Legend of Zelda Wii U Gameplay Demo

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Expect to be hated for these comments but whatever.

Looks very plain, visually. The 'open' world he is riding around in is some of the lowest detail I've seen in an open world in a long time. Almost Zelda 64 quality. One type of tree repeated every few blocks, chunky low poly rock formations and the only decently detailed areas were narrow paths.

LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

Eek.

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Calm down. I know they will work on it and mention that in my post. That doesn't take away from the fact at my second viewing the the game there are horrible low res textures.

And yes Nintendo does get away with low res textures in a few of their games.

Smash and 2D mario is the only games they have with low res textures.

SImple geometry =//= low res
 
LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

The jerkyness wasn't frame-rate, it appeared to be jerky because of the gyro. Looked like they needed to add some 'easing' to the aiming. It should be stick-aim with finite adjustment using gyro, like OOT3D. You'll notice that when they set the beacon, the animation on it being set ran fine.

I can deal with slightly lower LOD when looking through a telescope or whatever.

Looks awesome IMO.
 
Yatōkiri_Kilgharrah;141968488 said:
It was 200$ this past week and its 250 at walmart right now.

Stop being slow. If you guys wanted a wii U you would have bought one by now.

Who said they want one? The 'will buy when XXX$' has reached meme status.
 
I just saw video footage of Twilight Princess' Hyrule Field, and yeah the terrain design is night and day compared to it. They're not even in the same universe. Jury's still out on the amount of enemies you'll encounter, but it's far more complex than TP's flat stretches of land.
 
The overworld being so huge, we may see DLC for the first time in a Zelda. New missions every 6 months, I'd like that.
 
I love these threads sometimes because it shows who here is outlandishly moronic. Anyone comparing it to the graphics output by 8 year old systems let alone 16 year old systems (come on now...) is frankly dumb. Really, really dumb.

The only stigma Nintendo has around graphics is now generated by people like you. You perpetuate it. No-one else.

Gaming forum hyperbole I guess. Mixed with salt.
 
The jerkyness wasn't frame-rate, it appeared to be jerky because of the gyro. Looked like they needed to add some 'easing' to the aiming. It should be stick-aim with finite adjustment using gyro, like OOT3D. You'll notice that when they set the beacon, the animation on it being set ran fine.

I can deal with slightly lower LOD when looking through a telescope or whatever.

Looks awesome IMO.

Camera movement in 30fps games is always a bit janky


The overworld being so huge, we may see DLC for the first time in a Zelda. New missions every 6 months, I'd like that.

Imagine daily events like pokemon
 
People said it looked exactly like 3D land and downplayed it graphics. Everyone turned around and saw how beautiful it was a month before release when the first gameplay movies started to show up.

Wasn't that complaint more about the choice in style and not really about any graphical shortcomings per se?
 
Wasn't that complaint more about the choice in style and not really about any graphical shortcomings per se?

Some people genuinely thought they were rehashing 3D Land graphics, which was shown to be utter nonsense when the first trailer with the big band music dropped.

You're right that the choice of style helped people to think that at the time though.
 
Yatōkiri_Kilgharrah;141968614 said:
Smash and 2D mario is the only games they have with low res textures.

SImple geometry =//= low res
I'm not even going to bother arguing with you, there's no point. As I said gameplay looks interesting, visuals less so I hope they sort that out by launch, it's not exactly a controversial stance.
 
The world just looks generic right now.....okay wrong word, I guess plain. I dunno it just isn't captivating to me right now and its not necssarily due to lack of details.

I mean Shadow of the Colossus has a very captivating overworld and look at it:

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The bigger problem and one that may not be addressed is the slo-mow shooting. Please re think it.

I heard the horse is controlled like it is in SoTC and I'm hoping you can do some of the cool advanced things you can do in SoTC like this:

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oooohhh I want to pet Epona :D
 
I'm not even going to bother arguing with you, there's no point. As I said gameplay looks interesting, visuals less so I hope they sort that out by launch, it's not exactly a controversial stance.

Im quite anal about having people saying what they mean.

People on this forum just dont communicate. Double speak and schadenfreude 24/7

The world just looks generic right now.....okay wrong word, I guess plain. I dunno it just isn't captivating to me right now and its not necssarily due to lack of details.

I mean Shadow of the Colossus has a very captivating overworld and look at it:

tumblr_naqqx1QaTf1rmf3pmo4_500.gif


The bigger problem and one that may not be addressed is the slo-mow shooting. Please re think it.

I heard the horse is controlled like it is in SoTC and I'm hoping you can do some of the cool advanced things you can do in SoTC like this:

tumblr_naqqx1QaTf1rmf3pmo1_500.gif

I think actually being able to hear the game's overworld would add to that sense of liveliness. Along with getting jumped by Mecha Crabs, chasing insects, picking fruit. What have you.
 
The world just looks generic right now.....okay wrong word, I guess plain. I dunno it just isn't captivating to me right now and its not necssarily due to lack of details.

I mean Shadow of the Colossus has a very captivating overworld and look at it:

tumblr_naqqx1QaTf1rmf3pmo4_500.gif


The bigger problem and one that may not be addressed is the slo-mow shooting. Please re think it.

I heard the horse is controlled like it is in SoTC and I'm hoping you can do some of the cool advanced things you can do in SoTC like this:

tumblr_naqqx1QaTf1rmf3pmo1_500.gif


oooohhh I want to pet Epona :D

Look a typical fantasy setting in a Zelda-esque way. Wasn't you to expect an HD DQ in the vein of DQVIII? It would look exactly like that, the style is very similar.
 
Wasn't that complaint more about the choice in style and not really about any graphical shortcomings per se?

You're partly right, but in general people were acting like the game would be among the most uninspiring things nintendo would ever release.

This was the reveal thread at E3. Some quotes from the first page, there are many more and it's the same general tone:
http://www.neogaf.com/forum/showthread.php?t=583581

Maybe its because I'm tired but that didn't look all that visually. I was expecting the 3D Mario title to blow my balls off and show what the Wii U can do.

Crushingly disappointing.

Disappointed to say the least.

I liked 3D Land so I'm sure this will be fun to play. But I'm really disappointed in the art style. Really sick of the bland and safe visuals Nintendo seems to love.

I really like that they brough back the 90s designs for the UI, why couldn't they make an effort and try to build on that?

This is a massive disappointment. There’s almost nothing left of the freedom and precision controls introduced so perfectly in Mario 64. Now it’s an essentially 2d, slow playing, unimaginative, lazy mess, with horrible graphics and offensive music. If this is what they came up with, why wasn’t this ready last year? It’s like they put zero effort into what was once their flagship franchise.

I’m just baffled that Nintendo thinks they need to dumb down the 3D Mario series, or shoehorn in a worthless, carbon-copy multiplayer mode lifted straight out of New Super Mario Bros. There’s none of the imagination so brilliantly on display in the two Galaxy games here. Awful


What happened to the days in which Nintendo actually put effort into the exclusive games for their major home console?

Look at Mario Galaxy (Wii). That was amazing. Now though? New Super Mario Bros. U & Mario 3D World (3D Land but bigger)? Really?

Some of these "AAA" titles for the Wii U in this conference look to be nothing more than 3DS ports. Disappointing.

And I'm saying this as someone who liked 3D Land. Nintendo needs a unique AAA Mario platforming game for Wii U.

Was so disappointed when they started running the vid, initially thinking it was for 3DS.

This looks like such a step down from Galaxy - I hope this is more of a stop-gap than the main 3D Mario series for Wii U. Do we know which studio is developing it?


I loved it to, as a 3DS game. But I was expecting something more of the scale of Galaxy for a Wii U title.

EAD has lost all creativity. Disappointed to say the least.

I am utterly dissapointed.
THis is their fucking 3D mario?
My god. Nintendo what has happened to you

this game looks bland as fuck. As a matter of fact, Nintendo's art style looks bland in all their new games. Serious step back from the SMG series and this is on an HD console...


This thread is made a month before release (november 2013), even after they showed a new trailer:
http://www.neogaf.com/forum/showthread.php?t=719821

The first replies:
It wasn't bad, but it was uninspiring.

It lacked that indescribable magic touch

I think the general agreement is after release is 3D World was a great game, both in gameplay and visually.
 
I think it looks wonderfully ambitious. I just hope they don't overload it with trinkets and challenges like so many other open world games (I'm looking at you, Ubisoft). I'd prefer an atmospheric and empty world and I really don't care if I have to ride Epona for ten minutes without any NPCs or enemies on the way, as long as I can enjoy the sight-seeing.
 
Yeah I'm definitely getting SotC vibes here. Only more generic.

I preferred the art-style from Skyward Sword if I'm honest. This looks a little bland and unadventurous in comparison.

We'll see how it turns out though.
 
What is the point of an nearly empty open-world for an adventure game in 2015 ?

Also it would have been nice to have a direct footage and not that.
 
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They created this world and I see that there is a region called Calaita to the west.

I wonder if Calaita is as big as Hyrule and it's a separate continent or something with it's own towns and whatnot.

I wonder if Nintendo has forgotten it existed. It's nice to know that they put ideas for future territories if they decide to eventually want to go outside of Hyrule and explore something entirely else, I suppose they did this with Majora's Mask, but I'm thinking maybe like a foreign kingdom and whatnot.
 
Asking as someone who's never understood the obsession with open worlds, even after playing many open world games, and who's playing Dragon Age Inquisition right now, could somebody explain this obsession to me? What you do in these games is this: you mark a spot on the map or mark an active quest and then you push the stick towards the marker. After the 20th time it gets boring. What does it add to the game if you make the world huge and getting to the spot takes 10 minutes instead of 2? What is the appeal of shoehorning it into every type of game? All it does is eat time. Wouldn't you want a more focused experience from Zelda? Focus on puzzles, dungeons, towns? Those are the things I have always played and loved Zelda for, not for pushing the analog sticks towards the marked spot on the map for ten minutes. :/
 
Looks nice enough, let's just hope that the final product feels as alive as the reveal trailer.
It's Nintendo, I'm sure it will.
 
i said looks worse...heavily downgraded are your words

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this looks way better than this last video

The last Zelda U footage also wasn't off screen but rather a direct feed

Have you considered the possibility the initial reveal looks better is because we aren't looking at a screen of a screen like the most recent footage.
 
Of course it does, its a carefully chosen screen, direct feed, as opposed to unplanned live offscreen gameplay

Jesus.

that screen is just a cap from the video..the scenery on the video looked amazing.vivid full of details even smoke,none of that is on the gameplay video

i hope they will deliver but the difference is noticeable

Was the last Zelda U footage off screen or direct feed?

Have we considered the possibility the initial review looks better is because we aren't looking at a screen of a screen.

off screen videos tend to hide flaws
 
Love it so much it made me cry. Granted I am a huge zelda fan.
Reading many comments here about how it is lifeless and bad graphics, just like the comments 3DW got.
I'm gonna wait till the thing is released.
 
Of course it does, its a carefully chosen screen, direct feed, as opposed to unplanned live offscreen gameplay

Jesus.

This. WTF are some guys talking about here. A directed, scripted, with carefully positioned cameras direct feed footage, ofc it looks better than off screen footage of actual gameplay a year from release.
I actually liked this last one better because i saw what the actual gameplay will look like.

I also feel like an idiot writing a wall of text in the last page only to have to respond to the same arguments of people clearly uneducated of how production works.
 

Because it looks like they're finally taking a much more non linear approach which has been asked for a few generations now.

The world looks impressive in the same way that Xenoblades is in that it has alot of depth in it's height, rather than just being endless flat lands.

Dense looking forests filled with wild life, enemies and vegetation that you can pick and eat.

In a month where we've had grass-gate, very impressive looking grass.

And the usual stuff you get in a Zelda game. Great art style, great animation. It's impressive. I feel like people are being nit picky.
 
I was a bit disappointed in what I saw compared to the E3 trailer. It very much looks like an unfinished game, but I have faith the developers will make it feel more alive the closer it gets to launch.
 
What is the appeal, all it does is eat time. Wouldn't you want a more focused experience from Zelda?

The last zelda game on Wii, skyward sword did exactly that and got heavy Criticized from taking away the sense of discovery the early zelda games had (mainly zelda 1/2/3) where you could go everywhere on the map (using the right items).

Search for "open world zelda" on gaf and it gets asked for in dozens of threads, mainly because the discovery/exploration part of zelda has lacked a bit.
 
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