I made a PC Performance thread here.
So, how hard is it folks?
I've tried to play a full rogue and I failed miserably. Something seems off with the roll to me. I feel like I time my roll perfectly yet my enemy slides forward enough to have be out of harms way.
Then again it could be the Framerate that makes it so difficult to play rogue. Instead I chose to put a 1 hand sword & shield on him so I can be fluid yet effective. Not feeling the daggers in this.
Question for people who have beaten the third boss (not a story spoiler but don't want to ruin the surprise of meeting new enemies for some players):
So after you entered the pathway, there is this new enemy with a huge polearm, and I can't figure out how to kill him. Every time I empty his health bar, he just kneels down and draws some kind of red energy from two giant stones and get back to full health. I tried to destroy the stones but couldn't. What am I supposed to do?
Thats the settings file in the game directory, not your documents directory. Also, if you change anything in the file in the game directory, you have to delete the file from the settings directory for it to apply (to limit FPS for example) I THINK. And if you change any of the advanced graphics settings in game it seems to remove the FPS limit change...I'm having a weird issue that I have no idea how to resolve...
I saw earlier where someone posted what the settings file was supposed to be, problem is mine looks nothing like that and is only a few lines
//////////////////////////////////////////////////////////////////////////
// Fledge Settings file
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Category: Video
//////////////////////////////////////////////////////////////////////////
// fullscreen mode flag (true/false)
fullscreen = true
// the size of the main render window (e.g. 1024x768)
screen_size_windowed = 1280x720
//////////////////////////////////////////////////////////////////////////
gamma_correction_value = 1.000
subtitles_enabled = false
resource_package_type = PakFiles
load_from_binary_files = true
max_frame_rate = 60
starting_level = starting_level
game_mode = Default
vsync = true
general_detail_level = High
quality_textures = High
game_language_text = english
game_language_voice = english
vertical_look_inverted = false
apex_gpu_support_enabled = true
master_volume = 1
effect_volume = 1
music_volume = 1
and no matter what I try to change in the file it has no effect on the game. Tried setting the max frame rate to 30 to test and nothing. Any help? Also it's like it's not really going by that file because I have subtitles enabled and going by that file they shouldn't be.
Oh man thanks for this, I looked up some playthrough and found out it actually connects to an urn. I always thought it linked to the stones, probably just the position of the enemy and the energy flowing right through the two blocks of stones to get to the urn.Destroy what it links to and pick the item up.
Game is a lot more janky than I expected. Swapping from 1 hand to 2 hand is a chore, and the complete lack of animation is extremely dissapointing. Playing with 360 pad and the default controls are terrible, and the alternate one is barely better. I don't know what was wrong with Souls's controls that they felt they needed to reinvent the wheel and made a shit job of it.
Is that with lock-on rolls? Dev showed light rolls being circular around opponent vs straight line heavy rolls
The game does seem to have somewhat poor hit detection. Speculation on my part of course, but rogue is the class that suffers the most from this, as the necessity for quick rolls and precision with little ability to absorb damage becomes difficult. I experienced the same thing as you, feeling like I rolled out of the way many times during enemy attacks, yet the enemy still manages to hit me.
Warrior might be considered easy mode for this game but if I continue struggling with rogue tomorrow I might give it a try.
Yes I'm doing it with lock on rolls but Joco nails with his post. The hit box detection is the problem. I hope this too gets addressed on the patch coming because light armor is already flimsy as hell. It doesn't help you still get hit when you dodge out the way. Or maybe the I-frame is off. Something ain't right
Yes I'm doing it with lock on rolls but Joco nails with his post. The hit box detection is the problem. I hope this too gets addressed on the patch coming because light armor is already flimsy as hell. It doesn't help you still get hit when you dodge out the way. Or maybe the I-frame is off. Something ain't right
The problem with rolls is that enemies recover way too fast from their swings. In Souls a perfectly timed roll will leave you with a huge window to attack safely. In this game when I roll the enemy is already swinging at me again so I end up rolling 2-3 times before I'm finally able to counter attack.
As for how the game looks following Mordor & TLOU:R this isn't even close on ps4. I do like the weapon & armor designs more than I did pre-release but the game isn't as clean looking as the other 2. Is this game 1080p?
I think it has something to do with all of the effects they have going on, it doesn't look super sharp at 1080p on PC either.I feel the same. Just did a search on Google and most sources claim it is 1080p on PS4 and 900p on Xbone, but it doesn't look 1080p to me, feels as if there is always this think layer of haze on screen.
I'm having way more fun with this game so far than I did with any of the Dark Souls II DLCs. The lighting is simply gorgeous. And the world feels so much more lived in than Dark Souls, closer to the feel of Demon's Souls with books and pots on the fire and bodies everywhere. Dark Souls II was just empty hallway after empty hallway.
Now we just need PVP in the sequel. . . .
Also, for the record, I think this game looks miles better than TLoU on PS4. That game looked cross-gen to me all over the place. This game just oozes built from the ground up for PS4. The lighting effects they use, the way the metal armor looks, and the textures kill TLoU.
So...basically Dark Souls 2 issue all over again. No surprise with Namco behind this, honestly they need to give these dev's a lot more time to fine tune and polish.
Hell, Namco is the reason Demon Ruin's and Lost Izalith were terribad in Dark 1 and half their orig intended size without all the new enemy types, just had to copy/paste due to Namco-time. Hell, there was even supposed to be that area behind the first Black Knight guarding the Blue Tearstone Ring (the big gap that appears to lead somewhere else on the other side...yeah was supposed to be a optional latter game area with the boss being the Undead King. Thank Namco for ruining that too.
Don't even get me started on Dark Souls 2, which should have never existed but to line Namco's pockets since they knew Miyazaki was well into Bloodborne dev with Sony.
I'm having way more fun with this game so far than I did with any of the Dark Souls II DLCs. The lighting is simply gorgeous. And the world feels so much more lived in than Dark Souls, closer to the feel of Demon's Souls with books and pots on the fire and bodies everywhere. Dark Souls II was just empty hallway after empty hallway.
1) Is there a way to increase magic regeneration rate (permanently, not talking about the shard buffs)
2) Is there a way to remove runes from armor/weapons once they're placed?
3) What's the best way to take on those big shield guys (not the normal sized shield guys)? I end up having to use the gauntlet to take them down and its a fucking slog. Their shield covers a stupid amount of their flank and despite being a Dark Souls 1 and 2 vet, can't figure out how to whittle these guys down physically with reliable success.
So...basically Dark Souls 2 issue all over again. No surprise with Namco behind this, honestly they need to give these dev's a lot more time to fine tune and polish.
Hell, Namco is the reason Demon Ruin's and Lost Izalith were terribad in Dark 1 and half their orig intended size without all the new enemy types, just had to copy/paste due to Namco-time. Hell, there was even supposed to be that area behind the first Black Knight guarding the Blue Tearstone Ring (the big gap that appears to lead somewhere else on the other side...yeah was supposed to be a optional latter game area with the boss being the Undead King. Thank Namco for ruining that too.
Don't even get me started on Dark Souls 2, which should have never existed but to line Namco's pockets since they knew Miyazaki was well into Bloodborne dev with Sony.
If anyone who's gotten up to the fourth boss can help me here
So I just entered the pathway, right now I'm in that eternal flame area and I've found about a million different ways to get back to the east and west antechambers, but I have no idea how to progress from here. I've got two of those plate quest item things but I have no idea where Yetka went either.
Oh shit, the dead zone of the right stick is too small on PS4. My camera keeps going up by itself. Does the the (ridiculously huge) day 1 patch do anything about that? This is the second game I've played (the other being War Thunder, although that can be adjusted I think) that doesn't have the common sense to have a decent dead zone in the sticks. Maybe I should contact Sony since my DS4 has been like this from the get-go and this might be the first time it makes playing a game almost impossible.
So...basically Dark Souls 2 issue all over again. No surprise with Namco behind this, honestly they need to give these dev's a lot more time to fine tune and polish.
Hell, Namco is the reason Demon Ruin's and Lost Izalith were terribad in Dark 1 and half their orig intended size without all the new enemy types, just had to copy/paste due to Namco-time. Hell, there was even supposed to be that area behind the first Black Knight guarding the Blue Tearstone Ring (the big gap that appears to lead somewhere else on the other side...yeah was supposed to be a optional latter game area with the boss being the Undead King. Thank Namco for ruining that too.
Don't even get me started on Dark Souls 2, which should have never existed but to line Namco's pockets since they knew Miyazaki was well into Bloodborne dev with Sony.
Get up the stairs on the "balcony" where you can overwatch the big arena in the open. there's a statue. next to the statue is a stairway down.
WTF is going on with the hitbox on the second boss? Most of my hits are nowhere near his shield but they do no damage.
I'M BLIND
Thanks!
Alright. I tried this question earlier and it wasn't answered...Also, google is letting me down.
Are there alternate control schemes for the PS4/XB1 ? I have managed to get through Demon and Dark 1 & 2, but I really hate the button layout.
RB has never been my favorite for attack in a 3rd person action game so I was just curious.
No sorry there isn't. The only alternate control scheme is too make some small changes like sprinting button, jumping and evading. it also makes you use items instantly instead of having too hold the button down.