That's just it, I keep scouring the tools, trying different configurations to find an easier method, because there really ought to be an easier method. For something as desirable as 3D movement (which itself is very easy to accomplish), 3D rotation is ridiculously difficult to do. I've done some crazy, tedious stuff with logic before, and trying to sort out 3D rotation in a clean manner is driving me up the wall. I can't imagine how an amateur creator would ever hope to achieve any sort of 3D rotation aside from grabbing a community chip and slapping that down. I'd almost do the same, but I want to understand it so that I can build off of it properly. Right now, I feel unable to do that and it, along with me still being unable to access my old projects due to the lack of the Monster Kit and the Cross-controller pack, is really turning me off of creating altogether.
I really feel as though, once the bugs and missing content issues are sufficiently sorted out, and they can focus on other problems, they may want to consider more settings for the character rotation tool, similar to how they added more settings to LBP2's tools when new content packs came around. Right now it is infuriating to use.