelda will have all that jazz. Yes, I want DLC, Amiibo support, all that stuff.
 
People keep asking for this 'great flood'. It will never happen, Nintendo will never show it.
Their games are only marginally connected after they are pretty much done.

It will be like the Castlevania 1999 battle: it will never be shown.
 
What is this? I have no memory of this scene being in Chrono Trigger.

Note the shoddy placement of the floor tiles :D

Just picked this because I liked the dialogue box ;)

As much as people whine about it, I really like the 2-3 intro dungeons that lead to the master sword. Especially if you can tackle a couple of them in any order, like ALBW. It provides a great divide, to me anyway, between the 'hey, explore this peaceful world' and 'oh man, shit just got real, time to buckle up and defeat evil.'

Yea I see nothing wrong with that either. If you don't obsess over it and break it down on a spreadsheet it doesn't even matter. If executed well, I doubt anybody would complain about it, really.
 
Also, I wonder if we'll be rewarded for exploring early on, or if things will block us off, preventing us from exploring too much, OR, if it's just for fun and pointless. In ALBW, you can explore 70% of hyrule field before you even get the sword. It's fantastic. It's pointless, but you can talk to people and they say unique things that they never say anywhere else in the game. Exploring was its own reward at that point.

I can imagine that you don't START with the sailcloth or even weapons, so exploring the full world is likely impossible from the get-go, but I do wonder how far they'll let us go right from the start and if we'll be rewarded for doing so? If there are 'beacons' or checkpoints (think the statues in MM that serve as warp points later on), then exploring those early could help you later on when you need to fast travel. Hopefully you can draw on the map, too, to remind yourself to revisit secrets you found but can't access (need bombs/hookshot, etc, to enter)
 
Also, I wonder if we'll be rewarded for exploring early on, or if things will block us off, preventing us from exploring too much, OR, if it's just for fun and pointless. In ALBW, you can explore 70% of hyrule field before you even get the sword. It's fantastic. It's pointless, but you can talk to people and they say unique things that they never say anywhere else in the game. Exploring was its own reward at that point.

I can imagine that you don't START with the sailcloth or even weapons, so exploring the full world is likely impossible from the get-go, but I do wonder how far they'll let us go right from the start and if we'll be rewarded for doing so? If there are 'beacons' or checkpoints (think the statues in MM that serve as warp points later on), then exploring those early could help you later on when you need to fast travel. Hopefully you can draw on the map, too, to remind yourself to revisit secrets you found but can't access (need bombs/hookshot, etc, to enter)
Well the sail cloth is almost exactly the same as SS in terms of design (and i only say almost because we don't have any HD footage of the sailcloth yet). So this link might actually be SS link, the very same. So he might still have some of his items at the start of the game. You never know.
 
hahaha... this gif is so perfect

If they bring Ganon/dorf back at least make the final battle not only look but also feel epic.
I loved the fist time I fight against Demise in SS and all the battles with Ghirahim were really fun, or the final battle with Ganon in OOT.

More of that and less of that piss easy final showdown against Ganondorf in TP.
 
Who wants Ganon/Ganondorf to be the villain? *raises hand*

I want to see this magnificent bastard in glorious HD with a new design.

If not, who? A returning villain or a new one? (That will somehow still be related to Ganondorf. I'm looking at you, Skyward Sword.)

Same.
I miss Ganondorf and Epona. But I'm curious of who will take Ghirahim/Zant's spot as the "important minor" vilain.
 
hahaha... this gif is so perfect

If they bring Ganon/dorf back at least make the final battle not only look but also feel epic.
I loved the fist time I fight against Demise in SS and all the battles with Ghirahim were really fun, or the final battle with Ganon in OOT.

More of that and less of that piss easy final showdown against Ganondorf in TP.

oot battle with ganon wasn't any harder than the TP one.
 
Well the sail cloth is almost exactly the same as SS in terms of design (and i only say almost because we don't have any HD footage of the sailcloth yet). So this link might actually be SS link, the very same. So he might still have some of his items at the start of the game. You never know.

If this was SS Link, he'd have his bird.
 
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