Sorry for the bump, I am a little LTTP with this game but there are some things I have to say:
War in the North is probably the cheapest and most frustrating video game I have played since Dante's Inferno. I understand that the game was built with co-op in mind but there are some design choices that are simply inexcusable in this day and age. For example, why when playing single player can I not switch between characters on the fly to level them up? It is a pain to have to look for a save point (game uses an infrequent autosave system which is stupid), exit out of the game, switch characters, and then reload the game to assign newly earned skills and upgrades.
Another problem I have with War in the North is the difficulty. I'm playing on normal and can safely say that WitN has some of the worst difficulty spikes I have ever seen in a game. To illustrate this point look at part 3 of chapter 7, known as Nordinbad. Here you are tasked with destroying two armored trolls, numerous dual wielding minions that swarm your small party with unstoppable attack animations unless you hit the block button at the right time, and have the obligation of protecting a door that the trolls run straight for and destroy within 20 seconds all while archers are firing arrows at you. Now come on, this is absolutely fucking ridiculous. I understand wanting to make a game challenging, but this is a downright cheap way of making the game artificially difficult. Skill doesn't dictate your chances of survival, luck does. This isn't an isolated incident either, you can see this shitty game design in the very first boss battle. The jerk-off you're tasked with fighting is aided by infinitely respawning minions and takes off about 1/4th of your life bar with each hit. Now keep in mind this is the VERY FIRST BOSS BATTLE. Needless to say, I was pissed off.
The thrill of pushing on to find new loot, or the fan service presented in the form of dialogue with characters from the books that did not appear in the movies falls flat. The combat is terrible as well. Basically you only have a light attack and a heavy attack. Fighting enemies consists of mashing the light attack button until an arrow prompt appears over an enemy. This visual cue prompts the user to hit the heavy attack button which makes the character go into a decapitation animation as they finish the opponent off in one bloody strike. Sure it looks cool, but that got boring after the first hour.
Honestly, I'm at the point where I just want to give up playing WitN. I know I am incredibly close to beating the game but it has gotten too frustrating. The further you go, the more you realize how the terrible game mechanics are holding back a great fundamental idea.
Sorry for the rant, just really needed to get this off my chest.