Wait, there are horizontal limits for levels? Was building some sand and then I hit a wall..
First month:
LittleBigPlanet - 215,000
LittleBigPlanet 2 - 353,000
LittleBigPlanet 3 - ~133,000 (~34K PS3 + ~99k PS4)
The problem with that is that Oddsock is made irrelevant by Swoop when it comes to level design, as we found out doing the 4x level. Unless you have sections that require speed, in which case, all the other characters besides Oddsock become irrelevant.
The character design prevents those kinds of levels, and my assumption is they found that out late in development, and the game was already being rushed out the door.
Jumped the gun on reading the post above, but I mean when it comes to designing levels that use all 4 characters, which was sort of teased in promotion, it just doesn't work in the game proper.I haven't got a clue what you're on about.
I haven't got a clue what you're on about.
Jumped the gun on reading the post above, but I mean when it comes to designing levels that use all 4 characters, which was sort of teased in promotion, it just doesn't work in the game proper.
First month:
LittleBigPlanet - 215,000
LittleBigPlanet 2 - 353,000
LittleBigPlanet 3 - ~133,000 (~34K PS3 + ~99k PS4)
That level was only designed to enable them to demo all of the characters.
We're still looking at these issues and a fair share should be addressed in patch 1.04 which is coming soon.
Actually, it's the "Race to the Stars" x4 level in Manglewood.
Here's a video of me playing around on my biggest (and sadly, unlikely to ever be finished) LBP2 project. I touch on most everything that functions in my level, but it might be a lot to try and comprehend. I might provide a more detailed commentary later (especially once I can poke around in create mode again), but for now, I'll just explain a few things.
1.
I'm not a pixel artist. Also, most of the stuff in the level is made out of hologram material because I started making this before sticker panel was a thing, and changing all of the animations would have been a very tedious effort, so I resolved to simply make all the new ones out of sticker panel (which you can see later in the video with the bed animations.)
2.
that uh... horned figure that I briefly change to at around 10 seconds in and later on in the video is supposed to be the main character. It's probably really difficult for anyone who isn't me to make out what that's supposed to be, but here are two better depictions. Here's the drawing that I based the model off of (you can see the head portion of this drawing in the video, in the upper left corner when I open the menu), way back in early 2012. And here's a more recent, digital design. The rest of the sprite sets were for testing. The arrows that you see just before I enter the bathroom were the initial animations I used to test my animation system. The turquoise guy is what I use as an animation base, for modelling all of the other characters (there weren't many before I gave up on this, sadly).
3.
The bright green dot that I play with for a bit in the middle of the video was supposed to be a commentary node. Earlier this year, I came back to this level and, not wanting two years of effort to go to waste, planned on writing out a bunch of commentary on each of my level's features, how I put it together, what I wanted it to eventually become, what went wrong, etc. And then I was going to release it to the community. The node works as it's supposed to, I just never got around to actually writing the commentary. At first I was waiting to get a wireless keyboard for my PS3, but then I got that and... well, I'm doing this instead.
The rest should be mostly self explanatory.
So I tried playing this last night and it was buggy as shit.
I had two friends over so I started off in the pod and had them sign in with their accounts, but it said we didn't have online options since everyone wasn't signed in. Perhaps they needed to re-sign into PSN, but I don't see why since I was the first player who started the session and I was signed in.
Anyway, we chose a level that I hadn't beat yet and it started loading. And continued loading.
After two minutes I quit out of the application and signed everyone back out so it was just me.
I opened the game again, went straight to the level. Loading. Loading.
Quit.
It sucked, because I really wanted to play couch multiplayer, but the damn level wouldn't load.
This, combined with the Pop-it lag (and the 500mb save file, what the fuck is up with that) has made this a pretty disappointing experience overall.
None taken, believe me. So we're looking to get 1.04 out before Christmas and should give you more info on what it entails by next week, which is a lot. In regards to the DLC, we are still working out the issues with the different PSN stores and should be sorted out by the 16th.Is "Soon" before Xmas?
Because this is an ideal present for someone but im not going to buy it if its still buggy, no offense.
None taken, believe me. So we're looking to get 1.04 out before Christmas and should give you more info on what it entails by next week, which is a lot. In regards to the DLC, we are still working out the issues with the different PSN stores and should be sorted out by the 16th.
That's interesting. I can try to find out exactly what the deal is with your particular instance.Does that just mean availability or the pricing problem too? I bought every level pack except MGS, History and Monster pack. I still think I should get those for free too because I owned them through the game of the year edition, and it actually says 'purchased' when I check the store. If it recognises that I already have the packs then surely it should also allow me to download the pack. It feels a little 'mean' to me.
That's the goal, but like I said we'll be giving out more info next week.Hey Donkey Show, my friends and I are getting the game for Christmas, and we were wondering, will the online issues be addressed by then? Since a huge part of LBP is playing together, it would be kind of disappointing if we couldn't (with all due respect).
Amazing
not a fan of x3 or x4 sections on levels. Just feels wrong to leave prize bubbles behind but arranging more than 2 players is a pain - especially when you're replaying LBP2 to unlock items It is especially annoying when the level description says eg 83% but doesn't tell you that actually you've collected all the 1x bubbles, so those others are locked behind multiplayer.
So... today's DLC... is
...it's uh
...it's frozen
http://blog.us.playstation.com/2014/12/16/frozen-comes-to-littlebigplanet-elsa-anna-olaf-and-more/
At the very least, these costumes look well made. And if it's priced at $6, then you're getting 7 costumes for $6. That's not too bad.
Heeeuuugh....
frozen...
Do you want to build a level?So... today's DLC... is
...it's uh
...it's frozen
http://blog.us.playstation.com/2014/12/16/frozen-comes-to-littlebigplanet-elsa-anna-olaf-and-more/
At the very least, these costumes look well made. And if it's priced at $6, then you're getting 7 costumes for $6. That's not too bad.
Heeeuuugh....
frozen...
Do you want to build a level?:3
That's interesting. I can try to find out exactly what the deal is with your particular instance.
That's the goal, but like I said we'll be giving out more info next week.
Not entirely :/It's December 17th. Have the DLC issues been sorted out yet?
Not entirely :/
It's December 17th. Have the DLC issues been sorted out yet?
I've sent an update to the US PlayStation Store team on items that have been reported as still being an issue in the US regions.
We're nearly there though and hopefully we can wrap up this issue in the US regions soon.
We're also liaising with the European and Japanese PS Store teams for an update regarding LittleBigPlanet DLC in those regions too.
Just found this cheap on gamedealdaily. Anyone vouch for the site and know if codes work on UK accounts or if they're region specific?
^ Not yet.
Regarding the still missing DLC, from our community coordinator StevenI today.