Limited Run Games - Putting digital games into your hands

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If you don't know about OWH, it's based on a PC game that has tons of good reviews and is pretty cheap

EDIT: You can get it for $0.50 right now. No reason not to try it at least
http://playism-games.com/game/61/one-way-heroics

I'm not sure how similar they are or how MC expands on it, but the idea should be the same

EDIT: This is what Spike says, they call it a remake. Digital version will be $10

Changes from One Way Heroics:
Japanese/English Voice Acting
Verses Mode
New Story and Endings
New Classes, Monsters and Allies
New Soundtrack
Re-balanced gameplay
 
Well that's two birds with one stone, Mystery Chronicle finally confirmed and the 5k per platform game revealed.

Now this is gonna be very interesting to watch how they sell with equal copies on both. I'll be trying for Vita ofc.
 
Well that's two birds with one stone, Mystery Chronicle finally confirmed and the 5k per platform game revealed.

Now this is gonna be very interesting to watch how they sell with equal copies on both. I'll be trying for Vita ofc.

Yeah. My guess is that Vita will sell out quickly, while PS4 will take around a day.
 
We already announced that one! Waiting for Rami to finish patching the digital release before moving forward with a physical release.

Oh, I completely forgot.
Kinda have a bad memory.... :-/

But that's awesome! I just bought the digital version two days ago and adore it. :)

Just a small question.
I work in shifts, do depending on the shift I'm not able to get online for one of the two batches. Are both batches equal in size or is one larger than the other?
I would hate to miss out on certain games like One Way Heroics, which I was even looking onto buying the Japanese physical version before you guys picked it up.
Thanks for the awesome work btw.
 
Oh, I completely forgot.
Just a small question.
I work in shifts, do depending on the shift I'm not able to get online for one of the two batches. Are both batches equal in size or is one larger than the other?
I would hate to miss out on certain games like One Way Heroics, which I was even looking onto buying the Japanese physical version before you guys picked it up.
Thanks for the awesome work btw.
From what we saw last time, the first batch represented roughly 2/3 of the whole print. Can't say if it will always be like that though.
I'd recommend you ask someone to buy it for you, it will alleviate a part of the "stress" involved with LRG purchases, because otherwise the second batch is a hit or miss moment ;)
 
I actually hadn't heard about One way Heroics until just yesterday, so had to look it up.

Eh, not sure it's something for me. Not real big fan of rogue-like games. I really hate having to start over in games, especially when earning something was hard fought. And not sure I like what I am hearing about the constantly force-scrolling screen, as well.

Haven't made my final decision yet, but I think I will most likely pass on this one. I have enough games to play, anyways. :)

AFAIK, you keep your stats upon death or something similar.
 
Yeah. My guess is that Vita will sell out quickly, while PS4 will take around a day.

I'm not so sure actually. Previous Vita versions have been the smaller runs, so there may have been more urgency to get them before they disappear. Which is why I wonder how it'll go here.

Though the niche for buying spike Chunsoft games is certainly more on Vita than PS4 :p
 
Oh, I completely forgot.
Kinda have a bad memory.... :-/

But that's awesome! I just bought the digital version two days ago and adore it. :)

Just a small question.
I work in shifts, do depending on the shift I'm not able to get online for one of the two batches. Are both batches equal in size or is one larger than the other?
I would hate to miss out on certain games like One Way Heroics, which I was even looking onto buying the Japanese physical version before you guys picked it up.
Thanks for the awesome work btw.

With a 5k run on both platforms I don't think you'll miss out even if you can only make it to the second batch
 
Something to mention here is that Spike Chunsoft is a hugely influential Japanese developer and publisher (these are the folks who developed the original Dragon Quest games on Famicom). If we do good work for them this will certainly open doors in Japan! If you want to see more Japanese games come through us, don't sit this one out. :)
 
Something to mention here is that Spike Chunsoft is a hugely influential Japanese developer and publisher (these are the folks who developed the original Dragon Quest games on Famicom). If we do good work for them this will certainly open doors in Japan! If you want to see more Japanese games come through us, don't sit this one out. :)

SNK SNK SNK!

I guess Koei Tecmo are technically Japanese too. Eep, this is exciting.
 
I'm not so sure actually. Previous Vita versions have been the smaller runs, so there may have been more urgency to get them before they disappear. Which is why I wonder how it'll go here.

I don't think that's the reason. Vita is where the collectors are, that's why they sell so quickly. Not because of the slightly smaller print run. Vita will always sell faster unless the game raises mainstream interest.
 
So you don’t believe that someone saying it’s a “shit” game, or even it’s a great game, is a matter of opinion?

I think that sometimes it can be a matter of opinion, but sometimes it can also be objectively true. Games aren't like films or books or records where it's a matter of taste, in many cases they can be explainably and provably bad by any metric.

The way you view it (as I read it) is you feel they made the game more difficult and needing to grind more so they can implement their micro-transactions. From my experience in reading their posts on their official blogs and their forums, they had a target in mind on their difficult(ies) for the game, but also realized that it isn’t for everyone, so gave the option to purchase the micro-transactions if there are those who want it easier or less grinding.They designed the game to play it with their difficulty in mind, but they also wanted to give the option to those who don’t like the challenge and make it easier for them. If it was only designed around using the micro-transactions, then you couldn’t realistically complete the game. I have played, and completed, the game just fine without buying any DLC.

My question to you I guess is this: why isn't the grind-free mode just "easy." Why do I have to pay for it? Can you justify that decision?

I'm not saying the game is impossible without grinding, but it wasn't fun enough (for me, with the AI issues) to warrant it. It's especially galling how the grind makes itself known, as well. You're doing fine for 25 or so hours and then all of a sudden you fight a boss who, from absolutely nowhere, can OHKO you simply by virtue of how overpowered he is. He was literally so strong that I thought it was a story battle I was supposed to lose! It wasn't gradual, it was just a brick wall, the balance is off all over the place in this game.

I think if I'd been forced to grind gradually to the point where each boss was slightly tougher than the last based on what level I was at, I wouldn't have such a sour opinion of it, but here I hit this boss and I was basically told that if I want to progress, I'm going to have to spend five to ten hours at least fighting before I can do it, for what feels like no good reason that far into the game.

You say “they think the grind is fun, or they don’t, it can’t be both”. Why is that?

Well what I mean is that either they have confidence in their game or they don't. If they believe in their grind, then that should be how it plays (no microtransactions to skip it!) and if they don't believe in their grind, then that's not how the game should be balanced.

But yeah, I understand that it was their first game and there were teething issues, I always hoped that when the game was re-released on PS4 or whatever it would be totally rebalanced without microtransactions in mind because there is a nice shell of a game there, it's just bogged down in issues to the point where it's really hard to have fun with it. I haven't been keeping tabs on Rainbow Skies but I'm aware of its existence and will certainly be looking out for reviews when it hits, because the potential was there. Certainly won't be blind-buying though!
 
From what we saw last time, the first batch represented roughly 2/3 of the whole print. Can't say if it will always be like that though.
I'd recommend you ask someone to buy it for you, it will alleviate a part of the "stress" involved with LRG purchases, because otherwise the second batch is a hit or miss moment ;)

With a 5k run on both platforms I don't think you'll miss out even if you can only make it to the second batch

Ah man. This is really gonna stress me out. :(

I could always ask my sister, but I can already see what would happen "I checked as soon as possible, but at 16.20 everything was already gone!".
 
Games aren't like films or books or records where it's a matter of taste, in many cases they can be explainably and provably bad by any metric.

oh please. This is bull unless you're talking about a game that is literally broken or unplayable

You can objectively talk about books and movies as well, that doesn't change that the enjoyment of any media is purely subjective
 
oh please. This is bull unless you're talking about a game that is literally broken or unplayable

Or has bad AI or bad graphics or an uncomfortable control scheme or any number of other issues. It's absolutely true.

This probably isn't the thread for this debate, though, even this Rainbow Moon chat is almost off-topic!
 
Or has bad AI or bad graphics or any number of other issues. It's absolutely true.

This probably isn't the thread for this debate, though, even this Rainbow Moon chat is almost off-topic!

A book or movie can have illogical characters or plotholes and can still be enjoyable.

Bad AI or bad graphics do not make a game bad

It's not true at all. Games are in no way different and it's baffling to me that you're arguing that

Maybe those things make a game bad FOR YOU. You're not the arbiter of people's enjoyment.

This almost sounds like youre a proponent of "objective reviews"
 
Or has bad AI or bad graphics or an uncomfortable control scheme or any number of other issues. It's absolutely true.

You could easily say most of this about Deadly Premonition, yet it's a highly acclaimed cult classic among many people. I think there's hardly any game that can objectively be called crap, unless it's really totally broken and unplayable, which frankly speaking doesn't apply to any of LRG's releases so far.
 
Haha, well, horses for courses I guess!

A book or movie can have illogical characters or plotholes and can still be enjoyable.

Bad AI or bad graphics do not make a game bad

It's not true at all. Games are in no way different and it's baffling to me that you're arguing that

Maybe those things make a game bad FOR YOU. You're not the arbiter of people's enjoyment.

This almost sounds like youre a proponent of "objective reviews"

Again, there are so many elements of a game that can be provably bad. Hundreds. Films, books, etc, would have far fewer, if any. Maybe there'd still be examples but I'm surprised you can't see the difference. Never mind though, I'm just a dick, eh?
 
Again, there are so many elements of a game that can be provably bad. Hundreds. Films, books, etc, would have far fewer, if any. Maybe there'd still be examples but I'm surprised you can't see the difference. Never mind though, I'm just a dick, eh?

Eh don't dwell on the dick comment. You know it's true sometimes, it has nothing to do with this.

Bad elements don't make a game bad.
You can talk about how terrible graphics of a game are, like it only has x polygons or y resolution. But beyond being a comment on that specific aspect of the game, it means nothing. Exactly the same as with any type of media.
The fact that games are more complex and have more elements you can separate and rate individually means you can call it objectively bad, but the same isn't true for books and movies? That makes no sense.

But this kind of thinking definitely explains some of the dismissive comments ITT. It's safe to say that many people do not think like that though. But yeah, actually, thinking like that does make you seem a bit like a dick.
 
CqeNpfCWEAEZb8L.jpg:orig


here it is

Biggest combined run so far
Looks sweet. I'm definitely in for this one.
 
Eh don't dwell on the dick comment. You know it's true sometimes, it has nothing to do with this.

Bad elements don't make a game bad.
You can talk about how terrible graphics of a game are, like it only has x polygons or y resolution. But beyond being a comment on that specific aspect of the game, it means nothing. Exactly the same as with any type of media.
The fact that games are more complex and have more elements you can separate and rate individually means you can call it objectively bad, but the same isn't true for books and movies? That makes no sense.

But this kind of thinking definitely explains some of the dismissive comments ITT. It's safe to say that many people do not think like that though. But yeah, actually, thinking like that does make you seem a bit like a dick.

I don't think it makes me a dick just to believe games and movies can't be viewed the same critically, I don't think this is as controversial an opinion as you think it is.

Or maybe it is. I dunno.
 
I find the reasoning behind Toythatkills' point of view reasonable. He's never said a game can be purely objectively praised or dismissed ; but that a part of objectivity can coexist with subjectivity. The worse the objective factors, greater the subjective factor must be to outbalance it. Or there must be a very strong other objective quality to compensate (like the story of Deadly Premonition I guess ?).

I can relate to that at least even if it's hard to explain. It doesn't insult anybody and it explains why most games are enjoyable despite some weaknesses.

(I also think it's the same for books and movies. If two movies are exactly the same except that one features bad acting, then the other one is "better". But people can still love the second movie for its kitsch charm ^^)
 
So I'm gonna be really mean and stick the knife in here. 10,000 copies of Mystery Chronicle in the west...

20./00. [PSV] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 5.171 / NEW
39./00. [PS4] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 1.907 / NEW

... may be more than the game sold physically in Japan, lol (and it wasn't a limited run, before you ask :P)
 
So I'm gonna be really mean and stick the knife in here. 10,000 copies of Mystery Chronicle in the west...

20./00. [PSV] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 5.171 / NEW
39./00. [PS4] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 1.907 / NEW

... may be more than the game sold physically in Japan, lol (and it wasn't a limited run, before you ask :P)

Interesting challenge ^^
Even if the West is "bigger" than Japan.
 
I think that sometimes it can be a matter of opinion, but sometimes it can also be objectively true. Games aren't like films or books or records where it's a matter of taste, in many cases they can be explainably and provably bad by any metric.

I don’t agree with you, anything is “opinion” when someone gives their viewpoint, whether that is for video games, books, movie or any sort of media. There is no proven (objectively true) unless everyone just agrees, and we know that will never happen.

But let's go with your ‘objectively true’ argument. Let’s say a game like E.T. on the NES. I don’t know (that’s the key) of a person who thinks it’s a good game. However, with Rainbow Moon, I can’t say this is the case. It rates at 70 on Metacritic and there are more of favorable than unfavorable reviews. So I can’t really agree this can be considered an ‘objectively true’ shit, or even bad, game.

My question to you I guess is this: why isn't the grind-free mode just "easy." Why do I have to pay for it? Can you justify that decision?

I'm not saying the game is impossible without grinding, but it wasn't fun enough (for me, with the AI issues) to warrant it. It's especially galling how the grind makes itself known, as well. You're doing fine for 25 or so hours and then all of a sudden you fight a boss who, from absolutely nowhere, can OHKO you simply by virtue of how overpowered he is. He was literally so strong that I thought it was a story battle I was supposed to lose! It wasn't gradual, it was just a brick wall, the balance is off all over the place in this game.

I think if I'd been forced to grind gradually to the point where each boss was slightly tougher than the last based on what level I was at, I wouldn't have such a sour opinion of it, but here I hit this boss and I was basically told that if I want to progress, I'm going to have to spend five to ten hours at least fighting before I can do it, for what feels like no good reason that far into the game.

This is where it’s difficult to answer your question as I played on Hard difficulty.

Yes, I suppose you are right that they could have put in another difficulty, like Easy, (they already had Normal and Hard), instead of putting micro-transactions in. But my guess is it’s because they didn’t have that planned/designed from the beginning, just Normal and Hard, so it would have been a lot more work designing what Easy would entail. So it was easier to put in the micro-transactions instead of going back to the game and taking another ‘x’ amount of months to put in an Easy difficulty.

But that’s also why they have said they have more options in Rainbow Skies for difficulty level. So they have listened to what people have said/had issues with and are making changes. Myself, I was just fine with Hard difficulty, so I wanted to clarify that level will still be available. :)

There were a couple of times I did run into story bosses where they were just too strong. But again, that is nothing new I’ve experienced with other RPGs, and I mean highly-rated RPGs, as well. It’s just the nature of the beast of the genre, IMO. Should there maybe be better game balancing? Sure, I suppose so, but I don’t view it as a deal-breaker by any means. What I usually did in Rainbow Moon, the few times I ran into it, is I just ran some extra quests I had not completed or activated yet. So there was really no ‘grinding’ needed.

Well what I mean is that either they have confidence in their game or they don't. If they believe in their grind, then that should be how it plays (no microtransactions to skip it!) and if they don't believe in their grind, then that's not how the game should be balanced.

That’s easier said than done. I can’t think of a game where everyone feels a game is balanced ‘perfectly’. It’s probably one of the hardest things to do for a developer when making a game. It’s easy for us, the players/consumers, to ask “Well, why couldn’t they just design the game where there is NO grinding/extra fighting needed with your party?” So many people have different playstyles that can affect how they raise their characters. For developers to perfectly anticipate all of those can be quite impossible.

That said, there are games that have had some damn fine jobs in regards to balance. But to say it’s a ‘bad’ game because it’s not balanced perfectly for you is not fair at all. However, I think this can go back again to the more options on difficulties for Rainbow Skies where they are trying to do as good job as they can to balance it more for less grinding (for those who don’t want it).

But yeah, I understand that it was their first game and there were teething issues, I always hoped that when the game was re-released on PS4 or whatever it would be totally rebalanced without microtransactions in mind because there is a nice shell of a game there, it's just bogged down in issues to the point where it's really hard to have fun with it. I haven't been keeping tabs on Rainbow Skies but I'm aware of its existence and will certainly be looking out for reviews when it hits, because the potential was there. Certainly won't be blind-buying though!

If you want, you can take a look at their blog for Rainbow Skies, it is: http://www.rainbow-skies.com/

They have info on the game on their different blog posts. And I know some of it will answer your questions or concerns you’ve expressed so far.

But yes, I think we’ve gone well past being on-topic, even with the recent LRG release of Rainbow Moon. We’ll just have to agree to disagree on the game, but I do hope you give Rainbow Skies a chance. :)
 
So I'm gonna be really mean and stick the knife in here. 10,000 copies of Mystery Chronicle in the west...

20./00. [PSV] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 5.171 / NEW
39./00. [PS4] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 1.907 / NEW

... may be more than the game sold physically in Japan, lol (and it wasn't a limited run, before you ask :P)

People also thought we'd struggle to sell 7,500 copies of Shadow Complex. :P

Some of Spike Chunsoft's games have sold astoundingly better in the west - like all of the Zero Escape series. I'm confident we won't have trouble selling these games.
 
People also thought we'd struggle to sell 7,500 copies of Shadow Complex. :P

Some of Spike Chunsoft's games have sold astoundingly better in the west - like all of the Zero Escape series. I'm confident we won't have trouble selling these games.

I'm confident the Vita version won't have a problem.
 
People also thought we'd struggle to sell 7,500 copies of Shadow Complex. :P

Some of Spike Chunsoft's games have sold astoundingly better in the west - like all of the Zero Escape series. I'm confident we won't have trouble selling these games.

I think you may have misunderstood the tone of my post. It wasn't a criticism of the size of your print run. I just meant it as a humorous comparison since we have actual sales data for the Japanese version.

I'm sure you'll have no problems.
 
So I'm gonna be really mean and stick the knife in here. 10,000 copies of Mystery Chronicle in the west...

20./00. [PSV] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 5.171 / NEW
39./00. [PS4] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 1.907 / NEW

... may be more than the game sold physically in Japan, lol (and it wasn't a limited run, before you ask :P)

god damn

sometimes i forget how small Japan is
 
I know this was asked a couple of pages ago, but has anyone in Canada recieved their copy of Soldner yet?

My tracking finally updated this morning for the first time since the 11th that it has arrived in Quebec. Will take a few days to get to me out West but looks like we should be getting our games this week in Canada =)
 
Guess I'll be back in Sept then! This'll definitely do well. Just say "Danganronpa" and they are all good as sold :)
 
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