Lego Island is now fully playable in your browser, thanks to a group of fans who spent years decompiling the game's original code by hand

IbizaPocholo

NeoGAFs Kent Brockman

Earlier this year, the Lego Island fans painstakingly decompiling the game's original source code by hand completed their years-long work. Now, just a few months later, that effort has culminated in a version of the 1997 classic which you can play in just about any web browser on just about any device.

Yes, you can head to Isle.pizza on your web browser of choice - it even works on mobile - to enjoy the full Lego Island experience. There's a launcher resembling the original game's, a config menu letting you set basic options, and a full recreation of the original game that functions almost exactly as it did in 1997. The devs warn that you "may encounter bugs" as the project is still technically in development, but the few minutes I spent playing were pretty much identical to my childhood memories of running the game on a Windows 95 PC.

Lego Island is technically playable on modern Windows PCs, but only with a whole host of mods and granular fixes that it's fair to say most players seeking a quick nostalgia bite won't have the patience to install. The only real issue with this browser port is that you can't save your progress, but it's pretty easy to see all Lego Island has to offer in a single session anyway.

 
One of the best Lego games made and was incredible playing as a kid back then. It would be cool if it continues that same magical feeling with the next younger generations who get the joy playing this for the first time as well.

That sense of exploration and wonder on the island was magical as hell.
 
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I loved this game as a kid. I still remember that creepy cave on the backside of that hill, and the weird track (theme and obstacle wise) in one of the races.
Such a shame they never made a real life set of the Info Center.
 
This was the perfect first game from Lego in the perfect time. There's a certain innocence to it, not just in the game content or being for kids, but in how they actually made the game. I think this might be my first 3D rendered game on PC besides maybe stuff off demo disks like Descent.

It didn't run well on our PC when I first got it. Then on this 400mhz system with an Nvidia Riva it ran so fast it was almost unplayable. Actually the races were literally unplayable.

I would have kept running the game into the ground but you can only deliver so many pizzas to the same recipients or catch the brickster so many times. And once I reached that wall I stopped loading the CD. I was frothing for more things to do from DLC or a larger game like City Undercover. In that way this title is like a proof of concept kind of ahead of its time. Despite how bare it seems today.
 
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