I don't even believe a streaming stick is necessary. All they would need is an APP and then people can just buy a Bluetooth controller and just play games with it.
Playing games natively is much better than streaming though which is why I believe the XSS exists.
Although I do agree there's some issues with that platform which several devs have mentioned (Larian and Epic for example).
The only issue with an app-only approach is that the app performance is beholden to the hardware in, say, the smart TV, which may not be great in terms of the processor, RAM, internal storage (helpful for cached data), wifi module etc.
So the streaming experience can be significantly different from device to device if it's app-based only. A streaming stick or module at least evens the field a bit more regardless what endpoint a person is using, IMO.
What’s funny is that shills wanted us to believe that the Series S would outperform the PS5.
Mesh shaders, VRS, Velocity architecture and all those buzzwords didn’t do a damn good thing.
Hope I never brought into the "Series S outperforms PS5" drivel. It's such a farcifical claim that it'd be hard to believe it on any level.
I remember seeing your turn in real-time. I was like, "this guy is really starting to figure it out". Not many people do that.
Also willing to admit when I made a bad call. Can remember some of my 'criticism' towards TLOU2 back in 2020 which were just wrong, like trying to compare it to similar movies to downplay the story/narrative Films and games being very different mediums always make those type of comparisons flawed.
Exactly my point, we knew this for the PS3/360 era and even before that since Saturn vs PS1 where the Saturn was just a difficult machine, yet that didn't stop the fans from saying "We should only compare exclusives". Today what exclusives are we comparing? no, we're going straight to the conclusion based on mulitplatform game performance to say the PS5 is just as powerful. What happened to "I don't care if the average multiplatform game performs better on 360 when I know exclusives will have more potential on PS3". Should we be looking forward to what The Coalition and Unreal Engine 5 games can achieve with Series X over PS5? what's with the hypocrisy?
We can compare the exclusives...and even there I'd say PS5 has shown a stronger hand in terms of technical performance. Many of Sony's 1P games give 60 FPS options with RT, 120 FPS options, RT period etc., whereas we're seeing with many of MS's 1P games on Xbox lacking RT altogether, and not offering 60 FPS options (RedFall, Starfield, FH5, Flight Sim etc. all lacking RT on console, for example).
I would say there isn't a single MS 1P game with the visual complexity and density of Horizon Forbidden West: Burning Shores, or HFW for that matter. This is even more so when taking artistic elements into account alongside technical features and effects. Seeing the scaling back of games like Avowed doesn't instill confidence we'll see a 1P game from MS anytime soon to provide the technical & artistic flair of games like HFW, GOW Ragnarok, Rift Apart, or Demon's Souls Remake as some examples.
In the immediate short-to-mid term the only game that come to mind that could potentially do that are Fable (whose recent demo was a lot of smoke-and-mirrors) and Hellblade 2 (which so far doesn't seem expanded at all in scope vs. the first game). I'd like to be proven wrong, but I don't see it happening anytime soon if ever this gen. And I'm genuinely of the thought that Series S (plus Sony's own teams constantly improving themselves) might be a culprit as to why.
Like, yes, the Series S is quite more capable than PS4 tech-wise and we saw Sony 1P work magic with PS4. But that's also because we saw them work magic with the PS3. I just think Sony's 1P gained so many skills during the PS3 era in terms of pushing visuals because they were forced to in order to simply survive that gen. That's for Sony as a whole, too. Microsoft are not in that situation and have never been, same with their 1P teams, so I don't think they've ever been in a "do-or-die" situation where they were forced to push themselves to such a new level. And as long as Xbox always has Microsoft money around to bail them out, I don't know if they'll ever be pushed to do that.
At least, IMO.