I'd rather have the system that provides the best experience from a technical perspective.
SX has by far the clearer advantage. It'll be interesting to see if games are at 4k60fps on it and 4k30fps on PS5.
MS has a clear advantage. Sony caught on the toilet.
Was that a legitimate stumble?
Was that a legitimate stumble?
If you watch it better is clearly staged.Was that a legitimate stumble?
Not all is bad. Next console launch people will know better than to judge solely on Tflop count.honestly kudos to Bo_Hazem ,
has like only sane posts in a sea of clownery,
seeing how s will hinder x 3 years prior etc.
otherwise almost tragic to see how much brain damage the “powa narrative” pushed by microsoft &influencers co. caused though.
Next console launch people will act exactly the same using whatever parameter to show their team is better than the otherNot all is bad. Next console launch people will know better than to judge solely on Tflop count.
If there are numbers to compare...Next console launch people will act exactly the same using whatever parameter to show their team is better than the other
Yes....He is a former Florida Gator football player turned pro wrestler and he went viral for this for a little while.Was that a legitimate stumble?
Not all is bad. Next console launch people will know better than to judge solely on Tflop count.
Next console launch people will act exactly the same using whatever parameter to show their team is better than the other
The next narrative that will be pushed by the intellectually dishonest will be "8K" and then dogged for when it doesn't achieve it.Next console launch people will act exactly the same using whatever parameter to show their team is better than the other
Wasn't there an agregate of comparisons showing that the advantage was slightly toward ps5 ?Because frankly those advantages have been so over the place and insignificant that I don't think anybody here can clearly decide of a winner even if we don't count the anomalies (game running at a significant different res or framerate and buggy games like tourist or High on life).But nothing has shown a consistant advantage of one console toward the other.All else equal, running the same tools and developer talent, the Series X does have an edge over PS5. Most games tyically have upwards to 20% higher pixel count for games that support resolution scaling, but better software tools and ease in optimization (Split memory pool vs Unified) has proven once again to trump a slight power advantage. What happened to "We can't measure power with multiplatform games because developers will not take advantage of a given console's strengths" that was the constant theme with PS3 vs 360 or any other generation when the race was close.
And who owns Github.A lot of people interpreted the github leak wrong. I honestly thought the XSX would destroy the PS5. But thankfully that didn't happen which was the best outcome for consumers. No buyers remorse no matter which system you get is fantastic.
I imagine they are all still here, probably 2 or 3 more alts in though.Just a quick look at the bans from the posters in the thread and you get the sense alot of folks were making arguments in bad faith.
Prophetic, although not sure it panned out the way he intended.Great post thicc_girls_are_teh_best , sadly spin is spin, and people will only read what they want to read. We are in for a fun few months...
And who owns Github.
This didn't age well. Are all of those rumors about PS5 being weak being parroted by Microsoft paid shills?
Wasn't there an agregate of comparisons showing that the advantage was slightly toward ps5 ?Because frankly those advantages have been so over the place and insignificant that I don't think anybody here can clearly decide of a winner even if we don't count the anomalies (game running at a significant different res or framerate and buggy games like tourist or High on life).But nothing has shown a consistant advantage of one console toward the other.
I escaped the cult about a couple years later, thankfully.
Damn, reading that OP got me feeling kinda cringe NGL. What a difference a few years make...
Sony and Nintendo have proved time and time again content is king.
Sadly, my "Lockhart" concerns were spot on. It's interesting to read through it again with interesting discussions. And the PS5 Pro speculation might end up being true as well, although it wasn't a wild guess to begin with.
I haven't seen this happen to be honest.
If there are numbers to compare...
While I have no doubt that Sony will release another console, MS might just release a Windows/iOS/Android app and sell controllers. Xbox might become a HDMI stick for the few that don't have a smart TV at that time.
No.
If you measure the games like this:
-PS5 and Series X run pretty much the same and assets are on par, the typical conclusion is that they're equal. *But the Series X has an internal resolution that's higher than the PS5.
-PS5 has a slight advantage in overal framerate over Series X. Conclusion: Advantage PS5. *But the Series X has an internal resolution that's higher than the PS5, therefore should be about equal or advantage Series X if the framerate difference in negligiable. (one or 2 frame drops in cutscenes or non important areas).
Notice how drastically the data can be manipulated? However if you took an agregate of all games running at a higher internal resolution, the Series X, by far, has more games, in fact I challege you to find games that are running at a higher internal resolution on PS5, you can probably count it with one hand, and to be clear, I'm not saying that internal resolution is the only factor to consider, but when you measure multiple GPUs on PCs, it's done on an all else equal basis which was my point, with all else equal (Tools, developer talent, internal resolution) Series X has an advantage even if just a slight one.
It hasn't and it won't for the foreseeable future.
Well only when new consoles come out but that's a maybe. If they launch around the same time at the same price point they should be similar unless one of them severely messes up the hardwares design.
Using that exact same logic it is also impossible to know what's the overhead when a console is locked and the other isn't as it is often seen, wich is manipulating the data just as much the main difference being that you chose that this was OK.Now loof at the countless games that have the same res yet have either a slight advantage on effects or framerate on ps5 vs XSX yet you are quick to dismiss those too.But that 20% better resolution is to take at face value according to you, even when it is not reflected in most games, even Digital Foundry have been arguing that the TF counts have backfired for Xbox so maybe the advantage isn't as clear as you think it is.Maybe your bias is clouding your reasonning on that topic.No.
If you measure the games like this:
-PS5 and Series X run pretty much the same and assets are on par, the typical conclusion is that they're equal. *But the Series X has an internal resolution that's higher than the PS5.
-PS5 has a slight advantage in overal framerate over Series X. Conclusion: Advantage PS5. *But the Series X has an internal resolution that's higher than the PS5, therefore should be about equal or advantage Series X if the framerate difference in negligiable. (one or 2 frame drops in cutscenes or non important areas).
Notice how drastically the data can be manipulated? However if you took an agregate of all games running at a higher internal resolution, the Series X, by far, has more games, in fact I challege you to find games that are running at a higher internal resolution on PS5, you can probably count it with one hand, and to be clear, I'm not saying that internal resolution is the only factor to consider, but when you measure multiple GPUs on PCs, it's done on an all else equal basis which was my point, with all else equal (Tools, developer talent, internal resolution) Series X has an advantage even if just a slight one.
Well I'm sure PS5 Pro, for example, will be running certain games at native 4K60 when PS5 & Series X can probably at best do 1440p60, all effects being even between the systems otherwise.
Series S, I think it should've been Project Keystone the whole time. A streaming-based game console for $149 or even $199 in 2020 as a truly cheaper option to $499 Series X and $399/$499 PS5, with opt-in choice to run certain games natively (likely smaller indie games that don't need a lot of horsepower) would've been the way to go. No stupid parity clause for Series S & X (of course MS would still keep the Series X/PS5 parity clause but at least that is one devs can actually make happen without too much effort), cheaper production for the lower-end system overall (and higher profit margins I'd imagine). It would've been better able to take advantage of the streaming boon too during the lockdown period.
This really should've been an obvious way to go for Xbox but instead they went with Series S. Even at the time that system was revealed, something did feel off to me. I just tried not being too critical of it and was more willing to take PR talking points at face value. Didn't take too long for a myriad of problems to form showing Series S was not a good idea long-term.
I escaped the cult about a couple years later, thankfully.
Damn, reading that OP got me feeling kinda cringe NGL. What a difference a few years make...
They should have known better this time around it was laid out for themNot all is bad. Next console launch people will know better than to judge solely on Tflop count.
Using that exact same logic it is also impossible to know what's the overhead when a console is locked and the other isn't as it is often seen, wich is manipulating the data just as much the main difference being that you chose that this was OK.Now loof at the countless games that have the same res yet have either a slight advantage on effects or framerate on ps5 vs XSX yet you are quick to dismiss those too.But that 20% better resolution is to take at face value according to you, even when it is not reflected in most games, even Digital Foundry have been arguing that the TF counts have backfired for Xbox so maybe the advantage isn't as clear as you think it is.Maybe your bias is clouding your reasonning on that topic.
Using that exact same logic it is also impossible to know what's the overhead when a console is locked and the other isn't as it is often seen, wich is manipulating the data just as much the main difference being that you chose that this was OK.Now loof at the countless games that have the same res yet have either a slight advantage on effects or framerate on ps5 vs XSX yet you are quick to dismiss those too.But that 20% better resolution is to take at face value according to you, even when it is not reflected in most games, even Digital Foundry have been arguing that the TF counts have backfired for Xbox so maybe the advantage isn't as clear as you think it is.Maybe your bias is clouding your reasonning on that topic.
You mean what happened to this?What happened to "We can't measure power with multiplatform games because developers will not take advantage of a given console's strengths"
Oh I was wondering what you meant by thaty, sure if all other metrics are the same it would show an andvantage, but there's enough difference in those systems that there's really no clear winner this gen, just like we can see in most comparison, it is basically a heads or tail situation except with very slight differences.I don't think you read my post entirely, I said "All else equal" and in fact it's what DF pointed out that in a normal case scenario, TF do matter when comparing the same architecture, but different tools and a closed platform changes the dynamic. Of course there could be a backfire from a marketing standpoint if you're expected to perform at a 12 vs 10 TF and you're not showing the advantage, that was the point, not that there's not advantage at all or that somehow PS5 is better at raw compute, that's just not the case.
That was my point beside a dev fucking up or barely working on X or Y version they are very fucking close.For the Switch I do wonder sometimes some studios manage to get something impressive on it, then we get something like the last pokémons that are atrocious and you have to wonder if they just didn't want to work on it enough to produce something good or are the dev doing wonders on it working some bglack magic somewhere sacrificing virgins.Just my point of view.
Each system has their strengths and weaknesses. Neither one is superior to the other in every single way. Some software likes the PS5 hardware better while others prefer the XSX. And even then there are titles that flip flop on performance depending on the workload. The two are very close which is why we are seeing this.
Also we are well into current gen. I don't think its reasonable to expect any massive changes given all the results that we have already seen.
Anyone wanting a massive difference either sticks with PC or has to wait until future consoles release. But even with the second option there's no guarantee of a big difference between the two.
In the end I don't think the two being close is a bad thing especially for developers. It makes it easier for them if they are close. The issue occurs when one platform has a severe weakness compared to another platform. An example can be systems like the Switch or the XSS in some cases.
Edit:
I own two Switches. A launch model and an OLED Switch. I love them both but I recognise the lack of power can stop some titles from coming to it. But I mostly bought them for 1st party titles of which many are excellent.
Oh I was wondering what you meant by thaty, sure if all other metrics are the same it would show an andvantage, but there's enough difference in those systems that there's really no clear winner this gen, just like we can see in most comparison, it is basically a heads or tail situation except with very slight differences.
Is it though? They can easily pull out of hardware next gen, the ground work is laid already. Xcloud and native pc, ps and Nintendo apps and Microsoft will make far more money then they ever would from xbox being a console and being forced to restrict sales to rival, much more popular systems.Absolute travesty of mismanagement and poor decision mamaking.
Ah, vrs the technology so good I'd sooner have 0.5 less of an fps rather than reduced image quality.What’s funny is that shills wanted us to believe that the Series S would outperform the PS5.
Mesh shaders, VRS, Velocity architecture and all those buzzwords didn’t do a damn good thing.