There should be a LiS Community thread that acts as a Support Group
Isn't this it?
There should be a LiS Community thread that acts as a Support Group
Isn't this it?
These are absolutely must listens
Foals - Total Life Forever
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Angus and Julia Stone - Down the Way
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The worst ending. The worst.
creepiest thing tho
OK, answer this, during the week, what validity did the the choices you made regarding Dana specifically have to Dana? I am well aware things still happened to Max, but Max isn't the only one who exists.
Not even important, just somehow (even mildly) relevant to the outside world external of Max. Everything was erased from reality in the sacrifice Chloe ending.
That's the thing, reality isn't simply subjective, things you do actually do have consequences to real people outside of yourself.
A game that made a big point in its promotion about how your choices matter was really a game showing your choices don't matter...
Obviously I'm not explaining things right. So let me try this. With the way the developers promoted the game, and with the method of Time reversal of the main game, think of the week that the game too place like a lump of clay.
Using her time powers, Max meticulously molded the clay, correcting mistakes, building an elaborate sculpture. Each choice you made shapes the sculpture as you progress. And that's what the game was promoting. And then at the end of the game, when there was a decent variety of different shapes that you could have molded your sculpture into, you're left with the option of smashing it with a hammer, only to collect the broken remnants, or dissolving it into a lump of clay again. No matter the memories you have, that sculpture is no more. I would have personally liked to feel that my sculpture continued on. I fully understand you're satisfied with the act of making the sculpture, I enjoyed that aspect too, but I'd also have liked an ending where the actual shape your sculpture took was relevant, and lived on in the narration. Objectively anyway, not just in your fond memories of building before you were given the binary choice.
Stumbling in to say I enjoyed the finish, though my wife and I firmly agreed the "Arcadia Bay" ending was the only realistic option given everything she'd been through. I suppose we just didn't feel that it should be a binary option at that point in time, that Max at least had a few options in the past she didn't try (what happens if they manage to kill Nathan, for example?) My wife commented that she thought "Chloe" was the real ending simply because of the much lengthier ending.
Anyway, to the topic at hand, yeah, I do agree they didn't go into the vortex and cause-and-effect very well. Makes me think of - of course - the film Primer, and the impact that time travel has in that film: (heavy film spoilers)They are effectively redubbing a tape, so going back eventually causes nose bleeds and forms of dyslexia/motor control issues, but more importantly going back does not erase the person they were then, creating clones of themselves that all had the same lives and no guarantee that they would even work together. A kind of feedback loop that goes out of control, similar to the LiS vortex in a way.
So I kind of agree it's a bit of a missed opportunity, but the whole thing was so enjoyable start to finish that I can forgive that and hope another game happens in a similar vein.
Someone on reddit did some research:
I mean it could obviously be anyone next to the car, but uuuuh... yah. Also check out the white lining on the bottom of the shoes of covered-up person.
So...I mean it's pretty obvious Warren dies in the Sac AB ending, but if that's put in picture it makes it much more likely/verifiable.
https://www.youtube.com/watch?v=TT2Ig9AtiaM
there's just something about watching grown men cry I can't handle
simpsonsyoucanpointatthemomenthisheartbreaks.jpg
This reminds me of that deleted scene from Donnie Darko where we see him impaled on his bed's footboard after the jet engine destroyed his room.
In the commentary they say they removed it because it was just too violent and against the tone of the rest of the film.
I watched it without even knowing it existed and was traumatised. In the final cut Donnie is presented as this wise, rich individual who is trapped in this winding, unravelling trippy plot. He's a timeless, brilliant character. Then in the deleted scene he is just reduced to a grotesque corpse impaled against his bed in a ruined teenagers room...
Just too brutal.
Interesting. I've seen the film several times, both versions, but never saw that deleted scene. Sounds really brutal and I'm not sure if I want to see it now.
Just finished up another playthrough today. Chloe lives. Always. I can watch other people play the sacrifice Chloe ending but it's not my ending. I will never choose it.
Same for the William lives arch. I could never. NEVER.
Yeah that one, for me, was a bit easier to agree with her wishes as she was dying and there was no way to stop it.
You saaaay you believe that, but do you actually think about what this means? With Max's powers, it becomes geographical. And it makes Max a pretty bad person really. For example in the case of Chloe's car accident, it'd be like going to her house, hanging out, and after you make your choice about killing her or not, you just stand up shrug and say, "well, this is all too intense for me," and rather than staying for the aftermath, rather than supporting her friend until her final day, or comforting her parents after she dies (by Max or otherwise (and definitely avoiding the consequences if she killed Chloe herself)), she just hops in her car and drives off to another town where she can hang out with friends who are a bit less depressing, until that becomes something she doesn't like, then she just goes off again to somewhere else more pleasing, or at least with less to deal with.In the universe where you helped Dana or didn't, you helped Dana or didn't, and she showed her appreciation of/frustration with that. That's what happened, and that's what happened to Dana. With the end-game overwrite, we create a timeline where these things didn't necessarily happen, but they still exist 100% in that universe.
You are overselling how proven Many Worlds is, and you're really misinterpreting what they mean by "worlds" and equating it with the multiverse interpretation.But that's the thing. All your choices did have consequences. You didn't erase them. Perhaps they didn't happen in the final reality, but that doesn't mean they were erased. You say "Everything was erased from reality in the sacrifice Chloe ending" no it wasn't. If you know anything about Many Worlds Theory (which is near-proven mathematically) you'll know that all of these parallel universes are just as 'real' and valid as what we experience now. So Max standing at Chloe's grave at the end doesn't erase the fact that she helped Dana/killed Chloe/saved Kate in another universe. Those are just as real.
And if your argument is that you never impacted on these people in the current timeline, well... That's fine. That's what happened. It's besides the point whether Max helped or didn't help.
I never said it was a contractual obligation, I was stating my disappointment that I was expecting something else. I'm not sure why you're demanding I lower my expectations or else I can't say I'm disappointed.1. Aha, so we're going for the 'what the game promoted isn't what we got' argument. That's a load of crap. Marketing will never match the product you get, ever, for better or worse. People use the same argument regarding MGSV and countless other games. Marketing isn't some contractual promise of what will be in a game. The people writing the story usually don't even have any influence over what is said in adverts.
Just evaluate the game for what it is. In a vacuum. If you can, drop your expectations. No game has ever really delivered on the 'your choices matter' premise. As far as I can tell, Deus Ex 1 and The Witcher 3 are pretty close.
This is inaccurate, we were given 1 way to prevent the tornado. This shows it's possible to stop it even with all the foreshadowing. Besides, the vision of the tornado also came before Max ever used her powers, I would think it would be more likely the powers were intended to stop the tornado, rather than the cause. I was optimistic there was more going on than just "Max is the cause." That kind of thing has been done over and over so much it's basically expected, and besides. And I think they coulda done a much better way of showing how time travel ruins everything than by something so contrived as a giant tornado.2. ... But we know what happens in the end. We know what happens with that 'sculpture' we create throughout the narrative.
Everyone gets killed. Max's powers mean that a supertornado comes and kills everyone she tried to help, every way she got involved.
So what you would like is a totally different ending, which threw away all the foreshadowing/lore around the supertornado, and instead just had people living on with the crazy ramifications of Max's influence? That would be cool. I agree. But A) that's not an ending to Max's story, and B) that would require at least another episode. These people are working to a budget - a tight money budget and a super-tight time budget.
There's a difference between not being able to perceive something objectively and there not being a reality outside of your own perceptions. Or else you're suggesting the universe spontaneously burst into existence the day you were born.3. Objectivity is a lie. It doesn't exist. It literally doesn't exist. If you are a sentient entity with an organic, evolved brain, nothing you experience in the universe is objective.
And the most important thing a story can do is explore a character, or a few characters, and the friction between their subjective perspective and an "objective" world. And the game succeeds in doing that. Max and Chloe are the centrepiece. We get to explore other people. The game wraps up Max and Chloe's place in the universe and their perspectives.
And in your interpretation leaving a trail of death and destruction in her wake, only helping herself avoid catastrophe at the end.4. I phrased my argument slightly wrong. Your choices matter, in that they affected people's lives in those timelines and in the end caused an ecological catastophe. But the point was that in the end, not messing with timelines was the real 'right choice'. In the end, time travel just breaks stuff. That's why Max decided to roll back to a non-influenced universe.
Joyce and William are in the room next door, I'm NOT killing their daughter wtf
not to mention I'd be going to goddamn jail
I thought of it that way as well but also, does it matter? Because you just go back and change it anyway. That was my thought process. "Oh well I'm sure I'm just going to hop through time again." Unless we assume that reality(other universe) exists now no matter what the actual Max does.
Incredibly touching and difficult scene either way.
by that logic she'll stop suffering whether you kill her or not as soon as you leave too, so why kill her?!
That's pretty much me as well. The ending is just too damn sad and heartbreaking. Couldn't even make myself watch the whole video now.
Fuck that song. Lmao. I can't even listen to half of the soundtrack anymore without just instantly wanting to cry. Uuuuugh Dontnod you glorious assholes.
So I walked into the haze
And a million dirty ways
Now I see you lying there
Like a lie low losing air, air
https://www.youtube.com/watch?v=TT2Ig9AtiaM
there's just something about watching grown men cry I can't handle
simpsonsyoucanpointatthemomenthisheartbreaks.jpg
So I walked into the haze
And a million dirty ways
Now I see you lying there
Like a lie low losing air, air
https://www.youtube.com/watch?v=TT2Ig9AtiaM
there's just something about watching grown men cry I can't handle
simpsonsyoucanpointatthemomenthisheartbreaks.jpg
Dat feel when you know you fucked up.
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I don't think anyone posted this from the nightmare?
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get reddy to fukkin DIEEE BISHES x 2
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Great lighting / DOF effect here (looks nicer on my TV screen though; not sure if they all get across in the pics).
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RIP Chloe.
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RIP Chloe again.
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https://www.youtube.com/watch?v=TT2Ig9AtiaM
there's just something about watching grown men cry I can't handle
simpsonsyoucanpointatthemomenthisheartbreaks.jpg
I currently have Mt Washington stuck in my head.
The soundtrack as a whole is nothing short of amazing. Every song just fits so perfectly.
There was one in the entire of episode 5 that I think really stood out.Just posting some of my shots.
You saaaay you believe that, but do you actually think about what this means? With Max's powers, it becomes geographical. And it makes Max a pretty bad person really. For example in the case of Chloe's car accident, it'd be like going to her house, hanging out, and after you make your choice about killing her or not, you just stand up shrug and say, "well, this is all too intense for me," and rather than staying for the aftermath, rather than supporting her friend until her final day, or comforting her parents after she dies (by Max or otherwise (and definitely avoiding the consequences if she killed Chloe herself)), she just hops in her car and drives off to another town where she can hang out with friends who are a bit less depressing, until that becomes something she doesn't like, then she just goes off again to somewhere else more pleasing, or at least with less to deal with.
That is how it is with the all the universes exist idea. Max doesn't have time power, she just hops from place to place looking for somewhere that isn't such a drag, can't find one and so settles for one of 2 places at the end. Yeah, I'm not a fan of that.
You are overselling how proven Many Worlds is, and you're really misinterpreting what they mean by "worlds" and equating it with the multiverse interpretation.
I never said it was a contractual obligation, I was stating my disappointment that I was expecting something else. I'm not sure why you're demanding I lower my expectations or else I can't say I'm disappointed.
This is inaccurate, we were given 1 way to prevent the tornado. This shows it's possible to stop it even with all the foreshadowing. Besides, the vision of the tornado also came before Max ever used her powers, I would think it would be more likely the powers were intended to stop the tornado, rather than the cause. I was optimistic there was more going on than just "Max is the cause." That kind of thing has been done over and over so much it's basically expected, and besides. And I think they coulda done a much better way of showing how time travel ruins everything than by something so contrived as a giant tornado.
Besides, if you go by the whole multiverse, she didn't stop the tornadoes at all, bouncing between worlds created the tornado in each of those other worlds, and in the sacrifice Chloe ending, she just hops to a universe and doesn't interfere with Chloe's death, so that universe won't have a storm, but in all those other universes she visited, she caused tons of deaths.
And I so hate the "they are a small team" or "they had time constraints." How exactly is saying that the team wasn't good enough to make a better game supposed to make me less disappointed? Or change my opinion about it at all?
There's a difference between not being able to perceive something objectively and there not being a reality outside of your own perceptions. Or else you're suggesting the universe spontaneously burst into existence the day you were born.
And in your interpretation leaving a trail of death and destruction in her wake, only helping herself avoid catastrophe at the end.
Upon further reflection of the game ending, I felt that perhaps I should have saved Chloe in the end. Ultimately I feel saving Arcadia Bay is probably the default ending because of the will of the universe and all that. If you really think about it though, the universe did also ultimately gave you a single chance to save Chloe. At the right time and at the right place, you were given time traveling power and also the game plot that gave you this journey. The universe gave you this small and singular chance to save thr doomed Chloe, and that has to count for something.
I dipped out of here for a while after finishing up but man...am I the only one that just never grew to like Chloe? Like, at all. I didn't dislike her but she was just...there.
It's watching reaction videos that's making me wonder. Everyone's bawling at this ending and while I liked it, felt the gravity and all that, my reaction was pretty much just "oh okay" because I didn't really care for Chloe nor see it as a surprise. It was kinda obvious we'd have to to that from the start and I was hoping their whole 'multiple endings' thing would actually lead to different outcomes.
It's still one of the best games I've played this year and I can totally see how that ending is killer if you ended up liking Chloe but she never ever clicked with me. I felt more, both positively and negatively, with every other character in the game. Chloe just existed.
Ever since this last ep. I've been listening to a lot of Foals. They are great.
I dipped out of here for a while after finishing up but man...am I the only one that just never grew to like Chloe? Like, at all. I didn't dislike her but she was just...there.
It's watching reaction videos that's making me wonder. Everyone's bawling at this ending and while I liked it, felt the gravity and all that, my reaction was pretty much just "oh okay" because I didn't really care for Chloe nor see it as a surprise. It was kinda obvious we'd have to to that from the start and I was hoping their whole 'multiple endings' thing would actually lead to different outcomes.
It's still one of the best games I've played this year and I can totally see how that ending is killer if you ended up liking Chloe but she never ever clicked with me. I felt more, both positively and negatively, with every other character in the game. Chloe just existed.