Next gen visuals meet current gen gameplay
We've seen a small fragment, but it's probably still a shooter, yes.
Hard to say ANYTHING on Ai, level design, mission structure, etc based on this small clip.
It's a silly thing to say thus far.
Next gen visuals meet current gen gameplay
please, enlighten us, to you and everyone else, what would be the meaning of next gen gameplay? because i keep seeing people comments like, ohhhh, same gameplay with a different coat of paint, so what you do want? an fps with the chains of olympus? i mean if you're gonna criticize at least make it constructive criticism and give ideas, because to bitch and moan is very easy, the hard part is the to constructiveNext gen visuals meet current gen gameplay
Did I sum it up well?
Getting a closer look at the DS4 has me even more excited for it. That controller looks slick.
edit: And yah, the thing about radio messages is cool. I can see there being some pretty cool uses for that speaker (along with some pretty lame ones).
The consoles haven't even been released, give them some time.Next gen visuals meet current gen gameplay
Yup, it's a cool feature.Speakers on controllers are awesome. Playing ZombieU and hearing sounds coming out of the game pad is very very cool and has the potential to scare the crap out of you in survivor horror games.
The consoles haven't even been released, give them some time.
There were a lot of major refinements and gameplay types that became possible this generation which weren't even hinted at when 360 first launched. You can't expect radical changes from everyone before these systems are even released.
I remember a time when radical gameplay evolution was expected with any new platform.
Somewhere along the way we went astray...
I remember a time when radical gameplay evolution was expected with any new platform.
Somewhere along the way we went astray...
please, enlighten us, to you and everyone else, what would be the meaning of next gen gameplay? because i keep seeing people comments like, ohhhh, same gameplay with a different coat of paint, so what you do want? an fps with the chains of olympus? i mean if you're gonna criticize at least make it constructive criticism and give ideas, because to bitch and moan is very easy, the hard part is the to constructive
Yeah, the controller looks better and better the more I see it.
I remember a time when radical gameplay evolution was expected with any new platform.
Somewhere along the way we went astray...
Did they seriously say that they could've not done climbing on PS3 :b
Why can't these 'gamers' actually play games? That was embarrassing.
I remember a time when radical gameplay evolution was expected with any new platform.
Somewhere along the way we went astray...
What kind of radical gameplay evolution would you like to see?
First I have to say, that I don't believe Guerilla Games to be in a position to reinvent shooters. They've been doing the same thing for a decade now and they are good at what they do and Sony obviously wants to use their strength in pushing high fidelity graphics at this critical time.
I think Jimmy and his guest failing was rehearsed. What better way to show people effectively that it was indeed live played? Same with his guest shouting "SHARE" when he was stuck looking at the ceiling, since that is precisely what Sony is aiming for with the share button, only online.Why can't these 'gamers' actually play games? That was embarrassing.
First I have to say, that I don't believe Guerilla Games to be in a position to reinvent shooters. They've been doing the same thing for a decade now and they are good at what they do and Sony obviously wants to use their strength in pushing high fidelity graphics at this critical time.
But if you really are asking what I would like to see in next-gen shooters, then the answer is easy. To use the power to deliver something that can only be done with such power. The gameplay was identical to what we've seen on PS3. Interactive cut-scene - shoot dudes that pop from cover - interactive cut-scene. The bullet time looked completely tacked on...
It was only missing a turret section as a cherry on top :b
Maybe add a more realistic damage model to the enemies. Focus on developing the AI of enemies and your team. Create an enviroment that's something more than dudes in cover. Create inventive new weapons that can't be done on last gen machines (gravity gun anyone?)... all of these are not that hard to create besides the AI.
Of course we can't tell if the whole game follows this pattern, but if it does, I am genuinely disappointed even though this is a sequel. I'm so burned out of linear AAA games already.
I agree with you about the damage to enemies and AI but a gravity gun? That's not exactly evolutionary, that is ripping off HL2. Funny you mention cover though, Killzone was the only FPS to have a cover system. CoD didn't, Halo didn't.
Wow this gif is amazing.
just watched the video. like really. that was terrible. can't tell of jimmy or anthony was goofing around but they act like they don't know how to control.
Gravity gun was just an example of what innovation this genre can do man.
And yeah cover crept itself in every action game last gen... not gonna award too many innovation points on that one.
Imagine something like the Clicker sounds in TLOU coming out of that. I may drop the controller.
Did they seriously say that they could've not done climbing on PS3 :b
their are little things that to us seem crazy. Like how it's not technically feasible to holster your gun in Mass Effect 3 due to memory constraints.
First I have to say, that I don't believe Guerilla Games to be in a position to reinvent shooters. They've been doing the same thing for a decade now and they are good at what they do and Sony obviously wants to use their strength in pushing high fidelity graphics at this critical time.
But if you really are asking what I would like to see in next-gen shooters, then the answer is easy. To use the power to deliver something that can only be done with such power. The gameplay was identical to what we've seen on PS3. Interactive cut-scene - shoot dudes that pop from cover - interactive cut-scene. The bullet time looked completely tacked on...
It was only missing a turret section as a cherry on top :b
Maybe add a more realistic damage model to the enemies. Focus on developing the AI of enemies and your team. Create an enviroment that's something more than dudes in cover. Create inventive new weapons that can't be done on last gen machines (gravity gun anyone?)... all of these are not that hard to create besides the AI.
Of course we can't tell if the whole game follows this pattern, but if it does, I am genuinely disappointed even though this is a sequel. I'm so burned out of linear AAA games already.
Yes, I found that to be a lie, unless given that english is not his first language and that he had to come up with points quickly he wanted to say something else but that BS was blurted out instead. Then again there is this:
Well you haven't really given any good examples of evolutionary gameplay besides better AI and guns that we've seen before and wouldn't really work in the context of a firefight. I understand your criticism, I agree with it, but you don't seem to have any concrete suggestions of what this evolutionary gameplay actually is. Could you give a scenario so I can get a better idea?
Didnt he say that it was something you couldnt do before? It's the truth, you cant go around climbing stuff on your own in previous games. That was the way I took it...not that PS3 couldnt do it.
please, enlighten us, to you and everyone else, what would be the meaning of next gen gameplay? because i keep seeing people comments like, ohhhh, same gameplay with a different coat of paint, so what you do want? an fps with the chains of olympus? i mean if you're gonna criticize at least make it constructive criticism and give ideas, because to bitch and moan is very easy, the hard part is the to constructive
I think Jimmy and his guest failing was rehearsed. What better way to show people effectively that it was indeed live played? Same with his guest shouting "SHARE" when he was stuck looking at the ceiling, since that is precisely what Sony is aiming for with the share button, only online.
Exactly!Well, at least now anyone saying it wasn't real time....
lol
The controller looked amazing btw. Finally good triggers and some mass to grab onto
Well all possibilities are open really. We've just grown to accept certain type of SP gameplay in FPS games since CoD4. What did Mirrors Edge do with vertical gameplay and player movement? What did HL series achieve with physics based puzzles, gravity gun and storytelling from 1st person view. L4D brought dynamic mobs, true teamwork and player like enemies to the table. Halo tried to push the AI and bigger enviroments in SP campaigns... also brought vehicles back. Portal warped reality. Soldier of Fortune made violence truly nauseating...
Only the imagination is the limit really.
Well that's because it was designed that way because of partner in both KZ2 and 3. If I could climb over ledges on my own in Crysis 2 and 3, KZ would have easily done it. It was a design decision not a technical limitation which he made it out to be in that vid.
Next gen visuals meet current gen gameplay
What better way to show off your game to the world than looking at the ceiling for 20 seconds. No, I think they just suck at games. They also started it where they did because they wanted to show off the most impressive part which was flying through the city hanging on a rope. That part got cut off thanks to 45 seconds of "comic relief".I think Jimmy and his guest failing was rehearsed. What better way to show people effectively that it was indeed live played? Same with his guest shouting "SHARE" when he was stuck looking at the ceiling, since that is precisely what Sony is aiming for with the share button, only online.
You are just citing stuff that has already been done. I mean you could easily throw Killzone in there with its dynamic MP game modes, first person cover system, mechs and jetpacks etc. You haven't actually given an example of the evolutionary gameplay you'd like to see that has not been done before.
It's worked for Nintendo for 18 years now.
Out of curiousity, how do you make a FPS with different gameplay? Its been the same concept since the early 90s.Next gen visuals meet current gen gameplay