LTTP: Battlefield’s Singleplayer - A PS3 War Saga

Kupfer

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I'm finally chiming in with my impressions of the Battlefield War-Games saga on PS3.

Over the last few weeks I tore through all four campaigns in release order -Bad Company, Bad Company 2, Battlefield 3 and Battlefield 4 - having largely ignored their single-player back when they first came out because I was all about the multiplayer. Well, I'm glad I came late to the party, because each SP experience outshines the last in its own way.

Starting with Bad Company, I was thrown into small-scale chaos with Preston Marlowe's ragtag B-Company: Haggard, Sweetwater and Sgt. Redford. The story is delightfully unpretentious - a simple hunt for stolen gold across Serdaristan but what really grabbed me was the squad's banter. Every mission, whether you're storming an empty palace or storming a crumbling mountain fort, feels intimate because of those wisecracks. The levels themselves are huge and barren, with a maddeningly low field of view that took me a mission or two to get used to, but the moment a wall caves in or a tower falls under your explosives, you remember exactly why Frostbite's first outing was so groundbreaking. Sure, most buildings are empty shells, and you'll zip from objective to waypoint without much environmental detail, but that raw, destructive sandbox charm quickly won me over - and I still grin thinking about smashing through an enemy hideout and hearing Sweetwater's panicked yelp.


Then came Bad Company 2, and suddenly everything felt sharper. Marlowe's back, but this time the stakes are grander - a Russian super-weapon, jungle ambushes, mountain passes. The levels guide you more directly than before, and you get moments like pulling down an orbiting satellite or fighting through a jungle in a way that somehow balances blockbuster spectacle with the same cheeky humor. It's more linear, sure, but also way more varied: one minute you're trudging through snowdrifts under mortar fire, the next you're dashing across a desert while having to fulfil different tasks in the order you chose. The squad's jokes still hit, and the refined destruction - with flaming barrels and strategic wall breaches - made me rethink every corner as a potential plan of attack.


By the time I hit Battlefield 3, I was intrigued to leave Marlowe's crew behind and step into SSgt. Henry Blackburn's boots. The campaign feels like a gritty thriller, told in flashback during an interrogation, and it whisked me from Paris shootouts to a Tehran cityscape cracking under an apartment-destroying earthquake. Missions like "Nightshift" had me sniping on a blood-red rooftop as the city burned below, and the first time a whole skyscraper facade crumbled beneath my feet, I actually stopped playing to gape at the screen. Squad AI felt alive - ducking under fire, state of the art animation, while vehicles handled withsurprising heft. It was immersive in a way I'd never expected on PS3, and by the end, a dramatic infantry push through forested hills into a full-scale Russian ground assault - culminating in a desperate fight against a recurring enemy jet - had me glued to the screen. It's one of the most visually striking and memorable set pieces in the whole campaign.


Finally, Battlefield 4 blew the rest away. Playing as Sgt. Recker from Tombstone squad, the campaign had me hooked from the first mission. Whether I was escaping a car crash underwater, fighting through a chaotic cityscape in Shanghai, or pushing through a snow-covered prison in the Kunlun Mountains, every mission had something new to offer. The pacing is relentless, and the visual presentation is honestly incredible for a PS3 title. The effects, the lighting, the sheer level of destruction, the detailed environments, the chaos in every gunfight - it all feels so polished and alive. The soundtrack's pulsing beat drove me from set piece to set piece. The missions are full of variety - one moment you're in tight interior corridors, the next you're in wide-open spaces under changing weather conditions. Recker doesn't speak, but Pac, Hannah and Irish fill the gap with enough grit and humor to keep things human.


By the time the credits rolled, I found myself staring at the TV, stunned that all four of these wildly different campaigns ran on the same hardware.


Looking back, it's astonishing how DICE squeezed Frostbite's evolution out of the PS3. Bad Company's bare-bones maps and first experiments in destruction gave way to BC2's better particle effects and more purpose-built chaos. Then Frostbite 2 in BF3 let whole buildings collapse in realistic cascades, with volumetric lighting that made every bullet tracer and shell burst sear into your eyeballs. Finally, Frostbite 3 in BF4 brought weather systems, advanced shaders, and so much more fidelity. Each step felt like genuine innovation, and experiencing them in sequence in like 4 weekends was like watching the PS3 grow up in fast-forward.

In the end, the single-player campaigns may have been the underdogs next to the juggernaut of multiplayer - but for me, playing them back-to-back was a revelation: a true war-game saga that only got better with each Frostbite upgrade.

Watching DICE iterate Frostbite on the same PS3 hardware is astonishing. Each title not only looked and played better than its predecessor but packed genuine innovation - whether through sandbox destruction, cinematic pacing or environmental fidelity. If you skipped the campaigns back in the day, do yourself a favor and give them a spin.

You won't regret it.
 
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I actually replayed BC1's campaign last year on my Series X and while it was fun, the FoV is disgusting.

It's got to be around 50 horizontal and I had to sit very far back from my TV to play it.
 
BC1 had the best gameplay owing to its generally open-ended level design, which is what I'd hope from a Battlefield game; and BC2 had the best story, upping the stakes with a Russian invasion and a superweapon dating back to WWII but still keeping the humor and levity with the squad (I just wish they had retained Haggard's original voice actor).

BF3 and 4 felt like DICE trying way too hard to be CoD. The jet mission that was literally on rails in BF3 especially felt like a huge slap to the face.
 
BC was sort of tongue in cheek.

BF3 and 4 obviously tried to copy paste CoD. And I feel they kind of succeeded. Its forgettable and you won't miss anything if you don't complete them but BF3 campaign might have some of the best graphics seen on PS3. Some things were actually quite cool, such as the halo jump into the forest. BF4 I did on PS4 and it did look quite impressive at 60fps, but at gunpoint I probably choose the BF3 campaign. I liked the settings more. I didn't find it as bad as some others. I expected nothing, and got a few hours of brainless fun out of it.
 
Bad Company 1 was my first game on a brand new Xbox 360. The graphics looked crisp and bright as hell after the PS2 nightmare.
 
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