Wow at that Starfield framerate. I guess Todd was right and we just really needed to upgrade.
Todd needs to stop sniffing his own bullshit and start implementing basic features that heavily benefit the games performance. This game is perfect for DLSS 3.0 framegen and a native solution would be absolutely wonderful. Specially because its a shooter. The visuals at time are nice but in the city, men npc's, lighting, tree's it looks really rough for the performance it requires.
Yeah, on laptop side you pretty much have to either go for a 4080 or go for say 4070 but expect to buy a new system in under 3 years if you want higher frame rates. Although at 1080p it would still be ok.
And it's all due to Nvidia being super stingy with VRAM and AMD simply not even bothering with laptops this Gen.
I think 12gb of v-ram for 1080p is doable. I was surprised at 1080p how much v-ram actaully gets used in games with my 4060 laptop i had earlier. So that also opted me to move a grade up towards 12gb of v-ram. luckely they sold a 1200p resolution screen instead of 1600p screens which increases v-ram budget in games already drastically just because of resolution. The overkill performance the 4080 atm gives at 1200p is just a bonus really and makes me enable all settings as result without problems, a a nice thing to have.
I expect the 5000 series to come out with another performance increase feature + large jump in performance, so the laptop needs to be cheap enough also to replace in 2025 when those laptops are going to be announced most likely. As Nvidia mentioned there new gpu's are planned for that time window.
So yea v-ram should be higher and that's a big boon that the 4090 has 16gb of v-ram atm.
Anyway, tested some more games here are the pics, had nothing to do so why not.
Maxed out settings, raytracing on, dlss quality, framegen on ( if the games have it )
Grounded, 80 on 4060, ~160 on the 4080 big performance difference.
battlefield 1, Fucking game slammed my tv in HDR pain in the ass to get rid of it, runs like a dream a bit older game now already.
Quake 2 RT, the 4060 sat around the 80, this sits around the 130. Good jump upwards and runs smooth as butter.
Battlefield 2042 random map, seems to run wonderful with RT on.
Good old valheim looking over my house, always tanks performance, but performs still very well. forests u can see ~180. super smooth basically.
AC games are resources hogs specially in this middle part of the city. Incredible performance really, even deletes my 9900k on my old desktop.
Halo infinity, around the 60-80 maxed out on 4060 and about ~140 on the 4080. Big difference in smoothness.
Valhalla one of the more demanding places, 120 fps is pretty insane really to see that here. outside it goes up to ~170's. Kinda amazed by the performance this laptop gets in AC games.
Red dead redemption 2, HUB settings. Honestly the absolute max settings destroy even current day gpu's my 3080 at 3440x1440 would see dips to 30's, so u better of going for the hub ones. ( will have a picture later on for max settings tho ).
But 71% gpu usage and 150 fps is pretty insane.
Another BF 2042 map with raytracing on, dat performance.
And here it is max settings RDR2 in the place i am in, Weird part is u stand behind a tree on teh right looking at nothing framerate goes down to 70 lol. no clue what these devs did with those max settings.
AC odyssey, max settings absolute resource hog because fog and clouds nuke your framerate and cpu gets eaten alive, in atlantis and performance is still great.
Spiderman remastered, everything max, rt max, framegen on, dlss quality. Goes from 140-180 fps.
Uses ac odyssey engine, it's noticeable because of framerate. This game just needs to be brute forced. Still wonderful looking and playing game tho. Sadly no new entry anymore. this is a more demanding area, but 100 fps is still smooth. ( ubisoft give it dlss 3 lets go )
Returnal absolute resource hog on PC, steam deck couldn't play it really so bought it to test it out and it sits around the 100-130 fps with RT maxed out. super smooth, actually a fun little game.
The last of us 1, heard the game was a resource hog and was hard to run, this the hardest part in a half hour of playing i have on it to render yet, sits at around 124 fps. I must say no stuttering at all, runs like a boss. Maybe they patched it in the meantime because yea it runs like a charm.
Good old dad of war, hard game to render DLSS 3 would be wonderful in this, sadly they won't revisit it most likely. but sits at around 100 fps at max settings which means ultra+.
The shit show that's called the medium, where they got raytracing dual screen mechanics which basically halfs your framerate in half and a bit more. still 60+ tho.
All with all lots of fun testing stuff, out, new oled LG C2 screen arrives tommorow, can't wait for that to arrive and revisit the games with the glorious colors going on.