RyanardoDaVinci
Member
Good stuff!TTP said:
I can see a full level made out of controlling the sackbot by gesturing.
Good stuff!TTP said:
TTP said:Not interested in doing Move stuff? I think there is a lot of potential there for some radically new mechanics.
Besides, you'll need a Move to play the DLC levels/collect items anyway.
Teknoman said:Its not that i'm not interested, its just that like the Kinect, I was waiting for multiple games to give me a reason to buy it.
TTP said:Well, there are quite a few already
Buy KZ3 and play online with the Move+Nav. It's so good that way.Teknoman said:Due to a Gamestop sale, snagged a navigator and move controller for 30 bucks. They've got a 50% off all move accessories and temp. reduced select move titles to $9.99
Grinchy said:Buy KZ3 and play online with the Move+Nav. It's so good that way.
mclaren777 said:Any chance that Best Buy or Walmart might price-match the Navigation controller?
Yep that's how mine has been since I bought it. Works greatTeknoman said:
New on the PlayStation Store
Tomorrow is going to be and an epic day! The LittleBigPlanet 2 Move Pack will be available on the PlayStation Store with tomorrows store refresh. The amazing downloadable pack includes tons of new gadgets and tools, giving you the power to CREATE awesome new levels for your Move controller (this eventually means tons of free user-generated Move games available to everyone for free). But most importantly, the Move Pack contains an epic new storyline titled Rise of the Cakeling
The LittleBigPlanet 2: Rise of the Cakeling Move Pack (add-on) will be available for 7.99 in Europe. Note you must have LittleBigPlanet 2 to play.
Teknoman said:
CozMick said:Does the "Sack it to me" Move pack include a motion controller for Sackboy to carry like in the trailer?
Jaeyden said:I've got move, but I'm in between TV's atm. If you haven't completed it by the time I get it sorted out, I'd be happy to play.
jump_button said:
tch said:I just bought the Move pack for the new materials and music. I don't have a move controller. Am I completely screwed or is there a way to unlock the materials?!
I don't think it will let you play the levels if you don't have a move connected. If it does then yes a co-op person online could carry him though the levels with a brain crane or simply let him die all along the way and collect the prize bubbles for him.Teknoman said:Better go grab a move controller for cheap from Gamestop. 50% off right now....dont think there is any way to snag the items without it.
Well unless you play co-op with someone else that has it?
Rofl I love this.spats said:Here's a giant sack guy I did with the Move painting tool. It's a lot of fun, pretty much how I always imagined a Move painting app.
Also the Move story mode levels are _AWESOME_. Highly recommended if you like LBP at all.
anddo0 said:The LBP2 Move pack is fantastic. I'd say only the MGS4 pack trumps it (barely). The mini-games are the best by far (love the tower defense, though only two nodes sucks). The 'Brain Crane' is a nice little addition. Gameplay doesn't feel tacked on at all.
I haven't tried the painting yet. But that looks pretty cool.
Yeah, by far.Jaeyden said:... Its definitely the best DLC to date..particularly for creators IMO.
RyanardoDaVinci said:Yeah, by far.
I love all the new sequencer instruments, the "vault" IntMusic, but especially the 2 branch objects, moss deco, and the chestnut hazard -- they are perfect for one of the levels in a series I'm making that I'll never finish.
Not to mention the Sticker Panel material, which is fantastic.
The only things I want for DLC now is weather (rain, snow, wind), either as actual particles or animated materials; and some weapons, preferably a Sword, Axe/Hammer, Bow & Arrow, and a Mage's staff.
But that'll never happen.
Jaeyden said:Someone needs to get your tag sorted out. Gotta be someone you can talk to about something like that?
jump_button said:a peek at my first big LBP2 project
Teknoman said:On that same note, i'm also surprised that we havent had a GAF LBP2 collaboration yet (or have we?).
RyanardoDaVinci said:The only things I want for DLC now is weather (rain, snow, wind), either as actual particles or animated materials; and some weapons, preferably a Sword, Axe/Hammer, Bow & Arrow, and a Mage's staff.
But that'll never happen.
wouwie said:MM acknowledged the problems with 1.06 yet? My PS3 resets everytime i quit the game so i'm not playing anymore until that's fixed.
Same thing is happening to me. Deleting Game Data didn't help, either. Not sure what to do about it.RelentlessRolento said:Don't know why bit when I boot this up with new patch it freezes at the initial loading screen..... Help!
jump_button said:a peek at my first big LBP2 project
PS its in layers as well
Well, there are a couple ways to "deflect." One way is to have whatever you are grabbing have a projectile sensor activate an emitter, which shoots out a plasma projectile from your grabbed object. Another way is to have plasma-fy a round object, place a material tweaker on it and set the bouncy properties to 100% or whatever, and emit that as your hazard which will bounce off your grabbed shield.MiamiWesker said:Is there anyway to deflect harmful plasma balls or anything that is deadly. I want something I can grab with the move that I can move into place to shoot back the attacks of enemies.