LittleBigAgendas: Why didn't the mass market overlook LBP?

spwolf said:
wow.... thats crazy numbers... even if counts every play 10x, thats crazy numbers for playing user created levels...

thats just mind shattering.

there goes the thread... LBP will be fucking game of the generation.
Haha seriously. 750k distinct consoles playing some random level you have to search for is a headshot to the bombing statement.
 
Wow at the turn around, LBP best selling game outperforming everything else yet again. So if 60% of LBP buyers are online, and 750k played the level. That would be more than one million units sold thus far. Wouldn't Sony blow on their trumpet by now, did they even ship more than 1 million copies of this game, in fact a couple of pages earlier it was in short supply.:lol
 
CowGirl said:
Or we could look at the first three weeks of sales data from Europe and Japan?

and jump to nonsense conclusion? The original GTA3 didn't stop selling after the first month. The reason it was such a success was that it kept on selling for months on end
 
Tideas said:
and jump to nonsense conclusion? The original GTA3 didn't stop selling after the first month. The reason it was such a success was that it kept on selling for months on end
Let's be real here. The reason it was such a success was that you could kill hookers and shit.
 
wmat said:
Let's be real here. The reason it was such a success was that you could kill hookers and shit.

....I guess I'm misunderstood. The reason it was such a success was that it kept on selling a bunch months after months. The reason it sold a bunch months after months was be able to kill hooker and shit
 
[Nintex] said:
Wow at the turn around, LBP best selling game outperforming everything
else yet again. So if 60% of LBP buyers are online, and 750k played the level.

I'd wait for some more certain indication about how those numbers are calculated - whether or not they include replays - before using that as an indicator. I really doubt it's 'unique plays'.
 
gofreak said:
I'd wait for some more certain indication about how those numbers are calculated - whether or not they include replays - before using that as an indicator. I really doubt it's 'unique plays'.
Well, if it's as crappy as someone stated here, the chance of this number including replays is pretty low, right?
 
gtj1092 said:
How does his prediction pertain to the questions you pose in the OP? Sony's biggest title to date on Ps3 has sold what 3 to 4 million copies most of which were due to a pack in. I don't know or think it will reach those numbers but I see no reason why it can't. So it could still end up being their biggest game. What were you expecting it to sell 2 million copies at launch. I doubt they even shipped that many world wide.

Because he mentioned this title will sell to the hardcore *and* the casual.

There is no doubt this title is reaching the hardcore gamers, the question in the OP pertains to whether it will reach the mass market.

The sales trends in Europe in Japan show large first week sales followed by very steep drop offs (look at Germany where it was #1 in its first week and is now no longer in the charts). This is the sales trend of a hardcore game, not a casual game which tends to hang around in the top ten for months (think wii fit/brain training etc.)

So it seems like whilst the hardcore picked this up on day one, the mass market are overlooking it.
 
wmat said:
Well, if it's as crappy as someone stated here, the chance of this number including replays is pretty low, right?

Well..maybe...I know I wouldn't replay it (I just checked it out for the first time).

I'm guessing this was a trophy level..and there's not much point in going back to one of those once you've got the trophies.

If the number does include replays though, it makes it less solid as an indicator of how many copies of the game are out there..even if the number of replays on the level is low, we can't know for sure..
 
Tideas said:
can you create more than 1 PSN account per region?
Of course. There are thousands upon thousands of PSN accounts per region. All NA consoles using the same account would be kinda weird.
 
The problem with it is that it doesn't fit the numbers we do have so far... but who knows. Maybe LBP will appear in the top 10 in November, which would explain a lot.
 
According to several level creators from the Beta, play counts transferred over to the retail version. It's impossible to say how significant the number is.
 
Bleh, it was dull to me and it stays dull to me. It certainly didn't keep me from selling my PS3, and it won't get me to buy one again either.
 
Opus Angelorum said:
According to several level creators from the Beta, play counts transferred over to the retail version. It's impossible to say how significant the number is.
"The worlds fastest sackboy" level was not in the beta.
 
Opus Angelorum said:
According to several level creators from the Beta, play counts transferred over to the retail version. It's impossible to say how significant the number is.

Mine didn't..

If some did it could skew the numbers, but again, how much skew would depend on whether mulitple plays count, and if not, if it didn't count a user again as a new play in the full game if they played the level already in the beta.

CowGirl said:
Because he mentioned this title will sell to the hardcore *and* the casual.

There is no doubt this title is reaching the hardcore gamers, the question in the OP pertains to whether it will reach the mass market.

The sales trends in Europe in Japan show large first week sales followed by very steep drop offs (look at Germany where it was #1 in its first week and is now no longer in the charts). This is the sales trend of a hardcore game, not a casual game which tends to hang around in the top ten for months (think wii fit/brain training etc.)

They do, but not necessarily because the relative drop-off in sales in week 2 or 3 isn't similar to 'hard core' games, but just because the absolute figures tend to be so high than it tends to keep them in the top 10. Mario Kart Wii, for example, had a very similar drop off rate in weeks 2 and 3 in Japan as LBP, but the absolute numbers were obviously so much higher that it kept it in the top 10 quite comfortably, unlike LBP.

I'm not making an argument at all here about LBP or how LBP will do going forward, if it'll slow-burn or not, I just think it is an interesting observation.
 
wmat said:
Haha seriously. 750k distinct consoles playing some random level you have to search for is a headshot to the bombing statement.


it can be replays... thats fine... people dont realize how huge this is for user generated content on consoles, for one of tens of thousands levels to be played 750k times in less than a month from game release.

forget lbp sales for a second - this means that user generated content works, and works fucking awesomly and caters to majority of players playing the game...

this is more significant for status of LBP as one of the few games in the history that redefined, everything.
 
MoeEazy said:
Here's hard evidence why LBP didn't flop.
743,110 different people have played "The World's Fastest Sackboy".
So that would be 743,110 people that have went online with LBP and played this one level.

Edit: That would be 743k PSN accounts.


So....from what we have gathered so far:

-250k in the U.S.
~200k in Japan (and I'm being generous here)

So that would mean that around 300k would go for Europe. Hmm...
 
I'm sure it was factored into their estimates, but I think they're going to make a good amount from the weekly DLC. I know I'll be buying the LBP Horse Armor every week for the foreseeable future; love that stuff, and it's really smart of them to have both paid and free items. My wife was like, "ooh, there's a Thanksgiving costume!" And even though neither of us donned the turkey it's cool to have.
 
spwolf said:
it can be replays... thats fine... people dont realize how huge this is for user generated content on consoles, for one of tens of thousands levels to be played 750k times in less than a month from game release.

forget lbp sales for a second - this means that user generated content works, and works fucking awesomly and caters to majority of players playing the game...

this is more significant for status of LBP as one of the few games in the history that redefined, everything.
THIS IS THE COMING OF CHRIST ALL OVER AGAIN

.. let's see how this all turns out in half a year, shall we? I think there's the new-car-smell-effect here. Second Life was also played in the millions when it came out, yet it's objectively shit and nobody except a gang of 12 dildoswinging furries plays it or any similar game anymore.

Edit: Not that LBP is objectively shit. Oh geeze here we go again, a possible misunderstanding.
 
spwolf said:
it can be replays... thats fine... people dont realize how huge this is for user generated content on consoles, for one of tens of thousands levels to be played 750k times in less than a month from game release.

forget lbp sales for a second - this means that user generated content works, and works fucking awesomly


It's a crappy level, though :(

Still, The Azure Palace is around 275k now, which is nice to see. Libidius is similar. World of Colour is around 230k.

The drop off in plays after page one is quite o_0 though. I'm willing to bet a lot of people don't even know r1 and l1 bring up new pages. MM should perhaps do something about that.
 
spwolf said:
it can be replays... thats fine... people dont realize how huge this is for user generated content on consoles, for one of tens of thousands levels to be played 750k times in less than a month from game release.

forget lbp sales for a second - this means that user generated content works, and works fucking awesomly and caters to majority of players playing the game...

this is more significant for status of LBP as one of the few games in the history that redefined, everything.


It would be nice if MM could put in some decent options to search for levels. I would like some of the other levels that don't get much attention to be found.

search funtions like:

- Created this week
- most hearts
- highest rated
- most plays
- created today
- heart to play ratio
 
I have no idea why the mass market doesn't care about it, but for me, it's the same problem that the GameCube had for me: looks fucking dumb.
 
loosus said:
I have no idea why the mass market doesn't care about it, but for me, it's the same problem that the GameCube had for me: looks fucking dumb.
You mean the GameCube didn't buy you because you look fucking dumb? I'm confused.
 
Oblivion said:
So....from what we have gathered so far:

-250k in the U.S.
~200k in Japan (and I'm being generous here)

So that would mean that around 300k would go for Europe. Hmm...

it's at least 100k just for the UK alone. Don't think it hit 200k in nippon land yet. Maybe 100k
 
SonOfABeep said:
Bleh, it was dull to me and it stays dull to me. It certainly didn't keep me from selling my PS3, and it won't get me to buy one again either.

This is probably the 10th post I have read from you that you don't like the game.
I think we get the idea by now.
 
Cheech said:
People who wanted the game paid attention. It's a hardcore game, so is frontloaded accordingly.

So what are you really saying here? You think that LBP is going to blow past a quarter mill on November's NPD?
Lol @ bolded
 
spwolf said:
it can be replays... thats fine... people dont realize how huge this is for user generated content on consoles, for one of tens of thousands levels to be played 750k times in less than a month from game release.

forget lbp sales for a second - this means that user generated content works, and works fucking awesomly and caters to majority of players playing the game...

this is more significant for status of LBP as one of the few games in the history that redefined, everything.


I don't know if I would go that far. It's not fair to make that assumption without knowing how the system works. It's huge for the author of that level but you need to go play that level and then tell me what kind of impact it has on user generated content. The level is SHIT, but it has 750,000 plays because it sits on the front page, where it will remain and continue to accumulate plays from new users every single day. I'm not going to name any other levels but there is stuff up front in the cool levels that is utter shit but gets thousands of plays simply because it was published first and sits in the first few pages. These are usually the first impression that new users get when they start exploring the cool levels. They then go make another shit level thinking 'Hey! I'll get thousands of plays cause mine is better." but it doesn't. It gets 12 plays and then sinks into oblivion. Then they get frustrated and give up. There are authors here at GAF that spend countless hours making, marketing and playing our own levels and others peoples levels...only to be stifled by the way the cool levels work. It's more like 750,000 people ate shit on page 1 when they could have been eating ice cream on page 50.
 
Oblivion said:
So....from what we have gathered so far:

-250k in the U.S.
~200k in Japan (and I'm being generous here)

So that would mean that around 300k would go for Europe. Hmm...

250k was in 4 days dude... :)
 
wmat said:
THIS IS THE COMING OF CHRIST ALL OVER AGAIN

.. let's see how this all turns out in half a year, shall we? I think there's the new-car-smell-effect here. Second Life was also played in the millions when it came out, yet it's objectively shit and nobody except a gang of 12 dildoswinging furries plays it or any similar game anymore.

Edit: Not that LBP is objectively shit. Oh geeze here we go again, a possible misunderstanding.

i am talking about user generated content... what else is there?
 
gofreak said:
Hmm, it's pretty impossible to test if my multiple plays are counting as one play or not.. the play number keeps jumping around, sometimes it doesn't update immediately either..

I'd be very surprised if that number wasn't counting replays, but anything's possible I guess.


I tested it out on one of my own levels on a different PSN account and it's true. The play count is only once per PSN account. So it doesn't count replays.

Pretty impressive if you ask me.
 
Private Hoffman said:
I tested it out on one of my own levels on a different PSN account and it's true. The play count is only once per PSN account. So it doesn't count replays.

Pretty impressive if you ask me.

Are you sure there's not just a lag before it counts your play? If you're reasonably certain no one else is playing your level, and it doesn't go up after a while, then I guess it's as much precaution as you can take when testing.

It's a shame there isn't like, a google analytics for LBP levels or something :p It'd be cool to see regional breakdowns, perhaps to get an idea of where LBP is more popular.

Of course, MM can see all that data...
 
Oblivion said:
So....from what we have gathered so far:

-250k in the U.S.
~200k in Japan (and I'm being generous here)

So that would mean that around 300k would go for Europe. Hmm...


Except one value is based on 4 days of NPD tracking, the other figure (Europe) is based on a few weeks (and it was released later than the US).

US could easily be at around 400k now.
 
gofreak said:
Are you sure there's not just a lag before it counts your play? If you're reasonably certain no one else is playing your level, and it doesn't go up after a while, then I guess it's as much precaution as you can take when testing.

It's a shame there isn't like, a google analytics for LBP levels or something :p It'd be cool to see regional breakdowns, perhaps to get an idea of where LBP is more popular.

Of course, MM can see all that data...

Hmm...weird, I tried another person's level twice and it seemed to count replays.
 
Private Hoffman said:
Hmm...weird, I tried another person's level twice and it seemed to count replays.

It's fairly impossible to tell, because others could be playing the level at the same time as you, but my intuition is that it counts replays for the 750k+ style figures to be true..

Finally finished your level btw...one of the longest user levels I've played, I think! I enjoyed it.
 
hokahey said:
In reference to the OP, I think these go hand in hand:

- Appears too childish
- Demographics on PS3 are wrong for this title

Yea, I agree. This would have done a lot better on the wii. I hope Nintendo takes a look and does a 2d platformer with a good level editor like LBP. The smash brother editor is much too simple to be of any interest. I still think LBP will end up getting good sales though (2 million worldwide lifetime is what I would guess).
 
gofreak said:
It's fairly impossible to tell, because others could be playing the level at the same time as you, but my intuition is that it counts replays for the 750k+ style figures to be true..

Finally finished your level btw...one of the longest user levels I've played, I think! I enjoyed it.

I think you're right. It's really difficult to tell. Either way, the 750k number is really good regardless of if there are replays or not. The level that has 750k plays is extremely short and not very good. I don't see why anyone would play it more than once.

Thanks for trying out my level, btw. :)
 
This thread is absolutely intolerable. So much ignorance and blatant fanboyism being spouted off on both sides of the argument. And not just the core argument either, this extends to what people are saying about the merits of the game itself. Ugh...
 
Private Hoffman said:
I think you're right. It's really difficult to tell. Either way, the 750k number is really good regardless of if there are replays or not. The level that has 750k plays is extremely short and not very good. I don't see why anyone would play it more than once.

Thanks for trying out my level, btw. :)


750k is crazy... crazy!
 
hokahey said:
- Demographics on PS3 are wrong for this title

but if everyone is saying that Resistance2 isnt selling well (a fps) or Motorstorm 2 isnt selling well (a casual racer)....and games like Valkyre Chronicles arent selling well (jrpg) then just what kind of game will sell to the demograph on PS3?
 
gofreak said:
Sure it does. You're viewing it as a two-way binary switch. Either success if it matches x or failure if it doesn't. Maybe it's an issue of semantics/language here, but it could fail to meet ambitious targets set by a publisher and still, by the publisher's reckoning, have done alright/good/great, and not be a failure in the broader general sense.

I doubt Sony considers LBP a failure at all. It's probably one of their more successful games on PS3 to date. How many of their PS3 games have sold as well in a similar timeframe? Not that many, I would guess (at least not many that benefitted from being launch titles).

We could argue the toss on this all day. You're going to consider it a failure no matter how it does, as long as it doesn't match some unspecified 'high' Sony expectation, and I'm gonna say that doesn't really seem fitting when the game is doing well in absolute terms.
Expectations are specified: Their biggest title this year in all regions and system seller.

Outside of the launch window they haven't released that many heavy hitters really. Lair, HS bombed, R&C, Uncharted had a very bad start. GT5:P did around 250k in the US at launch iirc but that had a PSN release as well, so that was probably their most successful non-launch window release on launch. Maybe the biggest title this year in all regions wasn't really such an ambitious goal after all.
 
frAntic_Frog said:
but if everyone is saying that Resistance2 isnt selling well (a fps) or Motorstorm 2 isnt selling well (a casual racer)....and games like Valkyre Chronicles arent selling well (jrpg) then just what kind of game will sell to the demograph on PS3?

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